fscan
2891014cf6
P2P tunnel frequency color indicators ( #3610 )
2018-07-14 17:05:07 +02:00
yueh
fe8d824526
Updated plane textures ( #3598 )
...
New Fluid Annihilation/Formation Plane textures.
Updated Annihilation Plane texture for a more noticable animation.
2018-07-08 18:21:16 +02:00
fscan
e5ab9df086
Add Fluid Formation/Annihilation Planes ( #3591 )
...
Fixes #3572
2018-07-08 16:54:22 +02:00
yueh
dcf7de9000
Updated fluid interface GUI and other fluid related textures. ( #3567 )
2018-06-27 20:28:43 +02:00
fscan
c2d18ce013
Added ME Fluid Interface ( #3564 )
...
* Fixed fluid storage bus json recipe
* Added part version and recipes
* Added rudimentary gui
2018-06-27 20:04:30 +02:00
yueh
2c6e50d48a
Added fluid models ( #3543 )
2018-06-17 21:17:40 +02:00
yueh
89de98f71e
Changed fluid cells to better match the item ones. ( #3539 )
2018-06-17 21:15:49 +02:00
Brock
d16677224a
Initial Fluid Integration ( #3510 )
...
* Added Fluid Storage Cells
* Added Fluid Import Bus
* Added Fluid Export Bus
* Added Fluid Storage Bus
* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
2018-06-11 19:55:33 +02:00
yueh
e243c8e9a2
Adds a debug generator for ForgeEnergy. ( #3259 )
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* Adds a debug generator for ForgeEnergy.
This adds a simple debug block to test external energy injection via
ForgeEnergy and not rely solely on creative cells.
The energy has two functions. The first is acting as an infinite
ForgEnergy battery, this is unused by AE2 itself as nothing pulls
energy.
The second one is injecting energy every tick into any adjacent block
accepting ForgeEnergy.
The base generation is 8 per tick, but this is increased by the power of
adjacent TileEnergyGenerators.
2017-12-21 17:29:39 +01:00
yueh
905dd6c888
Added a clientside config to keep or clear the search filter when opening. ( #3154 )
...
Closes #3153 .
2017-10-14 14:13:18 +02:00
yueh
b61219ef88
Covered dense cables ( #3030 )
...
* Renamed all dense smart cable related things to include smart
* Added dense covered cables
* Added abstract PartDenseCable to reduce redundant code
* Added dense covered recipes
* Ensures ItemPart ordering to be consitent.
Now takes the metadata into account to preserve the ordering for colored
items instead of just the part type name and depend on the insertion
order of a hashmap.
2017-08-17 18:41:39 +02:00
fscan
098ee2f000
Making charged certus ore glow again ( #3035 )
2017-08-17 11:01:31 +02:00
Gunther De Wachter
6648d18f00
Changed the Parts and Material enum to be more java compliant.
...
Renamed Dense Cables to Dense Smart Cables.
2017-07-16 02:22:30 +02:00
Gunther De Wachter
720feb4f16
Iron nuggets are vanilla nowadays. There's no sense in keeping them around in AE2.
2017-07-09 11:33:22 +02:00
Gunther De Wachter
c74aaddbd3
Fixed texture issue for the crafting window.
2017-06-24 16:50:26 +02:00
yueh
dafa0e85c9
Replaced a few tabs with spaces like everywhere else.
2016-10-24 15:39:06 +02:00
Sebastian Hartte
c590e7f6e6
Fixes #2377 : Paint blocks now render correctly.
2016-10-15 11:50:55 +02:00
Sebastian Hartte
7761a37d59
Fixes #2431 : Implemented multi block rendering for quantum network bridge.
2016-10-14 22:59:14 +02:00
Sebastian Hartte
202dff3a96
Fixes #2376 : Implemented coloring on color applicator.
2016-10-14 00:08:42 +02:00
Sebastian Hartte
e82641760b
Implemented Biometric Card Hash display.
2016-10-12 23:55:08 +02:00
Sebastian Hartte
3f6607028d
Fixes #2432 : New model for wireless access point which includes status indicators, correct model rotation, and lit/unlit torch variants.
2016-10-09 19:43:01 +02:00
Sebastian Hartte
9b51d54403
Fixes #2415 : Renaming remaining items/blocks.
2016-10-03 23:06:57 +02:00
Sebastian Hartte
21f4d5e6b6
Added the "rainbow" effect to molecular assemblers.
2016-10-03 12:57:06 +02:00
Sebastian Hartte
6933173957
Fixes #2407
2016-10-03 03:00:58 +02:00
Sebastian Hartte
044a9f3b8e
Fixes #2379 : Changed texture of smooth sky stone chest to remove z-fighting between the overlapping parts. Added block-state files for both chests to fix both loading error logs and add a particle texture.
...
Fixed small alignment issue for the knob in the item model.
Fixed orientation issue of the chest (this only fixes north/south).
2016-10-03 02:52:32 +02:00
yueh
329d34f8e5
Fixes light blue and gray cables due to renaming
2016-09-17 16:38:12 +02:00
Sebastian Hartte
5b6ed0cfd0
First pass of implementing rendering for crafting cubes ( #7 )
2016-09-12 01:11:38 +02:00
Sebastian Hartte
f35a951b09
Restored original replicator card texture.
2016-09-10 18:39:19 +02:00
Sebastian Hartte
73b9e83b9f
Added block models for debug blocks. Fixes #6 .
2016-09-10 17:36:33 +02:00
Sebastian Hartte
418e44390d
Added models for debug items. Fixes #4 .
2016-09-10 11:09:31 +02:00
Sebastian Hartte
7e027da804
Reimplemented cable and parts rendering.
2016-09-10 00:56:28 +02:00
Sebastian Hartte
81984b3ad7
Implemented ME chest item + block model.
2016-08-27 18:12:54 +02:00
Sebastian Hartte
5465527ea0
Added item texture and default block texture for molecular assembler (no "active" version yet).
2016-08-27 14:18:47 +02:00
Sebastian Hartte
974b910acc
Added item models for all crafting multiblock parts. (And their block counterpart textures).
2016-08-27 13:38:11 +02:00
Sebastian Hartte
154f9d9ebb
Added spatial pylon item model (and textures for connected texture blocks).
2016-08-27 13:23:45 +02:00
Sebastian Hartte
cafacc8dd4
Initial models (block/item) for QNB (no multi-block yet).
2016-08-27 13:16:27 +02:00
Sebastian Hartte
77dff3ab32
Implemented crank TESR.
...
Fixed crash bug in model rotator if state wasn't set.
2016-08-27 13:05:41 +02:00
Sebastian Hartte
f0ee7939a2
Implemented item models for all cable bus parts (except facades).
2016-08-27 12:23:08 +02:00
Sebastian Hartte
cb9185fb3f
Implemented crafting terminal and illuminated panels item models.
2016-08-27 10:50:54 +02:00
Sebastian Hartte
730f5c5d6d
Added conversion monitor item model.
2016-08-27 10:30:41 +02:00
Sebastian Hartte
bff03d695b
Annihilation plane model.
2016-08-27 10:10:26 +02:00
Sebastian Hartte
71a88aa668
Implemented item models for cables.
2016-08-26 19:07:15 +02:00
Sebastian Hartte
b28d468935
Implemented security station rendering.
2016-08-26 13:59:59 +02:00
Sebastian Hartte
f3e10b1851
Implemented drive models. Fixed issues with the UVL model loader using a null model loader (and thus crashing).
2016-08-26 13:46:52 +02:00
Sebastian Hartte
576923a2f2
Implemented the sky compass.
2016-08-26 13:07:37 +02:00
Sebastian Hartte
d1ccb126b6
Fixed issues with interface file names.
2016-08-26 13:07:12 +02:00
Sebastian Hartte
c6b9926d7f
Restored glass model that implements the uv shift.
...
Added a way to register built-in models to support this.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
5211bf4c98
Fixes most of the item model issues after registry name changes.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
85cf7d7981
Makes quartz fixture resources and class consistent with the registry name.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
c0b0687fd3
Makes naming of security station related classes/assets consistent with registry name.
2016-08-26 12:42:21 +02:00