Sebastian Hartte
268ed4c753
Fix nameplates custom name not showing up in tooltip
2020-06-19 00:07:08 +02:00
yueh
5225ea426b
pick 97420a31d The big reformat of 2020
2020-06-16 21:45:35 +02:00
yueh
e83429e1bb
Updated ids to better match vanilla conventions ( #4412 )
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Also changed related textures, models and recipes.
2020-06-12 19:05:29 +02:00
Sebastian Hartte
e1b66a2a1c
Renamed items, added back waila.
2020-06-09 18:19:09 +02:00
Sebastian Hartte
ff042a394b
All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.
2020-06-06 21:16:05 +02:00
Sebastian Hartte
bb453b0d35
Flattening part 1
2020-06-05 22:47:29 +02:00
Sebastian Hartte
237463dd94
Lots of compile fixes
2020-06-04 03:02:48 +02:00
Eutro
58afa6539f
Add data generation. ( #4399 )
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Recipe and other Data Generators
2020-06-02 23:13:49 +02:00
Sebastian Hartte
cf9ab8a13b
ActionResultType in onActivated
2020-06-02 19:15:23 +02:00
covers1624
3f5c299d09
More compile things
2020-06-02 15:12:30 +09:30
Sebastian Hartte
077ff17078
More stuff ingame and showing up.
2020-06-01 01:01:32 +02:00
Sebastian Hartte
ec3b464655
Some additional fixes from other branch.
2020-05-31 16:13:07 +02:00
yueh
16d6d55d7f
1.15 port
2020-05-18 14:02:45 +02:00
yueh
a2091d10fe
Code cleanup
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Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
fscan
3363acb7db
Follow forges registration guidelines for entities and oredict. Remove ore camouflage ( #3605 )
2018-07-14 16:37:50 +02:00
yueh
d7b97fa7b8
Replaced LinkedList with ArrayList or ArrayDeque when applicable. ( #3392 )
2018-05-27 21:15:50 +02:00
yueh
da6d8ba9a8
Fixes #3338 : Upgrade inventory dupe bug due to ignoring player hand. ( #3340 )
2018-01-28 12:50:20 +01:00
fscan
52d28fabe3
Use IItemHandler instead of IInventory internally ( #2971 )
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* Use IItemHandler instead of IInventory internally
2017-07-28 22:04:32 +02:00
yueh
7de90ed0ae
Finally use Java7 <>
2017-07-20 21:21:45 +02:00
yueh
621910df91
Format sourcecode
2017-07-20 21:17:10 +02:00
Gunther De Wachter
6648d18f00
Changed the Parts and Material enum to be more java compliant.
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Renamed Dense Cables to Dense Smart Cables.
2017-07-16 02:22:30 +02:00
Gunther De Wachter
76e19874cf
Small code cosmetics and null checks update.
2017-07-09 13:44:11 +02:00
Gunther De Wachter
fbcf8c4705
Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things.
2017-07-06 01:57:19 +02:00
Gunther De Wachter
e96339dd2b
Fix more items and unsafe checks that made items get deleted.
2017-07-02 07:44:21 +02:00
Gunther De Wachter
49a87f62ce
More null's and cosmetic fixes.
2017-06-30 17:30:03 +02:00
Gunther De Wachter
61b81fc802
Fix facade recipes. Hopefully the last null check fix.
2017-06-27 20:39:06 +02:00
Gunther De Wachter
da5879b667
First batch of null -> isEmpty() checks.
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I most likely still missed a ton of checks...
2017-06-26 05:15:25 +02:00
yueh
ed9e6dd21c
Port to 1.11
2016-12-21 20:38:36 +01:00
yueh
a665200c31
Refactored AEConfig ( #2633 )
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Added a singleton getter instead the public field.
Reduced all fields to private.
Replaced field access with getters.
Added setters where necessary (Dimension/Biome Registration)
Added config options to disable more features.
Splitted Enum name from the config key.
Changed FacadeConfig and Networkhandler similar to AEConfig.init().
2016-11-26 14:07:34 +01:00
yueh
4cb7a9e6f4
Fixes #2434 : Set default pickup delay to custom entities.
2016-10-04 19:18:56 +02:00
Sebastian Hartte
9b51d54403
Fixes #2415 : Renaming remaining items/blocks.
2016-10-03 23:06:57 +02:00