Sebastian Hartte
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37ce6b262e
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Fabric port in progress
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2020-06-28 00:45:33 +02:00 |
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Sebastian Hartte
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80fbb58d4f
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API compiles
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2020-06-27 18:09:44 +02:00 |
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Sebastian Hartte
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ba71a82288
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Migrations
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2020-06-27 16:18:20 +02:00 |
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yueh
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fe215f0a91
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Code Cleanup
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2020-06-19 16:09:06 +02:00 |
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yueh
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5225ea426b
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pick 97420a31d The big reformat of 2020
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2020-06-16 21:45:35 +02:00 |
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Sebastian Hartte
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b2afa0398c
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More Rendering fixes
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2020-06-08 18:36:03 +02:00 |
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Sebastian Hartte
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ff042a394b
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All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.
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2020-06-06 21:16:05 +02:00 |
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Sebastian Hartte
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237463dd94
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Lots of compile fixes
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2020-06-04 03:02:48 +02:00 |
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Sebastian Hartte
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5cdeff01be
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Custom Model Loader
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2020-06-01 04:02:37 +02:00 |
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yueh
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16d6d55d7f
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1.15 port
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2020-05-18 14:02:45 +02:00 |
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yueh
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15582fd1df
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Always use qualified access for fields and methods
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2017-07-20 21:27:22 +02:00 |
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yueh
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71396637e3
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Organise imports
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2016-09-17 17:05:07 +02:00 |
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yueh
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93145750c0
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Added missing file headers
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2016-09-17 16:00:37 +02:00 |
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Sebastian Hartte
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d79514e4a0
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Fixes missing particle texture (causes crashes in certain scenarios like breaking the block with a pickaxe).
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2016-09-12 01:50:12 +02:00 |
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Sebastian Hartte
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5b6ed0cfd0
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First pass of implementing rendering for crafting cubes (#7)
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2016-09-12 01:11:38 +02:00 |
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