shartte
2dcf045e73
Another ModelLoader registration fix ( #4660 )
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* Move model loader registration to the mod constructor because forge runs the model registry event concurrently, apparently.
* Do not register the loaders during data generation.
2020-08-31 23:10:11 +02:00
shartte
0632925653
Remove the use of SlotItemHandler since we are only faking an inventory-backed slot, ( #4654 )
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we might as well use what we had used pre-2017, which is simply extending a normal Slot.
This should also fix #4652 .
2020-08-29 21:50:06 +02:00
shartte
98b758e6f9
Fixes #4648 : Inverted logic for the annihilation plane dropping no items. ( #4649 )
2020-08-28 16:28:34 +02:00
shartte
faa00cd894
Backport Model Registration Changes ( #4647 )
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* Fix Special Model Registration (#4577 )
* Fixes #4575 by updating Forge (ModelRegistryEvent is a modbus event but was misflagged as not being one). And update Forge because their breaking change breaks our mod.
* Update gradle.properties
Co-authored-by: yueh <yueh@users.noreply.github.com >
* Update src/main/resources/META-INF/mods.toml
Co-authored-by: yueh <yueh@users.noreply.github.com >
Co-authored-by: yueh <yueh@users.noreply.github.com >
(cherry picked from commit 8733c2c11f )
* Strip pom.xml dependencies.
(cherry picked from commit 00d4c20d9f )
2020-08-28 15:57:47 +02:00
shartte
544491064d
Fixes #4635 : Actually remove requesters when removing requesters. ( #4637 )
2020-08-24 19:23:48 +02:00
shartte
98733844a6
Fixes #4602 : Prevent encoding invalid patterns and handle corrupted patterns a little more gracefully. ( #4608 ) ( #4629 )
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(cherry picked from commit 1f9707e256 )
2020-08-21 19:24:47 +02:00
shartte
ef97381e5f
Fixes #4574 by referencing only non-pure fluix crystals in the fluix dust grinder recipe. ( #4579 )
2020-08-09 12:28:43 +02:00
shartte
27b8c5f3ac
Plane Connection Refactor ( #4556 ) ( #4565 )
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* Refactors all plane parts to use a common helper for
calculating connections to adjacent planes.
Also fixes problems with updating these connections on neighbor updates.
* Fix conflicting GuiSync ID.
* Slightly refactor PlaneConnectionHelper, and fix an issue where the bounding box was calculated incorrectly by using the wrong up-direction.
(cherry picked from commit 8617dc8340 )
2020-08-05 22:39:04 +02:00
shartte
3043887915
Makes formation planes a bit more consistent and less violent. ( #4553 ) ( #4564 )
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* Makes formation planes a bit more consistent and less violent.
Items will now have a slower speed when spawning as well as a narrower area to avoid having them glitch into a wall and be teleported around
* Removed debug output, added clarifying parenthesis and extracted method.
* Fixes various other issues with the formation plane
Also removed now useless code
(cherry picked from commit 12e3fa9127 )
2020-08-05 22:25:48 +02:00
yueh
e0abe9b9a9
Fixes #4559 : Use visual bounding box for overlay ( #4562 )
2020-08-05 22:08:48 +02:00
shartte
e19991f1f9
Fixes #4547 : Name clash between ITooltip#getWidth, ITooltip#getHeight and Vanilla Widget methods leads to missing methods at runtime, since the implementing methods will be remapped to SRG names, while referees of the interface will try to call the renamed methods by their name in the interface, leading to an AbstractMethodError. ( #4558 )
2020-08-05 18:21:13 +02:00
shartte
3d97b1e3ec
Fixes #4551 : Bounding box of annihilation planes is too small. ( #4552 )
2020-08-05 17:45:53 +02:00
yueh
6b1bccffb9
Apply the FE tunnel behaviour to the fluid tunnel ( #4550 ) ( #4555 )
2020-08-04 23:37:15 +02:00
yueh
6fab7b91b7
Fixes 4529: Updated IPart to match new ICapabilityProvider ( #4534 ) ( #4536 )
2020-08-01 21:57:26 +02:00
shartte
7b6bab4967
Fix #4521 : Register RecipeTypes. ( #4523 ) ( #4525 )
2020-07-31 20:34:44 +02:00
yueh
662dbca3e1
Fixes #4508 : Correctly construct the sparse lists. ( #4511 )
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* Fixes #4508 : Correctly construct the sparse lists.
Also renamed all uncondensed getters to sparse and all condensed to the simple ones.
* Apply suggestions from code review
Co-authored-by: shartte <shartte@users.noreply.github.com >
* Streamlined collapsing the sparse lists
* Extracted helper to condense stacks
* Sort lists desc by stack size
Co-authored-by: shartte <shartte@users.noreply.github.com >
2020-07-27 11:21:06 +02:00
shartte
7e89317dd5
Fix substitutions not being correctly recognized. ( #4507 )
2020-07-26 22:25:18 +02:00
shartte
59e40ccbd9
Fixes mouse handling for right-clicks to clear the search box and middle-click for crafting. ( #4505 )
2020-07-26 16:30:53 +02:00
yueh
774f88ee90
Clear searchfield on rightclick ( #4503 )
2020-07-26 15:28:52 +02:00
yueh
0528879833
Moved datagens to appeng.datagen ( #4502 )
2020-07-26 15:28:18 +02:00
yueh
5b82e59264
Removed superfluous crash enhancement ( #4498 )
2020-07-26 12:42:48 +02:00
yueh
3a4b171443
Fixes #4468 : Default to ae serverside ( #4496 )
2020-07-25 16:05:58 +02:00
yueh
2ac27fd9ce
Fixes patterns always returning a recipe. ( #4495 )
2020-07-24 22:39:38 +02:00
shartte
d01aa28cdc
Use standard mechanics for damaging the quartz knife. ( #4494 )
2020-07-24 16:39:32 +02:00
shartte
21aa5ce33b
Don't use PacketBuffer#readString since it's client-only. ( #4489 )
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Fixes #4488
2020-07-22 10:22:28 +02:00
shartte
f7ef6eb772
Same method name as in superclass leads to ForgeGradle reobf problems. ( #4491 )
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Fixes #4490
2020-07-22 10:22:00 +02:00
A. Regnander
83d661ab2a
Create sv_se.json ( #4485 )
2020-07-20 21:33:44 +02:00
Sebastian Hartte
590e435ad6
Formatting fixes
2020-07-19 23:51:57 +02:00
Sebastian Hartte
8d92a51e4f
Formatting fixes
2020-07-19 23:50:47 +02:00
Sebastian Hartte
4322910614
Added labels that specify the unit of power (AE) and the unit of fluid (mB) for the level emitters.
2020-07-19 23:50:18 +02:00
Sebastian Hartte
ebe589a714
Ported the other number entry dialogs over to the shared widget.
2020-07-19 23:25:11 +02:00
Sebastian Hartte
6187e6a7bb
Started refactoring number entry dialogs to use shared code.
2020-07-19 20:04:08 +02:00
shartte
d5f113eb35
Merge pull request #4484 from AppliedEnergistics/energy-grid-failfast
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Guard Against Concurrent EnergyGrid Modifications
2020-07-19 17:56:22 +02:00
shartte
9ad5bb21c0
Merge pull request #4480 from AppliedEnergistics/mb-fixes
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Fix more MultiBlock issues
2020-07-19 17:31:06 +02:00
Sebastian Hartte
1c88ea7b78
Fail faster when something modifies the list of energy providers/requesters while an extract/inject operation is ongoing, since this would lead to ConcurrentModificationExceptions later, without a way of tracking down what caused the modification in the first place.
2020-07-19 16:39:37 +02:00
Sebastian Hartte
b45669bb82
Removed several unchecked casts.
2020-07-19 16:01:19 +02:00
Sebastian Hartte
e52cc40dbf
JSON Formatting Fix
2020-07-19 16:00:01 +02:00
Sebastian Hartte
8a20d3c1d7
Consolidated fluid models to reuse the item counterparts with different textures.
2020-07-19 15:00:46 +02:00
Sebastian Hartte
749ebeb91d
Moved part textures from parts to part to be consistent with singular naming used in Minecraft (and for the model directory).
2020-07-19 14:14:18 +02:00
Sebastian Hartte
82586732e3
Removed unused crafting and fluid terminal models and associated textures.
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Unified naming for textures used by the fluid terminal.
2020-07-19 14:09:57 +02:00
Sebastian Hartte
e023d83e62
Deleted unused matrix frame related documentation images.
2020-07-19 13:40:42 +02:00
Sebastian Hartte
de7cbc4949
Moved part-related textures from textures/item/part to textures/parts/ and adapted the level emitter item models to use the normal part texture.
2020-07-19 13:37:23 +02:00
Sebastian Hartte
71a91e51fb
Naming improvements
2020-07-19 13:16:50 +02:00
yueh
223163aa0a
Fixes #4330 : Avoid mutating the input stack ( #4481 )
2020-07-19 13:13:20 +02:00
Sebastian Hartte
bdd22093c3
Account for empty messages when drawing tooltips.
2020-07-19 12:05:26 +02:00
Sebastian Hartte
0367b35ce0
Never return null from Widget#getMessage since the
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narrator will always dereference it, leading to a crash.
2020-07-19 12:04:15 +02:00
yueh
755ac12b8a
Fix SortedSet using compare for equals ( #4479 )
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Fix SortedSet using compare for equals
2020-07-19 11:43:20 +02:00
Sebastian Hartte
e1f9e01404
Force cluster-rebuilds on the first detected change, if their bounds do not match.
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Also use a client-side method to update connected textures
for crafting cubes if two previously distinct clusters are connected.
Refactored MBCalculator to use generics for type checks and remove more casts.
2020-07-19 00:16:33 +02:00
Sebastian Hartte
7121426fc9
Disable AO for the Spatial Pylon due to artifacts.
2020-07-19 00:12:35 +02:00
yueh
a94e8504f8
Correctly convert milliseconds to microseconds ( #4478 )
2020-07-18 20:51:30 +02:00