Commit Graph

76 Commits

Author SHA1 Message Date
Sebastian Hartte 2f50568237 First Container opens (Sky Chest) 2020-06-02 12:41:03 +02:00
covers1624 404ef5624b Move some client registration to ClientSetupEvent 2020-06-02 12:06:26 +09:30
Sebastian Hartte 9f63859769 Work on GUIs (specifically to get SkyChest GUI) 2020-06-02 02:14:09 +02:00
Sebastian Hartte 271e8889a1 Sky Chest TESR / Tile Entity Registration Changes 2020-06-01 21:59:08 +02:00
Sebastian Hartte adfc2577ed Connected Glass 2020-06-01 13:13:18 +02:00
Sebastian Hartte 5cdeff01be Custom Model Loader 2020-06-01 04:02:37 +02:00
Sebastian Hartte 077ff17078 More stuff ingame and showing up. 2020-06-01 01:01:32 +02:00
Sebastian Hartte 6a88728544 First shot at starting. 2020-05-31 17:16:25 +02:00
Sebastian Hartte fdd67bbba4 Copied over handlers from other branch. 2020-05-31 16:23:32 +02:00
Sebastian Hartte ec3b464655 Some additional fixes from other branch. 2020-05-31 16:13:07 +02:00
yueh d343ac47f5 Added CTM as actual soft dependency. (#3881) 2018-12-25 21:21:08 +01:00
yueh 7efd4d872f Readded forge as required dependency. (#3678)
Version will automatically be computed based on the release used to
build as well as the next major release being marked as exclusive upper
bound.
2018-08-29 19:08:46 +02:00
fscan 73f471e685 Make search box toggle key configurable (#3650)
Fixes #3641
2018-08-01 00:20:17 +02:00
yueh d5372a5ff6 Added fingerprint 2018-07-14 21:48:52 +02:00
fscan 841bc6e356 Rework custom recipe system (#3232) 2018-06-24 17:20:29 +02:00
fscan 959672dae3 Add CraftTweaker support (#3231) 2017-11-22 21:09:26 +01:00
fscan cc9b33b473 Implement Advancements (#3160)
Improvements welcome.
2017-10-20 23:54:18 +02:00
yueh 644194d0d6 Updated Forge to 1.12.2 RB (#3141)
* Updated Forge to 1.12.2 RB

Updated mappings to the MDK defaults for 1.12.2
Updated related depdencies

* With Forge 14.23 not available for < 1.12.2, we have to drop support.

With one potential fix for TE corruption, this step should be
reasonable.
2017-10-08 17:34:05 +02:00
fscan bbf4d4a9ce Spatial rework (#3048)
* Moved all spatial cells into a single dimension instead of one dimension per cell

Each cell will now be backed by a single region file each. So  backups and restores can still be done on a per cell level.

Old cells will not be migrated.

* Moved custom cell tracking to a capability based one on the world

The size and owner of a cell is now stored inside the capabilities of the world/dimension not a custom system and we can rely on forge handling the persistence of it.

* Added the cell id to the actual item tooltip, as this is now a real identifier and not an arbitrary dimension id.

* Added vanilla banners to the whitelist

* Added unittests to the dimension manager to ensure the algorithm mapping to the correct region file

* Updated the API to conform with the new dimenion/types/biomes registration and mappings

* Fixed a couple of bugs related to world/dimension/biome registration 

* Fixed a bug when transfering certain blocks due to passing missing/incorrect blockstate
2017-08-24 11:24:33 +02:00
yueh bee9c70497 Added 1.12.1 as accepted version. 2017-08-17 21:17:55 +02:00
yueh c4fa21c193 Removes coremod (#3038)
From now on every integration must not rely on method stripping through
a coremod or @Optional. Notable example for a very good solution is IC2.

As consequence this drops all support for RF and mods must support on of
our supported energy types. At the time of writing, ForgeEnergy and
IC2/EU.
2017-08-17 21:16:57 +02:00
fscan 95b48b9438 Registration rework (#3018)
Refactored component registration.

Fixes #3008: crank rendering
2017-08-12 15:02:50 +02:00
yueh 15582fd1df Always use qualified access for fields and methods 2017-07-20 21:27:22 +02:00
yueh 621910df91 Format sourcecode 2017-07-20 21:17:10 +02:00
Gunther De Wachter d03faae983 JSON Recipes initial import.
Moved the old recipe handler to a different direct to not confuse the vanilla/forge JSON loader.
2017-07-11 04:50:02 +02:00
Gunther De Wachter a57cd3f580 More 1.12 shenanigans. Still far from done. 2017-07-09 07:17:24 +02:00
Gunther De Wachter fbcf8c4705 Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things. 2017-07-06 01:57:19 +02:00
yueh ed9e6dd21c Port to 1.11 2016-12-21 20:38:36 +01:00
yueh a14cf2204d Fixes anchor rendering (#2698)
* Fixes #2680: Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664: Prevent anchors from creating intersection.

Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00
yueh a665200c31 Refactored AEConfig (#2633)
Added a singleton getter instead the public field.
Reduced all fields to private.
Replaced field access with getters.
Added setters where necessary (Dimension/Biome Registration)
Added config options to disable more features.
Splitted Enum name from the config key.
Changed FacadeConfig and Networkhandler similar to AEConfig.init().
2016-11-26 14:07:34 +01:00
Sebastian Hartte 071ee83b7a Fixes #2548: Disable item.csv export on the server side, because we're unable to access creative tab information on the server. 2016-11-01 01:39:42 +01:00
yueh 71396637e3 Organise imports 2016-09-17 17:05:07 +02:00
Sebastian Hartte 7e027da804 Reimplemented cable and parts rendering. 2016-09-10 00:56:28 +02:00
shartte 6f2bbfab4c Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
2016-08-26 12:42:21 +02:00
elix-x 9f96b86938 Enabled block states ignoring properties
Enabled block states ignoring. File with same name as block state, but
with .ignore.json extension. Although it's json extension, it is NOT IN
JSON FORMAT!!! Each line is name of property to ignore. Refers to #10.
2016-07-01 20:19:10 +02:00
elix-x d98f1e8dc3 Updated minecraft to 1.10.2
Updated minecraft to 1.10.2.
2016-06-30 12:39:39 +02:00
elix-x b7b5d2590c Code updated to 1.10
Code updated to 1.10. NOT 1.9.4 COMPATIBLE!!!
2016-06-25 11:00:17 +02:00
elix-x 8acee98b8f Third update pass (3/?)
Last (?) update pass. AE2 can be launched and used (?) in game.

Rendering system changed again and again - rendering is NOT working, to
be rewritten and CAN be done a lot simpler.
2016-06-21 16:36:15 +02:00
elix-x 05aa6972c4 Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have
aftermath effect, hence why 3rd pass will check those maked with
"aftermath".
Errors: 82 -> 0. Mod can be launched.
2016-06-21 11:03:10 +02:00
elix-x 5498eb6d7c First update pass (1/3) - ~1400 -> 82 errors
This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
2016-06-19 14:43:27 +02:00
yueh 89a0f12dc4 Updated to minecraft 1.8.9 2016-01-10 01:58:42 +01:00
yueh f84b9a7e1d All parameters on one line (for now)
Easier picking of 1.7 changes
2016-01-01 02:02:05 +01:00
AlgorithmX2 71afa9bf53 1.8.8 + deleted all integration can be recovered later or something. 2015-12-31 17:19:44 -06:00
yueh e94a0cfccf Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
2015-12-24 01:59:13 +01:00
yueh 9fd183900a Fixes #1983: WorldData cleared too early when still needed. 2015-12-23 14:39:25 +01:00
thatsIch 888b3e5600 Closes #1899, Fixed #1898: Adds an easy way to export interesting information into CSV format
Mostly used for the recipe system, but can also be used for debugging purposes. Debug options needs to be ticked to use the full information gain. Recipes only require the normal localization and the specific name plus metadata.

Shifted the recipes into a recipes folder where the CSV will also reside. This will also elevate the copying of the readme to the user directory since it can reside in the recipes folder.

Fixed a bug where the copier would copy the would also copy empty folders
2015-12-23 14:32:53 +01:00
thatsIch 8b3a954f73 final variables and parameters 2015-09-30 14:24:44 +02:00
yueh 2a5d26b349 Organize imports 2015-09-30 13:07:27 +02:00
thatsIch 59dbfb1452 Fixed stairs 2015-09-30 11:34:16 +02:00
thatsIch 4e863e7d90 Removed old renamer 2015-06-26 22:13:04 +02:00