shartte
4e8296d3e7
Merge pull request #4442 from AppliedEnergistics/cleanups
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Reduce Importance of PartType and Fix Upgrade Card Tooltip Grouping
2020-07-02 09:41:00 +02:00
Sebastian Hartte
26eeeb4c75
Fix player id logging.
2020-07-02 09:25:38 +02:00
yueh
0f11c1e0a4
Hide debug tools from JEI when disabled via config ( #4439 )
2020-07-01 14:29:43 +02:00
Sebastian Hartte
c67dba2f13
Removed reliance on PartType from code outside of Bootstrapping,
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and restored ability to group different supported items on
Upgrade Card tooltips.
2020-07-01 00:56:17 +02:00
Sebastian Hartte
400fcdb633
Formatting fix
2020-07-01 00:50:37 +02:00
Sebastian Hartte
fba157a707
Removed unused ItemPredicate
2020-07-01 00:44:48 +02:00
Sebastian Hartte
538965e74a
Crash when someone tries to overwrite existing grid cache implementations.
2020-07-01 00:44:48 +02:00
Sebastian Hartte
8d8d3dd2d7
Minor refactoring.
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Replaced use of reflection with use of functional factory interface (API change).
2020-06-30 18:58:30 +02:00
yueh
d79d284690
Fix formatting
2020-06-29 22:17:25 +02:00
Sebastian Hartte
57fa5576af
Fix rendering of the dummy fluid item (i.e. in cell workbenches, fluid terminals are unaffected).
2020-06-29 15:32:49 +02:00
Sebastian Hartte
346e58ff25
Remove duplicate registration of disassembly recipes.
2020-06-29 02:58:52 +02:00
Sebastian Hartte
312abce956
Removed unused interface.
2020-06-28 23:58:36 +02:00
Sebastian Hartte
6379cfe3a2
Removed unused interface.
2020-06-28 23:57:19 +02:00
yueh
55d7ac82e5
Removed no channels pathing.
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Also use default values for features without a config option
2020-06-28 19:19:05 +02:00
yueh
d8928070fd
Removed superfluous conditional recipes ( #4433 )
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If needed, a global flag to disable all AE2 recipes will be added later.
2020-06-25 21:33:41 +02:00
yueh
d7a09f70ef
Removed features from config which are no longer possible ( #4431 )
2020-06-25 20:51:51 +02:00
yueh
cb62d3a706
Refactored how cell state is exposed ( #4422 )
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Replaced fuzzy ints with a well defined enum
Moved API related cell interfaces to a new subpackage
Introduced a new client helper method to register a cell texture for a storage channel
Added a method to obtain the storage channel for a drive or chest slot
Added a new cell state for cells with stored items but neither types nor completely full
2020-06-22 22:18:41 +02:00
yueh
adf1bd0191
Added new meteor types ( #4428 )
2020-06-22 22:18:21 +02:00
Sebastian Hartte
26bb08ddb5
Post-Rename Formatting Fixes
2020-06-22 13:25:38 +02:00
Sebastian Hartte
b4471b1abb
The Great Renamening of 2020
2020-06-22 13:21:23 +02:00
Sebastian Hartte
abe3334488
More FIXME fixes
2020-06-22 11:48:30 +02:00
Sebastian Hartte
45dd8930d3
FIXME removals
2020-06-22 11:35:52 +02:00
Sebastian Hartte
c4b5100283
Removal of lots of fixmes.
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Removed InvTweaks sort order (mod indicates it wont update, suggested replacement cpw sorting mod only sorts by count and reg-id).
Reactivated dissassemble special recipe.
Removed leftovers from cable bus non-tesr tile.
Added JEI facade recipes back in.
Removed superflous datagen for quartz tools.
2020-06-22 02:32:19 +02:00
Sebastian Hartte
5367315fd3
Fixed Facades Creative Tab.
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Moved Facades Whitelist to Tag.
Moved Facades TileEntity config over to an AE feature.
2020-06-22 00:52:38 +02:00
Sebastian Hartte
094ee93dbc
Re-Activated the facade recipe and item model
2020-06-21 23:35:57 +02:00
Sebastian Hartte
00e794f03f
Remove unused stuff
2020-06-21 23:00:07 +02:00
Sebastian Hartte
e1131bd1e2
Rewrote matter cannon ammo registry to be tag based.
2020-06-21 22:48:42 +02:00
Sebastian Hartte
ee086366ed
Removed ConfigHost facade around AEConfig with explicit config options
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Removed unused config options
2020-06-21 18:31:35 +02:00
Sebastian Hartte
2ed64f4944
Prevent meteorites from generating in the end or nether.
2020-06-21 17:18:14 +02:00
Sebastian Hartte
6d76bb989c
Meteorite Worldgen
2020-06-21 13:38:13 +02:00
Sebastian Hartte
afe98cbe04
Fix charged quartz generation.
2020-06-20 20:27:25 +02:00
Sebastian Hartte
434386a7ff
Added test command for testing ore gen.
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Started reimplementing quartz ore gen ontop of vanilla mechanics.
Fixes several sidedness issues.
Added recipe serialization for server->client sync.
2020-06-20 18:04:20 +02:00
Sebastian Hartte
fcdd0bc378
Fix several config default value issues.
2020-06-20 01:33:09 +02:00
Sebastian Hartte
2f8cffdd93
Fix several bugs with fluids (null vs. EMPTY).
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Fix IAEFluidStack NBT serialization.
Fix fluid export bus not exporting.
Fix fluid formation planes.
Fix fluid annihilation planes.
2020-06-20 00:45:47 +02:00
Sebastian Hartte
2458f9c890
Fix identity annihilation plane.
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Added annihilation plane blacklist tags.
Moved to using loot-table item generation for annihilation plane.
Play fluid pickup sound rather than block break sound for fluid annihilation planes.
Do not play a second block break sound (the server already does).
2020-06-19 21:51:38 +02:00
Sebastian Hartte
0a9e53d78c
Fix fluid terminals.
2020-06-19 21:51:38 +02:00
yueh
fe215f0a91
Code Cleanup
2020-06-19 16:09:06 +02:00
Sebastian Hartte
f2a9d8c806
Fix crafting CPU name comparision and implement ITextComponent container sync.
2020-06-19 00:08:17 +02:00
yueh
c6af3d9a70
Removed special comparison, which was not used since 1.7.10 or longer ( #4418 )
2020-06-18 19:20:06 +02:00
yueh
ec6f331168
Add The One Probe support again ( #4420 )
2020-06-18 19:08:33 +02:00
Sebastian Hartte
fa1ea8582d
Formatting fixes
2020-06-18 17:21:07 +02:00
Sebastian Hartte
98d6740bb2
Redo rendering of the molecular assembler and it's animation
2020-06-18 17:15:08 +02:00
Sebastian Hartte
e9e06fa7ee
Renamed MAC -> Molecular Assembler
2020-06-16 23:17:29 +02:00
yueh
5225ea426b
pick 97420a31d The big reformat of 2020
2020-06-16 21:45:35 +02:00
Sebastian Hartte
d1622afa38
Re-enabled the encoded pattern rendering hack that shows the crafting/processing output's item model when the player is holding shift (but only in the GUI).
2020-06-16 17:39:53 +02:00
Sebastian Hartte
a005f1c2e8
Clear the cable bus model cache when the resource pack is reloaded (otherwise we might return stale models with incorrect texture sprite coordinates).
2020-06-16 17:34:56 +02:00
Sebastian Hartte
d50dcc31fa
Working on drive design.
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Several particle crash fixes.
2020-06-15 22:20:29 +02:00
Sebastian Hartte
d43e8d19dd
Implements opening containers from items with and without a block context.
2020-06-14 21:23:55 +02:00
Sebastian Hartte
fd7ed5bbf0
GUI Refactoring and consolidation
2020-06-14 18:00:02 +02:00
Sebastian Hartte
9599a31893
Removed Inscriber Recipe Registry
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Fixed Inscriber TESR rendering and added a small easing function
2020-06-14 11:27:24 +02:00