Sebastian Hartte
62bbc32763
Minor cleanup.
2020-08-03 20:31:30 +02:00
Sebastian Hartte
a85ffec9f9
Unified Parameter-Names for Slots
2020-08-02 22:12:08 +02:00
yueh
0beab559a6
Fix formatting
2020-07-28 11:44:57 +02:00
yueh
a65be62cd1
Organize and clean imports
2020-07-28 10:29:57 +02:00
Sebastian Hartte
84e6aaa122
Compiles again.
2020-07-27 23:50:28 +02:00
yueh
662dbca3e1
Fixes #4508 : Correctly construct the sparse lists. ( #4511 )
...
* Fixes #4508 : Correctly construct the sparse lists.
Also renamed all uncondensed getters to sparse and all condensed to the simple ones.
* Apply suggestions from code review
Co-authored-by: shartte <shartte@users.noreply.github.com >
* Streamlined collapsing the sparse lists
* Extracted helper to condense stacks
* Sort lists desc by stack size
Co-authored-by: shartte <shartte@users.noreply.github.com >
2020-07-27 11:21:06 +02:00
Sebastian Hartte
590e435ad6
Formatting fixes
2020-07-19 23:51:57 +02:00
Sebastian Hartte
4322910614
Added labels that specify the unit of power (AE) and the unit of fluid (mB) for the level emitters.
2020-07-19 23:50:18 +02:00
Sebastian Hartte
ebe589a714
Ported the other number entry dialogs over to the shared widget.
2020-07-19 23:25:11 +02:00
Sebastian Hartte
6187e6a7bb
Started refactoring number entry dialogs to use shared code.
2020-07-19 20:04:08 +02:00
Sebastian Hartte
e1f9e01404
Force cluster-rebuilds on the first detected change, if their bounds do not match.
...
Also use a client-side method to update connected textures
for crafting cubes if two previously distinct clusters are connected.
Refactored MBCalculator to use generics for type checks and remove more casts.
2020-07-19 00:16:33 +02:00
yueh
9bb23bcac8
Refactored crafting patterns ( #4458 )
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* Deduplicate crafting patterns internals
This should save a bit memory for duplicate patterns as well as speed up
loading new patterns on reloading chunks.
* Encode recipe id in pattern
* Use the recipe id directly for looking it up
* Slightly refactored how patterns encode whether they are crafting patterns or not.
* Renamed PatternHelper.
* Added APIs to encode patterns. (#4463 )
* Removed ICraftingPatternItem.
* Renamed isCrafting to isCraftable
Co-authored-by: shartte <shartte@users.noreply.github.com >
2020-07-12 16:21:30 +02:00
yueh
0d43ca15be
Removed AEApi
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Moved all internal access to the internal `Api` class using a new static
getter.
2020-07-11 19:40:34 +02:00
Sebastian Hartte
55b3dc0823
Removed unused class.
2020-07-02 23:22:40 +02:00
Sebastian Hartte
57fa5576af
Fix rendering of the dummy fluid item (i.e. in cell workbenches, fluid terminals are unaffected).
2020-06-29 15:32:49 +02:00
yueh
cb62d3a706
Refactored how cell state is exposed ( #4422 )
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Replaced fuzzy ints with a well defined enum
Moved API related cell interfaces to a new subpackage
Introduced a new client helper method to register a cell texture for a storage channel
Added a method to obtain the storage channel for a drive or chest slot
Added a new cell state for cells with stored items but neither types nor completely full
2020-06-22 22:18:41 +02:00
Sebastian Hartte
26bb08ddb5
Post-Rename Formatting Fixes
2020-06-22 13:25:38 +02:00
Sebastian Hartte
b4471b1abb
The Great Renamening of 2020
2020-06-22 13:21:23 +02:00
Sebastian Hartte
45dd8930d3
FIXME removals
2020-06-22 11:35:52 +02:00
Sebastian Hartte
195cbecdb3
- Dead code removal
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- Fixes crafting slot getRemainingItems
2020-06-22 02:47:09 +02:00
Sebastian Hartte
c4b5100283
Removal of lots of fixmes.
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Removed InvTweaks sort order (mod indicates it wont update, suggested replacement cpw sorting mod only sorts by count and reg-id).
Reactivated dissassemble special recipe.
Removed leftovers from cable bus non-tesr tile.
Added JEI facade recipes back in.
Removed superflous datagen for quartz tools.
2020-06-22 02:32:19 +02:00
Sebastian Hartte
434386a7ff
Added test command for testing ore gen.
...
Started reimplementing quartz ore gen ontop of vanilla mechanics.
Fixes several sidedness issues.
Added recipe serialization for server->client sync.
2020-06-20 18:04:20 +02:00
yueh
fe215f0a91
Code Cleanup
2020-06-19 16:09:06 +02:00
Sebastian Hartte
f2a9d8c806
Fix crafting CPU name comparision and implement ITextComponent container sync.
2020-06-19 00:08:17 +02:00
Sebastian Hartte
3faa3db2b6
Fix QuartzKnife GUI input text-field interaction.
2020-06-19 00:08:02 +02:00
Sebastian Hartte
749742a8aa
Fix interface terminal spamming update packets due to matching the wrong name.
2020-06-18 21:32:44 +02:00
Sebastian Hartte
c6437465b7
Notify the parent container of a lot more thoroughly when the slot is changed (i.e. items taken from it).
...
And then make use of that to invalidate the validation state of the crafting pattern in the Molecular Assembler when the pattern is changed.
2020-06-17 00:23:46 +02:00
Sebastian Hartte
e9e06fa7ee
Renamed MAC -> Molecular Assembler
2020-06-16 23:17:29 +02:00
yueh
5225ea426b
pick 97420a31d The big reformat of 2020
2020-06-16 21:45:35 +02:00
Sebastian Hartte
f6f8ac20e8
Fix the pattern terminal's processing output / crafting result slots not being disabled when switching modes by putting back the old code that simply moves them offscreen.
2020-06-16 17:35:47 +02:00
Sebastian Hartte
0232e83196
Consolidated ContainerHelpers.
2020-06-14 21:36:37 +02:00
Sebastian Hartte
d43e8d19dd
Implements opening containers from items with and without a block context.
2020-06-14 21:23:55 +02:00
Sebastian Hartte
fd7ed5bbf0
GUI Refactoring and consolidation
2020-06-14 18:00:02 +02:00
Sebastian Hartte
194fa38b9f
When shift-clicking items into a container, and the same item is already in the target slot while its capacity is full, do not needlessly trigger an inventory change. This resets the progress of blocks like the inscriber.
2020-06-14 11:28:32 +02:00
Sebastian Hartte
9599a31893
Removed Inscriber Recipe Registry
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Fixed Inscriber TESR rendering and added a small easing function
2020-06-14 11:27:24 +02:00
Sebastian Hartte
ecbcc56997
Added grinder and inscriber recipes. Improved JEI integration.
2020-06-11 00:40:14 +02:00
Sebastian Hartte
97e065ea1f
Part models
2020-06-09 00:53:40 +02:00
yueh
23b6e195ac
Revert using internal API
2020-06-07 17:21:20 +02:00
Sebastian Hartte
46b1d1ffdc
GUI Rendering and various fixes
2020-06-07 03:29:57 +02:00
Sebastian Hartte
ff042a394b
All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.
2020-06-06 21:16:05 +02:00
Sebastian Hartte
c402390282
Compiles again.
2020-06-04 19:58:58 +02:00
Sebastian Hartte
237463dd94
Lots of compile fixes
2020-06-04 03:02:48 +02:00
Sebastian Hartte
2de3a2ecee
Grindr, GUI, Container.
2020-06-02 22:52:35 +02:00
Sebastian Hartte
cf9ab8a13b
ActionResultType in onActivated
2020-06-02 19:15:23 +02:00
Sebastian Hartte
3e78c713d1
Moved open method to Sky Chest Container.
2020-06-02 18:57:05 +02:00
Sebastian Hartte
2f50568237
First Container opens (Sky Chest)
2020-06-02 12:41:03 +02:00
Sebastian Hartte
92fa237ce0
startClient works again
2020-06-02 11:54:23 +02:00
Sebastian Hartte
7747804385
More Container / GUI fixes
2020-06-02 11:40:36 +02:00
Sebastian Hartte
d4c9e5c490
More Renames
2020-06-02 02:38:10 +02:00
Sebastian Hartte
fc300745cd
Container-Stuff
2020-06-02 02:33:05 +02:00