shartte
484af8baf3
Fixes #4574 by referencing only non-pure fluix crystals in the fluix dust grinder recipe. ( #4578 )
2020-08-09 12:24:42 +02:00
shartte
9456f639d4
Simplify "unlit" quad loading and move to Mixins ( #4569 )
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* Simplified the UV loader concept: We only need it to make quads "unlit" which means that the lighting system is not applied to them. They always render at their full brightness.
* More documentation and slight cleanups.
2020-08-09 01:27:19 +02:00
shartte
6f39bd8fe8
Move the nether quartz dust tag to the forge namespace and use it instead of AE's internal one. ( #4568 )
2020-08-07 23:13:02 +02:00
shartte
1801302d8f
Fix SkyStone chest model issues that I had introduced back in 1.8. ( #4542 )
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This makes the chest 1 pixel higher to restore the look it had in 1.7.
Since the skystone chest's texture is a grungy mess, only the most
obvious texture problems were fixed, while for the skystone block chest,
the look should be close to what it was now.
Also introduces caching for the skystone chest's block shape.
2020-08-03 14:46:23 +02:00
Sebastian Hartte
a628a469ce
Fix refmap reference for non-dev deployment.
2020-07-28 21:02:51 +02:00
yueh
b3b7547325
Updated mappings to 20200723-1.16.1 ( #4514 )
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* Limit to 1 gradle worker
2020-07-28 18:33:28 +02:00
yueh
0beab559a6
Fix formatting
2020-07-28 11:44:57 +02:00
Sebastian Hartte
e640918ca0
Compiles, can get ingame, uses Mixins to work around missing Fork Hooks for structures and custom dimensions.
2020-07-28 02:05:24 +02:00
Sebastian Hartte
84e6aaa122
Compiles again.
2020-07-27 23:50:28 +02:00
A. Regnander
83d661ab2a
Create sv_se.json ( #4485 )
2020-07-20 21:33:44 +02:00
Sebastian Hartte
4322910614
Added labels that specify the unit of power (AE) and the unit of fluid (mB) for the level emitters.
2020-07-19 23:50:18 +02:00
Sebastian Hartte
e52cc40dbf
JSON Formatting Fix
2020-07-19 16:00:01 +02:00
Sebastian Hartte
8a20d3c1d7
Consolidated fluid models to reuse the item counterparts with different textures.
2020-07-19 15:00:46 +02:00
Sebastian Hartte
749ebeb91d
Moved part textures from parts to part to be consistent with singular naming used in Minecraft (and for the model directory).
2020-07-19 14:14:18 +02:00
Sebastian Hartte
82586732e3
Removed unused crafting and fluid terminal models and associated textures.
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Unified naming for textures used by the fluid terminal.
2020-07-19 14:09:57 +02:00
Sebastian Hartte
e023d83e62
Deleted unused matrix frame related documentation images.
2020-07-19 13:40:42 +02:00
Sebastian Hartte
de7cbc4949
Moved part-related textures from textures/item/part to textures/parts/ and adapted the level emitter item models to use the normal part texture.
2020-07-19 13:37:23 +02:00
aoisensi
9ecad8749f
Added new japanese translate ( #4475 )
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* Added new japanese translate
2020-07-18 12:38:23 +02:00
shartte
8142eb90a6
Added new Cell Rendering to ME Chest ( #4464 )
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Moved cell models to origin 0,0,0.
Implemented a TER to render cell models/LED in the ME chest as they are rendered in the drive.
2020-07-17 20:37:07 +02:00
yueh
38f6bf16f2
Updated dependencies ( #4466 )
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Changed forge to 31.2.31 and also marked it as required version.
Changed JEI to 6.0.2.12 for dev usage.
2020-07-15 23:25:35 +02:00
yueh
06735f5c39
Rewrite drive model to support custom cell models ( #4459 )
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* Rewrite driver model to support custom cell models
Each cell can now register a mapping Item -> ResourceLocation for a
custom cell model. Fallback will always be a 1k item cell.
2020-07-11 23:07:20 +02:00
yueh
d4a1590b51
Added a blocktag for movable tile entities with spatial IO. ( #4448 )
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`#spatial/whitelist` needs to be explicitly enabled through a config
value.
`#spatial/blacklist` will always be consider on top of the normal
blacklist.
2020-07-03 20:34:53 +02:00
yueh
77b544ce4f
Refactored drive state sync
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Removed blinking state for now
2020-07-01 14:22:07 +02:00
yueh
003ef8672c
Added cullface to drive cell models.
2020-06-30 10:27:22 +02:00
Sebastian Hartte
57fa5576af
Fix rendering of the dummy fluid item (i.e. in cell workbenches, fluid terminals are unaffected).
2020-06-29 15:32:49 +02:00
Sebastian Hartte
42c2be5c05
Add version constraint on Forge.
2020-06-29 02:57:38 +02:00
yueh
208cd70725
Readded cullface to drive model.
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Also fixed a debug machine
2020-06-28 20:59:51 +02:00
yueh
d8928070fd
Removed superfluous conditional recipes ( #4433 )
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If needed, a global flag to disable all AE2 recipes will be added later.
2020-06-25 21:33:41 +02:00
yueh
fd1dd982c1
Fill the crater with water in case there is some adjacent water ( #4430 )
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* Fill the crater with water in case there is some adjacent water
* Removed whitelist/blacklist tags
2020-06-25 20:52:25 +02:00
yueh
deaddb8e82
Updated drive model ( #4432 )
2020-06-25 20:51:34 +02:00
yueh
3e56311f2f
Fixes fallout selection ( #4429 )
2020-06-22 23:09:15 +02:00
yueh
adf1bd0191
Added new meteor types ( #4428 )
2020-06-22 22:18:21 +02:00
Sebastian Hartte
c4b5100283
Removal of lots of fixmes.
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Removed InvTweaks sort order (mod indicates it wont update, suggested replacement cpw sorting mod only sorts by count and reg-id).
Reactivated dissassemble special recipe.
Removed leftovers from cable bus non-tesr tile.
Added JEI facade recipes back in.
Removed superflous datagen for quartz tools.
2020-06-22 02:32:19 +02:00
Sebastian Hartte
5367315fd3
Fixed Facades Creative Tab.
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Moved Facades Whitelist to Tag.
Moved Facades TileEntity config over to an AE feature.
2020-06-22 00:52:38 +02:00
Sebastian Hartte
094ee93dbc
Re-Activated the facade recipe and item model
2020-06-21 23:35:57 +02:00
Sebastian Hartte
6d76bb989c
Meteorite Worldgen
2020-06-21 13:38:13 +02:00
Sebastian Hartte
434386a7ff
Added test command for testing ore gen.
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Started reimplementing quartz ore gen ontop of vanilla mechanics.
Fixes several sidedness issues.
Added recipe serialization for server->client sync.
2020-06-20 18:04:20 +02:00
Sebastian Hartte
bed724b1ce
Add fluid annihilation plane blacklist.
2020-06-20 00:56:59 +02:00
Sebastian Hartte
2458f9c890
Fix identity annihilation plane.
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Added annihilation plane blacklist tags.
Moved to using loot-table item generation for annihilation plane.
Play fluid pickup sound rather than block break sound for fluid annihilation planes.
Do not play a second block break sound (the server already does).
2020-06-19 21:51:38 +02:00
Sebastian Hartte
f14a32809e
Fixes EnergyFX particles
2020-06-19 17:40:20 +02:00
yueh
ec6f331168
Add The One Probe support again ( #4420 )
2020-06-18 19:08:33 +02:00
Sebastian Hartte
98d6740bb2
Redo rendering of the molecular assembler and it's animation
2020-06-18 17:15:08 +02:00
Sebastian Hartte
91f6fedf3a
Remove reference to ore-dict (doesn't exist anymore)
2020-06-17 00:56:22 +02:00
Sebastian Hartte
e9e06fa7ee
Renamed MAC -> Molecular Assembler
2020-06-16 23:17:29 +02:00
Sebastian Hartte
ef85c284c6
Fix molecular assembler lighting and lights not being on.
2020-06-16 22:30:11 +02:00
yueh
5225ea426b
pick 97420a31d The big reformat of 2020
2020-06-16 21:45:35 +02:00
Sebastian Hartte
8cc1cab725
Fix lighting of drive model when rotated (being opaque).
2020-06-16 20:55:41 +02:00
Sebastian Hartte
d1622afa38
Re-enabled the encoded pattern rendering hack that shows the crafting/processing output's item model when the player is holding shift (but only in the GUI).
2020-06-16 17:39:53 +02:00
Sebastian Hartte
f6f8ac20e8
Fix the pattern terminal's processing output / crafting result slots not being disabled when switching modes by putting back the old code that simply moves them offscreen.
2020-06-16 17:35:47 +02:00
Sebastian Hartte
27c5498935
Fix drive item model.
2020-06-16 17:03:53 +02:00