Commit Graph

29 Commits

Author SHA1 Message Date
elix-x 3b7d1685c5 Fixed cable connections rendering, other fixes
- Fixed cable connections rendering to parts and other tiles.
- Fixed facade & anchors rendering.
- Many other parts related bug fixes.
2016-08-20 17:15:02 +02:00
elix-x 588b5d91cc Reimplented connected textures with jsons
- Reimplented connected glass textures using jsons. @shartte can't be
done with jsons, huh?
2016-08-20 14:38:46 +02:00
elix-x 0c4cb295f3 Reverted glass blocks that used ibaked
Reverted glass blocks that used ibaked.
2016-08-20 11:54:07 +02:00
elix-x d7f32a985d Cables & parts and Baking pipeline
- Added cables & parts rendering.
- Facades got a completely new way of rendering. Anvil facades are
totally a thing.
- Added baking pipeline for simplified, highly configurable quad baking.

NOTE: Yes, there are a lot of improvements to do, bugs to fix, stuff to
add. I'm just pushing it prior to code structure change, so it does not
get lost in stashes. But it actually works!
2016-08-19 22:46:13 +02:00
dpeter99 c70915ffb0 Energy cell updates
- Added dense texture: fixes #65
- Removes unused cell modell (without a number)
2016-08-19 13:54:25 +02:00
elix-x b31e5f5356 Merge remote-tracking branch 'origin/1.10-rv3-rendering' into 1.10-rv3-rendering
# Conflicts:
#	src/main/java/appeng/decorative/solid/BlockQuartzGlass.java

#	src/main/resources/assets/appliedenergistics2/blockstates/QuartzGlassBlock.json
# Changed naming convention.
2016-08-19 12:49:25 +02:00
elix-x 3d2ba425ec Change of naming convention
Changed naming convention. All AE blocks, items and TEs were affected.
Most of assets were transfered, but some sill need help. Localizations
will be transfered in a separate commit.
Closes #46.
2016-08-19 12:38:21 +02:00
shartte 115f73de2e Implemented Glass Blocks (#51)
* Implemented connected texture glass blocks (different approach from 1.7).
2016-08-16 16:04:31 +02:00
shartte 785e40ce3e Implemented quartz fixture model (#34)
* Implemented the actual quartz fixture model.

* Added a custom texture for the metal bits of the quartz fixture.
2016-08-16 15:38:24 +02:00
shartte 24ddc0e574 Controller Model (#33)
* Implemented the controller models (using the UVL model loader to make the lights be fullbright at night).
2016-08-15 10:28:45 +02:00
shartte 7f923d7f25 Added a powered state for the crystal growth accelerator and added corresponding models. (#39) 2016-08-14 13:28:03 +02:00
shartte 5a7d099413 Added active state for vibration chamber and corresponding models. (#40) 2016-08-14 13:27:36 +02:00
dpeter99 4eccb1e770 New Models
- Wireless Point
- Tiny TNT
2016-07-11 21:38:40 +02:00
dpeter99 2e577edc3d Model Update 1
- Removed textures
- Readded needed ones
- Added models, blockstates
- ChargedQuartzOreBlock
- ChiseledQuartzBlock
- FluixBlock
- QuartzBlock
- QuartzGlassBlock
- QuartzOreBlock
- QuartzPillarBlock
- SkyStoneBlock.BLOCK
- SkyStoneBlock.BRICK
- SkyStoneBlock.SMALL_BRICK
- SkyStoneBlock.STONE
- tile.BlockCellWorkBench
- tile.BlockCharger
- tile.BlockCondenser
- tile.BlockCreativeEnergyCell
- tile.BlockDenseEnergyCell
- tile.BlockDrive
- tile.BlockEnergyAcceptor
- tile.BlockEnergyCell
- tile.BlockGrinder
- tile.BlockInscriber
- tile.BlockIOPort
- tile.BlockSecurity
- tile.BlockSpatialIOPort
2016-07-02 17:21:51 +02:00
yueh 1e7126f98e Added an option to toggle oredict subsitutions for patterns.
It adds a backward compatibility to convert current patterns to use
oredict by default, which should be removed with rv4 stable.

Closes #1156
2015-12-23 14:34:28 +01:00
yueh ef6bc3e58f Changed the interface to 9 slots to be consistent with every other machine 2015-09-30 13:42:31 +02:00
yueh 67213462db Adds a round robin and random mode to export buses.
Resolves #85
2015-09-30 13:04:02 +02:00
thatsIch 59dbfb1452 Fixed stairs 2015-09-30 11:34:16 +02:00
thatsIch 4e863e7d90 Removed old renamer 2015-06-26 22:13:04 +02:00
yueh ed47a23156 Closes #12 Added visual lock state to monitors
Some general refactoring of every monitor including panels and terminals.
Disabled glPushAttrib and glPopAttrib for StorageMonitor as this can be a
performance issue.

Conflicts:
	src/main/java/appeng/parts/AEBasePart.java
	src/main/java/appeng/parts/reporting/PartConversionMonitor.java
	src/main/java/appeng/parts/reporting/PartDarkMonitor.java
	src/main/java/appeng/parts/reporting/PartMonitor.java
	src/main/java/appeng/parts/reporting/PartPatternTerminal.java
	src/main/java/appeng/parts/reporting/PartSemiDarkMonitor.java
	src/main/java/appeng/parts/reporting/PartStorageMonitor.java
	src/main/java/appeng/parts/reporting/PartTerminal.java
2015-06-22 15:34:46 +02:00
AlgorithmX2 38afde724b Most of the 1.8 Port. 2015-06-15 19:44:59 -05:00
yueh 4befdecd25 Closes #1344 Added a silk touch annihilation plane 2015-06-01 19:50:38 +02:00
yueh f364359905 Removed MJ as icon
Fixes #1348
2015-04-28 18:28:54 +02:00
yueh a8c920932e Formation plane can now drop blocks as items 2015-01-16 19:58:11 +01:00
yueh 185500c017 Adds filter by machine name to interface terminals 2014-09-30 23:03:45 +02:00
thatsIch 76b147fd5b Improved readability of variables
Hopefully improved semantics of variables

Fixed typos

Added hyphenations
2014-09-28 12:21:34 +02:00
yueh cdcae974e2 Changed Inscriber to be upgradable with Cards
Supports up to 3 cards
Currently max 3 Acceleration Cards, each reducing the crafting time by 25%
2014-09-28 00:36:43 +02:00
algorithmx2 86134f8fb5 Renamed Assets for typo fixes. 2014-09-25 11:46:05 -05:00
AlgorithmX2 9fdd92bec7 Added Textures. 2014-09-23 19:27:50 -05:00