Commit Graph

1769 Commits

Author SHA1 Message Date
Sebastian Hartte 5de15d5b2c Fixes #2423 2016-10-09 19:48:47 +02:00
Sebastian Hartte 3f6607028d Fixes #2432: New model for wireless access point which includes status indicators, correct model rotation, and lit/unlit torch variants. 2016-10-09 19:43:01 +02:00
Sebastian Hartte 6369cef465 Fixes #2446: Allow Platform.pickRandom to work with empty lists. 2016-10-09 12:01:31 +02:00
Sebastian Hartte 8e7d63dccb Fixed biome registration for spatial storage cells.
Fixed matrix block conversion to air when transferring.
Fixed biome initialization of new chunks.
2016-10-09 01:51:41 +02:00
Sebastian Hartte 0ed8a4c3e8 Fixed spatial sky rendering. 2016-10-09 00:53:17 +02:00
Sebastian Hartte d9885bd4a8 Fixes #2429: Inscriber TESR 2016-10-09 00:03:29 +02:00
Sebastian Hartte 04ec9ba749 Moving interaction to be server-side only fixes issues with memory cards. Fixes #2425 2016-10-08 20:37:11 +02:00
Sebastian Hartte 0b261aac24 Fixes #2427: Don't render security station UI on top of the block when it's offline. 2016-10-08 13:32:17 +02:00
Sebastian Hartte 8df692053a Added JEI integration (#2436). 2016-10-08 13:06:21 +02:00
Sebastian Hartte 04e4fd10a5 Fixes lumen paintball recipes.
Fixes flux stairs.
Fixes anything that requires a wrench (network tool) or cutting knife (cable anchors).
2016-10-05 00:51:27 +02:00
yueh 4cb7a9e6f4 Fixes #2434: Set default pickup delay to custom entities. 2016-10-04 19:18:56 +02:00
Sebastian Hartte 2e2bb12671 Fixes #2375: Recipes should now work. Definitely needs more fine-tuning. 2016-10-04 00:38:58 +02:00
Sebastian Hartte 9b51d54403 Fixes #2415: Renaming remaining items/blocks. 2016-10-03 23:06:57 +02:00
Sebastian Hartte 0720d50f2f Refactored hit particles on cable buses and made the code much nicer. 2016-10-03 21:46:40 +02:00
Sebastian Hartte 8ee6f58656 Fixes #2421: Reimplemented addHitEffects so that block break particles show up again. 2016-10-03 21:34:58 +02:00
Sebastian Hartte 744ac69fb7 Fixes #2419: Particle Textures are required, or the block damage model will crash. Also fixed an issue with textures not being propagated for UVL quads. 2016-10-03 21:34:01 +02:00
Sebastian Hartte de4acb6098 Fixes #2416: Removes an unused model and fixes breaking particles. 2016-10-03 20:04:12 +02:00
Sebastian Hartte 9eb093d865 Fixes #2392: Using the Minecraft version of Matrix4f will not set it to identity in the constructor, causing the item to disappear. 2016-10-03 17:32:57 +02:00
Sebastian Hartte 03c3dfc3c8 Fixes #2413 2016-10-03 17:09:55 +02:00
yueh f0e3c6eae9 Fixes #2411: Use correct direction for compass location 2016-10-03 16:11:07 +02:00
yueh 2e6f15655c Fixes #2412: Wrongly declaring SkyStone and SkyStone chest as having subtypes. 2016-10-03 16:06:55 +02:00
yueh ce454e99be Fixes item export failing due to minecraft returning null instead AIR. 2016-10-03 15:19:15 +02:00
Sebastian Hartte 8087b58851 Fixes #2395 by using new clickType argument. 2016-10-03 14:04:37 +02:00
Sebastian Hartte ecc447ab2c Removed unused field. 2016-10-03 13:12:14 +02:00
Sebastian Hartte 21f4d5e6b6 Added the "rainbow" effect to molecular assemblers. 2016-10-03 12:57:06 +02:00
Sebastian Hartte 5493757d25 Fixes #2406: Not 100% satisfied with how it renders the item being crafted yet, but more cented than before. 2016-10-03 03:29:52 +02:00
Sebastian Hartte 6933173957 Fixes #2407 2016-10-03 03:00:58 +02:00
Sebastian Hartte 044a9f3b8e Fixes #2379: Changed texture of smooth sky stone chest to remove z-fighting between the overlapping parts. Added block-state files for both chests to fix both loading error logs and add a particle texture.
Fixed small alignment issue for the knob in the item model.
Fixed orientation issue of the chest (this only fixes north/south).
2016-10-03 02:52:32 +02:00
Sebastian Hartte af6310b13e Fixes #2391. Initial forward/up could never be null thus the initial orientation was never set. 2016-10-03 00:33:43 +02:00
Sebastian Hartte 2ab1fc0adf Removed usage of GL11 in favor of using GlStateManager. 2016-10-03 00:23:45 +02:00
Sebastian Hartte 62f224d77b Fixes network tool tooltips. 2016-10-02 23:55:37 +02:00
Sebastian Hartte 0a7df79952 Fixes tooltip in Crafting CPU. 2016-10-02 23:43:17 +02:00
Sebastian Hartte 8c8bd03c0b Fixes two small rendering issues (one being use of GL11), the other being missing depth flag for tab buttons. 2016-10-02 23:39:02 +02:00
Sebastian Hartte e1237d6b46 Removes unnecessary state setting. 2016-10-02 23:05:13 +02:00
Sebastian Hartte e3ab7488ff Fixes #2402: Tooltips were being drawn twice for ME GUIs. 2016-10-02 22:58:14 +02:00
Sebastian Hartte a59cef87de Fixes #2405: Apparently push attrib causes issues (somewhere it messes with the GL state and the internal GL state keeping by MC somewhere).
Fixes #2404: Most state flags are now automatically taken care of by RenderItem.
Fixes #2409: Fixes text being slightly offset to the top.
2016-10-02 22:54:28 +02:00
Sebastian Hartte f316c93e38 Fixes #2403: Force stack size to 1 for removing the stack size display in the crafting amount window. 2016-10-02 21:30:13 +02:00
Sebastian Hartte a22cc2cedc Another fix for #2398 since the auto rotator doesn't actually apply to the built-in model. 2016-10-02 16:17:28 +02:00
Sebastian Hartte 18ea568e2a Fixes #2398 by switching to use of the auto rotation 2016-10-02 13:31:37 +02:00
yueh c19d9d49f9 Deleted obsolete invtweaks annotation. 2016-10-02 02:17:18 +02:00
Sebastian Hartte fdee124875 Fixes #2396 by using channels=0 for unpowered cables. 2016-10-02 00:42:13 +02:00
Sebastian Hartte 895a1a18d8 Re-Added original Waila integration and fixed compilation issues against new API. 2016-10-02 00:35:38 +02:00
Sebastian Hartte 84ac312ba9 Fixed translations for items and blocks. 2016-10-01 16:08:27 +02:00
Sebastian Hartte 7cdbe431e5 Slight clean up for the PartType enumeration. Extracted reflection logic for finding part models into a separate class. Removed unnecessary fields and clarified constructor argument. 2016-10-01 16:01:22 +02:00
Sebastian Hartte 1d0606947b Added capability support to AEBaseInvTile. 2016-10-01 01:53:48 +02:00
Sebastian Hartte 754a1f1de3 Added super calls back in to re-enable attached capabilities. 2016-10-01 01:24:20 +02:00
Sebastian Hartte 882f240307 Implemented capabilities for cable buses in a way that dispatches the capabilities to the parts on the appropriate attachment point. Implemented the capabilities for interface parts and tiles to provide a proof of concept. 2016-09-30 23:53:54 +02:00
Sebastian Hartte 8666936646 Updated forge and MCP mappings to latest version. 2016-09-30 22:13:57 +02:00
Sebastian Hartte e1455df108 Fixes drawing the dark overlay over slots when item UIs are unpowered. 2016-09-30 20:25:11 +02:00
Sebastian Hartte fdd75ef3a8 Fixes how several UIs draw their item slots. 2016-09-30 20:21:43 +02:00