Sebastian Hartte
27cdbfb7f3
Fix NPEs when the input isn't an item.
2020-07-28 22:56:03 +02:00
Sebastian Hartte
780f68952b
Added spotless back and reformatted
2020-07-27 20:07:27 +02:00
Sebastian Hartte
c7980907ed
Facade Recipe integration and cleanups
2020-07-27 18:03:16 +02:00
Sebastian Hartte
19802b96e8
Rendering/Model Fixes
2020-07-18 18:44:10 +02:00
Sebastian Hartte
832d4bb527
REI search integration.
2020-07-13 13:11:32 +02:00
Sebastian Hartte
62b02d3faf
REI integration
2020-07-13 13:02:11 +02:00
Sebastian Hartte
9220ca0048
Added HWYLA
2020-07-05 16:50:39 +02:00
Sebastian Hartte
1478e4c378
Lots more moved
2020-07-04 21:03:30 +02:00
Sebastian Hartte
2642ced86b
Moving to source sets
2020-07-01 23:36:51 +02:00
Sebastian Hartte
f2e3d81fd7
Working in part placement
2020-07-01 21:27:37 +02:00
Sebastian Hartte
529d03fa9e
Added Quartz Tools and Quartz Knife Recipes
2020-06-30 15:33:53 +02:00
Sebastian Hartte
ca104912d6
More fixes
2020-06-29 21:23:50 +02:00
Sebastian Hartte
0d63f560d3
More moves and compilation fixes
2020-06-29 02:15:31 +02:00
Sebastian Hartte
46955643b9
Utils ported
2020-06-28 13:28:14 +02:00
Sebastian Hartte
fee5b7fdfc
Utils ported
2020-06-28 03:41:44 +02:00
Sebastian Hartte
b79cd732b2
Fabric port in progress
2020-06-27 23:25:38 +02:00
Sebastian Hartte
80fbb58d4f
API compiles
2020-06-27 18:09:44 +02:00
Sebastian Hartte
ba71a82288
Migrations
2020-06-27 16:18:20 +02:00
yueh
fe8bebe1c3
Fix The One Probe integration crash when not present
2020-06-25 21:54:44 +02:00
Sebastian Hartte
26bb08ddb5
Post-Rename Formatting Fixes
2020-06-22 13:25:38 +02:00
Sebastian Hartte
b4471b1abb
The Great Renamening of 2020
2020-06-22 13:21:23 +02:00
Sebastian Hartte
c4b5100283
Removal of lots of fixmes.
...
Removed InvTweaks sort order (mod indicates it wont update, suggested replacement cpw sorting mod only sorts by count and reg-id).
Reactivated dissassemble special recipe.
Removed leftovers from cable bus non-tesr tile.
Added JEI facade recipes back in.
Removed superflous datagen for quartz tools.
2020-06-22 02:32:19 +02:00
Sebastian Hartte
8350ae5f45
Formatting fixes
2020-06-22 01:30:16 +02:00
Sebastian Hartte
3e0bfec882
Added CTM back in (???)
...
May need to be tweaked
2020-06-22 01:28:44 +02:00
yueh
fe215f0a91
Code Cleanup
2020-06-19 16:09:06 +02:00
yueh
ec6f331168
Add The One Probe support again ( #4420 )
2020-06-18 19:08:33 +02:00
yueh
10ab5d0d5a
Removed Hywla for now due to breaking our builds ( #4421 )
...
Once they provide a maven repo and a reliable backup, it will be added again.
2020-06-18 16:02:24 +02:00
yueh
5225ea426b
pick 97420a31d The big reformat of 2020
2020-06-16 21:45:35 +02:00
Sebastian Hartte
9b19f5b0e2
Enum-Ify ISortSource since it always uses the same enum types
...
Reactivate JEI integration
2020-06-14 14:30:41 +02:00
Sebastian Hartte
0db7e70722
Fix custom item entities not showing on the client
...
Fix crystal growth not syncing
2020-06-13 20:25:00 +02:00
Sebastian Hartte
ecbcc56997
Added grinder and inscriber recipes. Improved JEI integration.
2020-06-11 00:40:14 +02:00
Sebastian Hartte
8ccc114f92
Basic JEI integration is back
2020-06-10 20:27:29 +02:00
Sebastian Hartte
e1b66a2a1c
Renamed items, added back waila.
2020-06-09 18:19:09 +02:00
yueh
16d6d55d7f
1.15 port
2020-05-18 14:02:45 +02:00
yueh
6ece190ac4
Fixes #4127 : Increase JEI box for grindstone recipes ( #4270 )
2020-01-30 10:06:14 +01:00
yueh
00a596ea8f
Fixes #4268 : Disabled JEI facade recipe when disabled. ( #4269 )
2020-01-30 09:35:45 +01:00
Rik Pronk
1f85d0f607
Fix CraftTweaker Grindstone second optional output ( #4250 )
...
Fixes an issue where the CraftTweaker Grindstone integration registered the second optional output as first optional output
2020-01-16 10:57:18 +01:00
mezz
7a5b84c10a
Allow JEI to differentiate between different cable facades ( #3750 )
2018-10-01 11:18:38 +02:00
covers1624
7ba2893635
New facade system ( #3702 )
...
Completely new system to render facades.
It will now support many more cases compared to the old system.
For example connected textures are now possible, as well as multilayer models and so on.
2018-09-02 13:26:20 +02:00
yueh
a2091d10fe
Code cleanup
...
Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
yueh
66c365d11f
Code Formatting
2018-08-30 20:31:27 +02:00
fscan
f4ef7edf86
InventoryTweak sorting support ( #3603 )
2018-07-14 21:07:00 +02:00
yueh
fe4db2eb98
Added a color code to the memory card. ( #3609 )
...
Can be used to encode the stored content as a 4x2 grid of AEColors
Currently used to indicate the P2P frequency.
2018-07-14 19:42:56 +02:00
yueh
96af371882
Switches from trove to fastutil. ( #3584 )
...
This is mainly to prepare for forge potentially stop shipping trove.
2018-07-08 16:49:06 +02:00
fscan
841bc6e356
Rework custom recipe system ( #3232 )
2018-06-24 17:20:29 +02:00
yueh
d7b97fa7b8
Replaced LinkedList with ArrayList or ArrayDeque when applicable. ( #3392 )
2018-05-27 21:15:50 +02:00
fscan
959672dae3
Add CraftTweaker support ( #3231 )
2017-11-22 21:09:26 +01:00
fscan
4f07b63b13
API cleanups ( #3155 )
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* Remove obsolete api and fix some warning
* Move MEMonitorHandler to internal code and fix some warnings
* Rename exceptions to conform to naming scheme
2017-10-14 14:15:28 +02:00
fscan
1e15b23506
Rework AEItemStack ( #3091 )
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* Use itemstack as itemdef
* HIGH_TAG/LOW_TAG should be compared both directions
* Remove getTagCompound
* Make Itemlist implementation independent
* Cache item id for performance reasons
* Add preconditions to saveguard against external meddling
* Chache itemDamage
* Remove IAEStackSearchKey for now, rename getDisplayStack
2017-09-30 17:18:30 +02:00
Florian Scandella
217cbf0982
we dont use scala ...
2017-09-17 13:38:44 +02:00