Sebastian Hartte
36af72faeb
More decorative blocks
2020-06-01 17:26:36 +02:00
Sebastian Hartte
2a1ba12516
QuartzFixture and (semi-borked) LightningFX
2020-06-01 16:59:11 +02:00
Sebastian Hartte
260b2d1c92
Vibrant Quartz Glass + Particles
2020-06-01 15:12:16 +02:00
covers1624
dffea9a167
More compile things
2020-06-01 22:17:34 +09:30
Sebastian Hartte
086b9ab1e3
Matrix Frame
2020-06-01 14:41:15 +02:00
Sebastian Hartte
17f73f214d
Creative Tab Signature + Matrix Frame
2020-06-01 14:11:05 +02:00
Sebastian Hartte
423aaf0762
Reactivated UV offset and commented what fixed missing sides.
...
Added missing item models.
2020-06-01 13:18:36 +02:00
Sebastian Hartte
adfc2577ed
Connected Glass
2020-06-01 13:13:18 +02:00
covers1624
c1f260d95f
Clean packet registration, misc compile things
2020-06-01 15:05:40 +09:30
covers1624
848f4238d2
Easy entity renderers
2020-06-01 14:26:30 +09:30
covers1624
e7dadcddbe
Packets
2020-06-01 14:23:50 +09:30
covers1624
d6157d78a1
Update some CCL repack stuff
2020-06-01 14:21:45 +09:30
Sebastian Hartte
5cdeff01be
Custom Model Loader
2020-06-01 04:02:37 +02:00
Sebastian Hartte
077ff17078
More stuff ingame and showing up.
2020-06-01 01:01:32 +02:00
Sebastian Hartte
6a88728544
First shot at starting.
2020-05-31 17:16:25 +02:00
Sebastian Hartte
fdd67bbba4
Copied over handlers from other branch.
2020-05-31 16:23:32 +02:00
Sebastian Hartte
ec3b464655
Some additional fixes from other branch.
2020-05-31 16:13:07 +02:00
yueh
16d6d55d7f
1.15 port
2020-05-18 14:02:45 +02:00
yueh
0ea86c939c
Removed UV test mod
2020-05-07 17:04:31 +02:00
yueh
2cbff91ab0
Updated API to changed 1.15 classes
2020-05-07 17:03:24 +02:00
yueh
3dff3a5d54
Upgraded buildscripts for minecraft 1.15.2
2020-05-07 16:13:54 +02:00
yueh
f3349b0a2d
Fixes #4372 : Limit validated itemstack to a size of 1 ( #4373 )
2020-05-07 11:49:00 +02:00
Hinara
2c0a2975de
Fix #4114 ( #4357 )
2020-04-25 18:05:14 +02:00
yueh
6ece190ac4
Fixes #4127 : Increase JEI box for grindstone recipes ( #4270 )
2020-01-30 10:06:14 +01:00
yueh
00a596ea8f
Fixes #4268 : Disabled JEI facade recipe when disabled. ( #4269 )
2020-01-30 09:35:45 +01:00
yueh
1fc1d5517d
Fixes #4213 : Prevent NPE when inserting via conversion monitor ( #4265 )
2020-01-26 13:36:06 +01:00
yueh
d5fc7a5b21
Fixes #4256 : Cache AESharedItemStack#hashCode() ( #4257 )
2020-01-16 13:22:42 +01:00
Rik Pronk
1f85d0f607
Fix CraftTweaker Grindstone second optional output ( #4250 )
...
Fixes an issue where the CraftTweaker Grindstone integration registered the second optional output as first optional output
2020-01-16 10:57:18 +01:00
ruifung
5efa6d6251
Update API JavaDocs for clarification ( #4180 )
...
* Fix javadoc for IGridBlock.getMachineRepresentation()
Javadoc should state proper semantics for that method, and telling people to return null there is a sure crash. #4178
* Update IPart interface javadoc.
Update the javadoc to state that functional parts should not be allowed to be placed on dense cables.
2019-12-19 10:18:27 +01:00
Chan, Danny
df2a7c1858
Add "cullface" into charged_quartz_ore.json ( #4108 )
2019-08-07 10:08:05 +02:00
yueh
c483bd17f5
Fixes #4089 : Render cable core on straight lines of different types. ( #4103 )
2019-07-23 21:12:17 +02:00
yueh
92536fceb4
Fixes #4090 Portable cell incorrect empty itemstack handling ( #4093 )
2019-07-23 20:13:15 +02:00
yueh
ded71cb2bd
Fixes #4062 : Rounding error due to float precision. ( #4064 )
2019-06-20 10:47:28 +02:00
yueh
41a4518c5b
Fixes #4005 : Persist cell after cleanup. ( #4009 )
2019-04-21 22:30:45 +02:00
yueh
87643094c3
Fixes #3925 : Incorrect API JavaDoc ( #4008 )
...
`IGridBlock#getMachineRepresentation()` must be non null.
2019-04-21 22:30:35 +02:00
yueh
8a4c9b58e6
Fixes #3911 : Incorrectly used string format. ( #4007 )
2019-04-21 22:30:21 +02:00
InterPlay
5436e6bf08
Added support for fluids in pt-BR lang file ( #3904 )
2019-04-21 13:20:57 +02:00
yueh
46355a4e9b
Fixes #3899 : Put fluid interface into configured mode when needed. ( #3903 )
2019-01-15 12:52:12 +01:00
yueh
eb389971a3
Fixes #3901 : Ensure fluid terminal respects reported stacksizes. ( #3902 )
2019-01-15 12:52:00 +01:00
yueh
a38ebf7c4d
Fixes #3886 : Initialise sleeping import bus in pulse mode. ( #3887 )
2018-12-26 23:28:17 +01:00
yueh
dfcba264f3
Fixes #3880 : Incorrect compare with empty itemstack. ( #3882 )
2018-12-25 21:21:19 +01:00
yueh
d343ac47f5
Added CTM as actual soft dependency. ( #3881 )
2018-12-25 21:21:08 +01:00
yueh
05db930a4e
Fixes #3821 : Unconfigured level emitter now report all fluids. ( #3875 )
2018-12-24 14:44:40 +01:00
yueh
33bc0a6a3f
Fixes #3776 : Fixes dupe bug with cell upgrades. ( #3874 )
2018-12-24 14:11:45 +01:00
yueh
f2f48a8d59
Fixes #3767 : Fluid Annihilation plane too strict about leftover ( #3872 )
2018-12-23 23:33:15 +01:00
yueh
0f0af2349b
Fixes #3866 : Use blockstates to avoid the missing fluid block. ( #3869 )
2018-12-23 22:42:25 +01:00
yueh
32a4fcab77
Fixes #3768 : Damageable items with nbt and without damage could crash. ( #3867 )
2018-12-23 22:42:09 +01:00
yueh
a847a01d8a
Feature #3832 : Made onRequestChange() less ambiguous ( #3833 )
2018-12-23 22:41:52 +01:00
covers1624
524b26d2a2
Implement caching for facade item models.
2018-12-19 12:46:43 +01:00
covers1624
184b1f8efb
Guard against models providing quads with null orientations.
2018-12-19 12:46:43 +01:00