PrototypeTrousers
41796449ed
cache oredict filter list
2022-01-03 10:47:35 -03:00
PrototypeTrousers
9eef9d3840
partial implementation of oredict storage bus
...
missing proper GUI, text, item models, memorycard support.
logic works
2022-01-03 02:33:08 -03:00
PrototypeTrousers
13afa6908a
implement expanded processing pattern terminal
2022-01-02 18:27:41 -03:00
Salomão
42f4ef2855
tweak GUIs
2021-06-21 15:54:40 -03:00
Salomão
3eb2582f29
Merge branch 'bigger-interfaces' into AE2-Omnifactory
2021-06-21 15:22:13 -03:00
Salomão
eab695b692
try to not void fluids in fluid terminal when running out of power
2021-06-17 23:32:16 -03:00
Salomão
4458bd28ab
refresh ETA not only when items are crafted
2021-06-13 20:30:52 -03:00
Salomão
af4c3de55e
fix client desync
2021-06-08 23:23:12 -03:00
Salomão
bea29331a3
implement pattern expansion cards for interfaces
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Maximum of 4 rows
Uses 4x the previous tier for crafting operations (4 rows = 64 interfaces consumption)
2021-06-08 23:23:12 -03:00
Salomão
52da4f9528
fix shift-clicking patterns from pattern slot sometimes voiding them
2021-06-05 18:54:26 -03:00
Salomão
00037ace77
Blank Pattern Slot has priority when shift clicking blank patterns
2021-05-29 16:48:59 -03:00
Salomão
43d3a2c1c0
add dimension info to the interface highlighting
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implements #20
2021-05-23 17:46:28 -03:00
Salomão
f776b4d548
wip
2021-04-13 12:36:20 -03:00
Salomão
41180792e1
Cellworkbench acts weird
...
missing bookmark dragging
2021-04-12 23:51:49 -03:00
Salomão
38b0a7a153
handle interface slots serverside
2021-04-04 01:29:27 -03:00
Salomão
77d615559f
Add proper button and tooltips to interface terminal
2021-03-28 16:20:37 -03:00
Salomão
5c2fa72f95
mix pattern terminal multiplying items above maxitemstack size
2021-03-07 00:01:01 -03:00
Salomão
22cf913708
highlight interfaces from interface terminal.
2021-02-28 21:32:11 -03:00
Salomão
b4ba1af1ec
bind BlockPos of the interface on the list
2021-02-28 02:03:00 -03:00
Salomão
a65b3d2ceb
fix interface terminal GUI
2021-02-24 13:24:04 -03:00
Salomão
fc98505f22
even more JEI integration
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get ingredient from the crafting calculation GUIs
2021-02-22 22:33:05 -03:00
Salomão
a7a1a87cd8
Holding SHIFT with an empty hand will increase the amount of items set
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on interfaces and on pattern terminal
2021-02-21 20:26:52 -03:00
Salomão
97ae7e1f14
encoded patterns now stack up to 64
2021-02-08 22:14:37 -03:00
Salomão
1b7f11a12e
buttons work and set quantities properly
2020-11-12 23:27:56 -03:00
Salomão
3cf4f9122c
works..ish
2020-11-12 20:42:30 -03:00
yueh
92536fceb4
Fixes #4090 Portable cell incorrect empty itemstack handling ( #4093 )
2019-07-23 20:13:15 +02:00
yueh
33bc0a6a3f
Fixes #3776 : Fixes dupe bug with cell upgrades. ( #3874 )
2018-12-24 14:11:45 +01:00
fscan
d88f550eb0
Switch to new IItemHandler ( #3669 )
2018-10-04 20:39:06 +02:00
fscan
ed8baf8c15
Fix tooltip for vibration chamber ( #3675 )
2018-08-30 23:13:38 +02:00
yueh
a2091d10fe
Code cleanup
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Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
yueh
66c365d11f
Code Formatting
2018-08-30 20:31:27 +02:00
fscan
67c733b418
Cutting knife fixes ( #3619 )
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Fixes #3226
2018-07-14 21:03:27 +02:00
fscan
e5ab9df086
Add Fluid Formation/Annihilation Planes ( #3591 )
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Fixes #3572
2018-07-08 16:54:22 +02:00
fscan
eb4caaa688
Priority GUI improvements ( #3592 )
2018-07-08 16:41:37 +02:00
fscan
7cd8b72bb7
Add fluid level emitter ( #3588 )
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Fixes #3571
2018-07-04 19:56:47 +02:00
fscan
5d26b98ab8
Fluid cleanup and performance improvements ( #3581 )
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Use custom gui widget with custom synchronization for rendering fake fluid slots.
2018-07-04 19:12:12 +02:00
yueh
046a27bf4c
Fixes #3560 : Render the fluid stacksize for ME fluid slots. ( #3562 )
2018-06-24 17:22:07 +02:00
fscan
0ef854ca4b
Fixes interface shift-clicking to generate correct onChangeInventory events ( #3544 )
2018-06-19 23:23:38 +02:00
yueh
2c6e50d48a
Added fluid models ( #3543 )
2018-06-17 21:17:40 +02:00
Brock
d16677224a
Initial Fluid Integration ( #3510 )
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* Added Fluid Storage Cells
* Added Fluid Import Bus
* Added Fluid Export Bus
* Added Fluid Storage Bus
* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
2018-06-11 19:55:33 +02:00
yueh
89bebc4385
Fixes #3490 : Use cached recipe before reaching out to CraftingManager ( #3525 )
2018-06-02 11:06:19 +02:00
Kyle VanderBeek
f4212a86c3
Fixes #3520 : Correct order for sort by mod and general code cleanup ( #3517 )
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Comparable/Comparator implementation now use fast Java built-ins for
primitive types rather than hand-coded versions. Also DRY some code
and simplify logic.
This maintains the "biggest stack first" notion of "ascending", but
also fixes the inconsistent/accidental reversal of sort by mod (the
mod name should sort the same direction as the item name).
2018-06-02 11:05:44 +02:00
yueh
2894a7caa0
Replaces all custom number comparisons with java provided ones. ( #3434 )
2018-05-27 21:33:59 +02:00
yueh
9481c9a7d7
Fixes #3428 : Invalidate container when the corresponding TE no longer exists. ( #3433 )
2018-03-22 13:52:07 +01:00
fscan
f0d807f0a2
Rework ContainerInscriber validation ( #3238 )
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* Correctly handle metadata wildcard for inscriber inputs
2017-11-26 15:46:02 +01:00
fscan
3749742231
Fix handling of ItemStacks using getShareTag or Capabilites ( #3171 )
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Temporary fix, ideally we would have a way to reference the original ItemStack so we don't need to send the full NBT data to the client.
2017-10-26 17:59:55 +02:00
fscan
f80f623ccf
Fix AESharedItemStack#compareNBT to get consistent ordering. ( #3169 )
2017-10-20 23:25:18 +02:00
fscan
4f07b63b13
API cleanups ( #3155 )
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* Remove obsolete api and fix some warning
* Move MEMonitorHandler to internal code and fix some warnings
* Rename exceptions to conform to naming scheme
2017-10-14 14:15:28 +02:00
yueh
6e81f698c0
Refactored StorageChannel enum into an interface ( #3138 )
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This replaces the static enum with a more dynamic interface providing
factory methods for handling network storage.
2017-10-08 17:59:30 +02:00
fscan
1e15b23506
Rework AEItemStack ( #3091 )
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* Use itemstack as itemdef
* HIGH_TAG/LOW_TAG should be compared both directions
* Remove getTagCompound
* Make Itemlist implementation independent
* Cache item id for performance reasons
* Add preconditions to saveguard against external meddling
* Chache itemDamage
* Remove IAEStackSearchKey for now, rename getDisplayStack
2017-09-30 17:18:30 +02:00