Commit Graph

374 Commits

Author SHA1 Message Date
shartte 484af8baf3 Fixes #4574 by referencing only non-pure fluix crystals in the fluix dust grinder recipe. (#4578) 2020-08-09 12:24:42 +02:00
shartte 9456f639d4 Simplify "unlit" quad loading and move to Mixins (#4569)
* Simplified the UV loader concept: We only need it to make quads "unlit" which means that the lighting system is not applied to them. They always render at their full brightness.

* More documentation and slight cleanups.
2020-08-09 01:27:19 +02:00
shartte 6f39bd8fe8 Move the nether quartz dust tag to the forge namespace and use it instead of AE's internal one. (#4568) 2020-08-07 23:13:02 +02:00
shartte 1801302d8f Fix SkyStone chest model issues that I had introduced back in 1.8. (#4542)
This makes the chest 1 pixel higher to restore the look it had in 1.7.
Since the skystone chest's texture is a grungy mess, only the most
obvious texture problems were fixed, while for the skystone block chest,
the look should be close to what it was now.
Also introduces caching for the skystone chest's block shape.
2020-08-03 14:46:23 +02:00
Sebastian Hartte a628a469ce Fix refmap reference for non-dev deployment. 2020-07-28 21:02:51 +02:00
yueh b3b7547325 Updated mappings to 20200723-1.16.1 (#4514)
* Limit to 1 gradle worker
2020-07-28 18:33:28 +02:00
yueh 0beab559a6 Fix formatting 2020-07-28 11:44:57 +02:00
Sebastian Hartte e640918ca0 Compiles, can get ingame, uses Mixins to work around missing Fork Hooks for structures and custom dimensions. 2020-07-28 02:05:24 +02:00
Sebastian Hartte 84e6aaa122 Compiles again. 2020-07-27 23:50:28 +02:00
A. Regnander 83d661ab2a Create sv_se.json (#4485) 2020-07-20 21:33:44 +02:00
Sebastian Hartte 4322910614 Added labels that specify the unit of power (AE) and the unit of fluid (mB) for the level emitters. 2020-07-19 23:50:18 +02:00
Sebastian Hartte e52cc40dbf JSON Formatting Fix 2020-07-19 16:00:01 +02:00
Sebastian Hartte 8a20d3c1d7 Consolidated fluid models to reuse the item counterparts with different textures. 2020-07-19 15:00:46 +02:00
Sebastian Hartte 749ebeb91d Moved part textures from parts to part to be consistent with singular naming used in Minecraft (and for the model directory). 2020-07-19 14:14:18 +02:00
Sebastian Hartte 82586732e3 Removed unused crafting and fluid terminal models and associated textures.
Unified naming for textures used by the fluid terminal.
2020-07-19 14:09:57 +02:00
Sebastian Hartte e023d83e62 Deleted unused matrix frame related documentation images. 2020-07-19 13:40:42 +02:00
Sebastian Hartte de7cbc4949 Moved part-related textures from textures/item/part to textures/parts/ and adapted the level emitter item models to use the normal part texture. 2020-07-19 13:37:23 +02:00
aoisensi 9ecad8749f Added new japanese translate (#4475)
* Added new japanese translate
2020-07-18 12:38:23 +02:00
shartte 8142eb90a6 Added new Cell Rendering to ME Chest (#4464)
Moved cell models to origin 0,0,0.
Implemented a TER to render cell models/LED in the ME chest as they are rendered in the drive.
2020-07-17 20:37:07 +02:00
yueh 38f6bf16f2 Updated dependencies (#4466)
Changed forge to 31.2.31 and also marked it as required version.
Changed JEI to 6.0.2.12 for dev usage.
2020-07-15 23:25:35 +02:00
yueh 06735f5c39 Rewrite drive model to support custom cell models (#4459)
* Rewrite driver model to support custom cell models

Each cell can now register a mapping Item -> ResourceLocation for a
custom cell model. Fallback will always be a 1k item cell.
2020-07-11 23:07:20 +02:00
yueh d4a1590b51 Added a blocktag for movable tile entities with spatial IO. (#4448)
`#spatial/whitelist` needs to be explicitly enabled through a config
value.
`#spatial/blacklist` will always be consider on top of the normal
blacklist.
2020-07-03 20:34:53 +02:00
yueh 77b544ce4f Refactored drive state sync
Removed blinking state for now
2020-07-01 14:22:07 +02:00
yueh 003ef8672c Added cullface to drive cell models. 2020-06-30 10:27:22 +02:00
Sebastian Hartte 57fa5576af Fix rendering of the dummy fluid item (i.e. in cell workbenches, fluid terminals are unaffected). 2020-06-29 15:32:49 +02:00
Sebastian Hartte 42c2be5c05 Add version constraint on Forge. 2020-06-29 02:57:38 +02:00
yueh 208cd70725 Readded cullface to drive model.
Also fixed a debug machine
2020-06-28 20:59:51 +02:00
yueh d8928070fd Removed superfluous conditional recipes (#4433)
If needed, a global flag to disable all AE2 recipes will be added later.
2020-06-25 21:33:41 +02:00
yueh fd1dd982c1 Fill the crater with water in case there is some adjacent water (#4430)
* Fill the crater with water in case there is some adjacent water
* Removed whitelist/blacklist tags
2020-06-25 20:52:25 +02:00
yueh deaddb8e82 Updated drive model (#4432) 2020-06-25 20:51:34 +02:00
yueh 3e56311f2f Fixes fallout selection (#4429) 2020-06-22 23:09:15 +02:00
yueh adf1bd0191 Added new meteor types (#4428) 2020-06-22 22:18:21 +02:00
Sebastian Hartte c4b5100283 Removal of lots of fixmes.
Removed InvTweaks sort order (mod indicates it wont update, suggested replacement cpw sorting mod only sorts by count and reg-id).
Reactivated dissassemble special recipe.
Removed leftovers from cable bus non-tesr tile.
Added JEI facade recipes back in.
Removed superflous datagen for quartz tools.
2020-06-22 02:32:19 +02:00
Sebastian Hartte 5367315fd3 Fixed Facades Creative Tab.
Moved Facades Whitelist to Tag.
Moved Facades TileEntity config over to an AE feature.
2020-06-22 00:52:38 +02:00
Sebastian Hartte 094ee93dbc Re-Activated the facade recipe and item model 2020-06-21 23:35:57 +02:00
Sebastian Hartte 6d76bb989c Meteorite Worldgen 2020-06-21 13:38:13 +02:00
Sebastian Hartte 434386a7ff Added test command for testing ore gen.
Started reimplementing quartz ore gen ontop of vanilla mechanics.
Fixes several sidedness issues.
Added recipe serialization for server->client sync.
2020-06-20 18:04:20 +02:00
Sebastian Hartte bed724b1ce Add fluid annihilation plane blacklist. 2020-06-20 00:56:59 +02:00
Sebastian Hartte 2458f9c890 Fix identity annihilation plane.
Added annihilation plane blacklist tags.
Moved to using loot-table item generation for annihilation plane.
Play fluid pickup sound rather than block break sound for fluid annihilation planes.
Do not play a second block break sound (the server already does).
2020-06-19 21:51:38 +02:00
Sebastian Hartte f14a32809e Fixes EnergyFX particles 2020-06-19 17:40:20 +02:00
yueh ec6f331168 Add The One Probe support again (#4420) 2020-06-18 19:08:33 +02:00
Sebastian Hartte 98d6740bb2 Redo rendering of the molecular assembler and it's animation 2020-06-18 17:15:08 +02:00
Sebastian Hartte 91f6fedf3a Remove reference to ore-dict (doesn't exist anymore) 2020-06-17 00:56:22 +02:00
Sebastian Hartte e9e06fa7ee Renamed MAC -> Molecular Assembler 2020-06-16 23:17:29 +02:00
Sebastian Hartte ef85c284c6 Fix molecular assembler lighting and lights not being on. 2020-06-16 22:30:11 +02:00
yueh 5225ea426b pick 97420a31d The big reformat of 2020 2020-06-16 21:45:35 +02:00
Sebastian Hartte 8cc1cab725 Fix lighting of drive model when rotated (being opaque). 2020-06-16 20:55:41 +02:00
Sebastian Hartte d1622afa38 Re-enabled the encoded pattern rendering hack that shows the crafting/processing output's item model when the player is holding shift (but only in the GUI). 2020-06-16 17:39:53 +02:00
Sebastian Hartte f6f8ac20e8 Fix the pattern terminal's processing output / crafting result slots not being disabled when switching modes by putting back the old code that simply moves them offscreen. 2020-06-16 17:35:47 +02:00
Sebastian Hartte 27c5498935 Fix drive item model. 2020-06-16 17:03:53 +02:00