Commit Graph

515 Commits

Author SHA1 Message Date
Sebastian Hartte 75234415ac Cables work 2020-07-02 10:16:03 +02:00
Sebastian Hartte c7b1ab756b Fix WorldData initialization 2020-07-02 01:28:02 +02:00
Sebastian Hartte 2642ced86b Moving to source sets 2020-07-01 23:36:51 +02:00
Sebastian Hartte f2e3d81fd7 Working in part placement 2020-07-01 21:27:37 +02:00
yueh 77b544ce4f Refactored drive state sync
Removed blinking state for now
2020-07-01 14:22:07 +02:00
Sebastian Hartte 1cda087c03 Merge remote-tracking branch 'origin/master' into fabric-1.16 2020-07-01 01:31:20 +02:00
Sebastian Hartte 007c7ceb56 Moved more parts of ME over 2020-07-01 01:04:53 +02:00
Sebastian Hartte 529d03fa9e Added Quartz Tools and Quartz Knife Recipes 2020-06-30 15:33:53 +02:00
Sebastian Hartte eaf2873649 Render all sides of the cell models regardless of cullface. 2020-06-29 22:39:34 +02:00
yueh 66d00a4600 Use our own TransparencyState.
ObfuscationReflectionHelper is a massive performance issue.
2020-06-29 22:17:39 +02:00
Sebastian Hartte 3337eb9ae3 Merge remote-tracking branch 'origin/master' into fabric-1.16
# Conflicts:
#	build.gradle
#	core/src/main/java/appeng/block/AEBaseBlock.java
#	core/src/main/java/appeng/block/misc/TinyTNTBlock.java
#	core/src/main/java/appeng/entity/TinyTNTPrimedRenderer.java
#	core/src/main/java/appeng/fluids/util/AEFluidStack.java
#	src/main/java/appeng/core/AEConfig.java
#	src/main/java/appeng/core/api/definitions/ApiItems.java
#	src/main/java/appeng/debug/EnergyGeneratorBlockEntity.java
#	src/main/java/appeng/entity/TinyTNTPrimedEntity.java
#	src/main/java/appeng/tile/storage/DriveBlockEntity.java
2020-06-29 21:35:34 +02:00
Sebastian Hartte ca104912d6 More fixes 2020-06-29 21:23:50 +02:00
Sebastian Hartte 0d63f560d3 More moves and compilation fixes 2020-06-29 02:15:31 +02:00
yueh 130fc74768 Render cells in offline drives as offline. 2020-06-28 20:01:22 +02:00
Sebastian Hartte 3df93fc66d Moving 2020-06-28 16:18:11 +02:00
Sebastian Hartte f5412152a4 Utils ported 2020-06-28 15:47:44 +02:00
Sebastian Hartte 46955643b9 Utils ported 2020-06-28 13:28:14 +02:00
Sebastian Hartte fee5b7fdfc Utils ported 2020-06-28 03:41:44 +02:00
Sebastian Hartte 37ce6b262e Fabric port in progress 2020-06-28 00:45:33 +02:00
Sebastian Hartte b79cd732b2 Fabric port in progress 2020-06-27 23:25:38 +02:00
Sebastian Hartte 80fbb58d4f API compiles 2020-06-27 18:09:44 +02:00
Sebastian Hartte ba71a82288 Migrations 2020-06-27 16:18:20 +02:00
yueh deaddb8e82 Updated drive model (#4432) 2020-06-25 20:51:34 +02:00
Sebastian Hartte 26bb08ddb5 Post-Rename Formatting Fixes 2020-06-22 13:25:38 +02:00
Sebastian Hartte b4471b1abb The Great Renamening of 2020 2020-06-22 13:21:23 +02:00
Sebastian Hartte 45dd8930d3 FIXME removals 2020-06-22 11:35:52 +02:00
Sebastian Hartte c4b5100283 Removal of lots of fixmes.
Removed InvTweaks sort order (mod indicates it wont update, suggested replacement cpw sorting mod only sorts by count and reg-id).
Reactivated dissassemble special recipe.
Removed leftovers from cable bus non-tesr tile.
Added JEI facade recipes back in.
Removed superflous datagen for quartz tools.
2020-06-22 02:32:19 +02:00
Sebastian Hartte 5367315fd3 Fixed Facades Creative Tab.
Moved Facades Whitelist to Tag.
Moved Facades TileEntity config over to an AE feature.
2020-06-22 00:52:38 +02:00
Sebastian Hartte 094ee93dbc Re-Activated the facade recipe and item model 2020-06-21 23:35:57 +02:00
Sebastian Hartte ee086366ed Removed ConfigHost facade around AEConfig with explicit config options
Removed unused config options
2020-06-21 18:31:35 +02:00
Sebastian Hartte 434386a7ff Added test command for testing ore gen.
Started reimplementing quartz ore gen ontop of vanilla mechanics.
Fixes several sidedness issues.
Added recipe serialization for server->client sync.
2020-06-20 18:04:20 +02:00
Sebastian Hartte bed724b1ce Add fluid annihilation plane blacklist. 2020-06-20 00:56:59 +02:00
Sebastian Hartte 2f8cffdd93 Fix several bugs with fluids (null vs. EMPTY).
Fix IAEFluidStack NBT serialization.
Fix fluid export bus not exporting.
Fix fluid formation planes.
Fix fluid annihilation planes.
2020-06-20 00:45:47 +02:00
Sebastian Hartte 2458f9c890 Fix identity annihilation plane.
Added annihilation plane blacklist tags.
Moved to using loot-table item generation for annihilation plane.
Play fluid pickup sound rather than block break sound for fluid annihilation planes.
Do not play a second block break sound (the server already does).
2020-06-19 21:51:38 +02:00
Sebastian Hartte f14a32809e Fixes EnergyFX particles 2020-06-19 17:40:20 +02:00
yueh fe215f0a91 Code Cleanup 2020-06-19 16:09:06 +02:00
Sebastian Hartte fb31fab2cc Fix crafting and storage monitor display. 2020-06-19 00:30:52 +02:00
Sebastian Hartte f2a9d8c806 Fix crafting CPU name comparision and implement ITextComponent container sync. 2020-06-19 00:08:17 +02:00
Sebastian Hartte 3faa3db2b6 Fix QuartzKnife GUI input text-field interaction. 2020-06-19 00:08:02 +02:00
Sebastian Hartte 608e3a020c Fix cancel button of crafting confirm UI. 2020-06-18 21:57:52 +02:00
Sebastian Hartte f63adf1eca Fix interaction with the search field in interface terminals. 2020-06-18 21:43:49 +02:00
Sebastian Hartte 749742a8aa Fix interface terminal spamming update packets due to matching the wrong name. 2020-06-18 21:32:44 +02:00
Sebastian Hartte fa1ea8582d Formatting fixes 2020-06-18 17:21:07 +02:00
Sebastian Hartte 98d6740bb2 Redo rendering of the molecular assembler and it's animation 2020-06-18 17:15:08 +02:00
Sebastian Hartte c6437465b7 Notify the parent container of a lot more thoroughly when the slot is changed (i.e. items taken from it).
And then make use of that to invalidate the validation state of the crafting pattern in the Molecular Assembler when the pattern is changed.
2020-06-17 00:23:46 +02:00
Sebastian Hartte e9e06fa7ee Renamed MAC -> Molecular Assembler 2020-06-16 23:17:29 +02:00
yueh 5225ea426b pick 97420a31d The big reformat of 2020 2020-06-16 21:45:35 +02:00
Sebastian Hartte 8cc1cab725 Fix lighting of drive model when rotated (being opaque). 2020-06-16 20:55:41 +02:00
Sebastian Hartte d1622afa38 Re-enabled the encoded pattern rendering hack that shows the crafting/processing output's item model when the player is holding shift (but only in the GUI). 2020-06-16 17:39:53 +02:00
Sebastian Hartte f6f8ac20e8 Fix the pattern terminal's processing output / crafting result slots not being disabled when switching modes by putting back the old code that simply moves them offscreen. 2020-06-16 17:35:47 +02:00