Commit Graph

263 Commits

Author SHA1 Message Date
PrototypeTrousers c68c02ef3b more cases of wrong item counting fixed 2021-08-26 22:03:23 -03:00
Salomão 6eadb8f861 fix IO-Port transfer stopping too soon 2021-07-27 11:10:45 -03:00
Salomão ac793ee847 Merge branch 'delta' into AE2-Omnifactory 2021-07-17 14:48:22 -03:00
Salomão 24750f00b1 reworked how changes are propagated in the network 2021-07-16 14:13:48 -03:00
Salomão aa5d5e3623 set idle power usage of expanded interface to a power of four 2021-06-21 16:25:26 -03:00
Salomão 3eb2582f29 Merge branch 'bigger-interfaces' into AE2-Omnifactory 2021-06-21 15:22:13 -03:00
Salomão 26c06bca15 fix IO-Port copying craftable boolean 2021-06-14 02:33:23 -03:00
Salomão bea29331a3 implement pattern expansion cards for interfaces
Maximum of 4 rows
Uses 4x the previous tier for crafting operations (4 rows = 64 interfaces consumption)
2021-06-08 23:23:12 -03:00
Salomão 82e3a95f11 fix memory card not saving fluids an level emitters 2021-01-12 18:24:05 -03:00
Salomão adf59774d4 Remove uneeded Forge Event Firing
improves crafting calculation performance
2020-11-18 20:22:40 -03:00
yueh d3dd137570 Fixes #3817: Missing 1k Crafting Storage and Monitor from Network Status (#3818) 2018-11-11 13:11:45 +01:00
yueh 78e1126c38 Fixes #3814: IO Port no longer put to sleep on load when having work. (#3816) 2018-11-11 11:52:13 +01:00
yueh ebe3ff045d Fixes #3811: Display crafting unit as themself in the network monitor. (#3815) 2018-11-11 11:52:03 +01:00
fscan d88f550eb0 Switch to new IItemHandler (#3669) 2018-10-04 20:39:06 +02:00
fscan ed8baf8c15 Fix tooltip for vibration chamber (#3675) 2018-08-30 23:13:38 +02:00
yueh a2091d10fe Code cleanup
Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
yueh 66c365d11f Code Formatting 2018-08-30 20:31:27 +02:00
fscan 04daadceed Increase Vibration Chamber AE/t (#3635) 2018-08-01 00:27:19 +02:00
fscan e5f43bf315 Allow ME Chest to work with any cell (#3640) 2018-08-01 00:17:43 +02:00
fscan ad1eff2adb Condensor improvements (#3636) 2018-08-01 00:15:30 +02:00
fscan c1c7e94cf6 Generic ICellInventoryHandler (#3624)
Allows addons who register a custom IStorageChannel to use the IStorageCell interface without registering a cell handler. Also adds some helpers (poweredInsert/poweredExtract).
This breaks API!
2018-07-22 19:20:47 +02:00
fscan 85dec35366 Fix buckets in vibration chamber (#3626) 2018-07-20 21:51:05 +02:00
fscan e809c688df Performance improvements for saveChanges() and ICellInventory (#3586)
API break!
Fixes #3553
2018-07-14 16:53:49 +02:00
fscan 8f6f35b9cf Cache current task in Inscriber, reduce amount of GL calls in TESR (#3604) 2018-07-14 16:35:56 +02:00
fscan eb4caaa688 Priority GUI improvements (#3592) 2018-07-08 16:41:37 +02:00
fscan 2182b6e37c Add fluid GUI to me chest, fixed some warnings while at it. (#3579)
Fixes #3555
2018-07-04 19:14:34 +02:00
yueh 87999dbf27 Moved FluidList to fluid package (#3568) 2018-06-27 20:28:29 +02:00
Florian Scandella f37dfd0a24 Fixes #3548: Fix AEBaseTile to respect overridden markDirty implementations. 2018-06-20 23:13:07 +02:00
Brock d16677224a Initial Fluid Integration (#3510)
* Added Fluid Storage Cells

* Added Fluid Import Bus

* Added Fluid Export Bus

* Added Fluid Storage Bus

* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
2018-06-11 19:55:33 +02:00
yueh 987ea8d39d Fixes #3476: Correctly handle an empty top namepress. (#3521)
Also some further changes like avoiding to match a recipe without any
input.
2018-06-02 11:06:04 +02:00
yueh 044e639827 Updated Grid API (#3399)
* Updated Grid API

Added Nonull/Nullable/Nonnegative where applicable.
Deprecated unused methods
Changed concrete classes with interfaces (HashMap -> Map)
IGridTickable will no longer accept null as TickingRequest. Do not
implement it, if it should not tick.

* Renamed parameter to match conventions
2018-05-27 21:16:01 +02:00
yueh d7b97fa7b8 Replaced LinkedList with ArrayList or ArrayDeque when applicable. (#3392) 2018-05-27 21:15:50 +02:00
fscan cbfc88c87f Fix light sync (#3304)
* Sync light opacity changes to client
* While at it, also fix Light P2P
* Use int for opacity, dont store it in NBT
2018-01-14 13:44:12 +01:00
yueh a7a65ae39d Fixes #3296: Prevent invalid TileEntites from updating their block. (#3301)
Updating the blockstate of invalid TEs will cause Forge to restore the
block including the TE leading to invalid TEs sticking around after
being moved.
2017-12-31 13:06:18 +01:00
yueh 7956872d1d Reworked IO Port to handle StorageChannels better. (#3284)
* Reworked IO Port to handle custom StorageChannels in a better way.
* Added a transferFactor to `IStorageChannel` to allow addons to speedup the IO Port to transfer faster. E.g. 1000 mB fluid as fast as transfering 1 bucket (item) per operation, not just 1 mB. 
* Also some changes to avoid moving fluids being 1000x as energy expensive as items.
2017-12-21 19:12:45 +01:00
fscan f0d807f0a2 Rework ContainerInscriber validation (#3238)
* Correctly handle metadata wildcard for inscriber inputs
2017-11-26 15:46:02 +01:00
yueh e0bf7223e0 Refactors grid connections (#3219)
Extracted all checks and subsequent updates to a factory method from the constructor.
Reordered checks to check for nulls before anything else.
Also existing connections before security breaks.
Fixes TileController#checkController() using the wrong position.
Added debug logging for failed connections.
Improved logging.
Inversed boolean so false no longer means security check passed.
Only issue a security break on SecurityConnectionException.
2017-11-12 18:13:59 +01:00
Florian Scandella 56a5363528 Fix NetworkToolViewer stack overflow, saveguard against markDirty recursion.
fixes #3199
2017-11-08 13:17:34 +01:00
fscan 2c07acfe81 Allow extraction for Condenser (#3179)
fixes #2960, fixes #2017, fixes #2602
2017-10-27 15:49:40 +02:00
fscan cc9b33b473 Implement Advancements (#3160)
Improvements welcome.
2017-10-20 23:54:18 +02:00
yueh cba6c5500f Fixes inscriber crash with name presses. 2017-10-16 21:41:44 +02:00
fscan 4f07b63b13 API cleanups (#3155)
* Remove obsolete api and fix some warning
* Move MEMonitorHandler to internal code and fix some warnings
* Rename exceptions to conform to naming scheme
2017-10-14 14:15:28 +02:00
yueh ab7f35a9ee Further StorageChannel refactoring (#3152)
Updated Drives to support more than Item and Fluid cells.
Use Collections.emptyList() instead of creating empty ArrayLists.
Fixes a NPE with uninitialized ME Chests.

Fixes #3150
2017-10-14 14:12:24 +02:00
yueh 6e81f698c0 Refactored StorageChannel enum into an interface (#3138)
This replaces the static enum with a more dynamic interface providing
factory methods for handling network storage.
2017-10-08 17:59:30 +02:00
yueh 95b27f490c Added Registry for customized charger rates. (#3139)
* Added Registry for customized charger rates.
* Added rates for all chargable items/block.
* Charger and Inscriber now store 1.6k AE each instead of 1.5k
* A crank applies 160 AE instead of 150
* Charged certus now requires 1.6k instead of 1.5k
2017-10-08 17:33:06 +02:00
fscan 1e15b23506 Rework AEItemStack (#3091)
* Use itemstack as itemdef
* HIGH_TAG/LOW_TAG should be compared both directions
* Remove getTagCompound
* Make Itemlist implementation independent
* Cache item id for performance reasons
* Add preconditions to saveguard against external meddling
* Chache itemDamage
* Remove IAEStackSearchKey for now, rename getDisplayStack
2017-09-30 17:18:30 +02:00
yueh 970630a90d Refactored the BaseActionSource (#3063)
* Refactored the BaseActionSource

It now uses an interface `IActionSource` instead of a concrete class and further
subclasses. 

Instead of relying on a specific class for a certain action type, it now
uses methods with Optional as return values to determine a player or
machine issuing an action. Refer to the JavaDocs for the exact behaviour.

* `IActionHost` no longer extends `IGridHost`

It never used the additional functionality and if needed the `IGridNode`
will also provide a reference to the corresponding `IGridHost`.

Due to most crafting related GUIs being hardcoded to `IGridHost`, 
they no longer work when `IActionHost` is not extending it. Actually
`IActionHost` is the better solution for it, as it prevents us from looking
the grid up via the `IGridHost` and potentially finding a wrong grid.

* Interfaces now only lock the currently worked slot.

This allows `DualityInterface#onChangeInventory` to update slots of the same interface, should they be the source for a requested item and therefore updating their working set accordingly to queue further crafting requests for unfulfilled stack requirements.
2017-09-12 11:39:00 +02:00
Florian Scandella 216e2cb1e3 Fix matter condenser input slot 2017-09-03 04:45:17 +02:00
Florian Scandella a3269826f9 cleanup inventory change handling 2017-08-31 14:01:46 +02:00
Florian Scandella 1a918be658 only calculate difference when it's the same item 2017-08-29 22:52:59 +02:00