Sebastian Hartte
590e435ad6
Formatting fixes
2020-07-19 23:51:57 +02:00
Sebastian Hartte
8d92a51e4f
Formatting fixes
2020-07-19 23:50:47 +02:00
Sebastian Hartte
4322910614
Added labels that specify the unit of power (AE) and the unit of fluid (mB) for the level emitters.
2020-07-19 23:50:18 +02:00
Sebastian Hartte
ebe589a714
Ported the other number entry dialogs over to the shared widget.
2020-07-19 23:25:11 +02:00
Sebastian Hartte
6187e6a7bb
Started refactoring number entry dialogs to use shared code.
2020-07-19 20:04:08 +02:00
yueh
0d43ca15be
Removed AEApi
...
Moved all internal access to the internal `Api` class using a new static
getter.
2020-07-11 19:40:34 +02:00
Sebastian Hartte
26bb08ddb5
Post-Rename Formatting Fixes
2020-06-22 13:25:38 +02:00
Sebastian Hartte
b4471b1abb
The Great Renamening of 2020
2020-06-22 13:21:23 +02:00
Sebastian Hartte
45dd8930d3
FIXME removals
2020-06-22 11:35:52 +02:00
Sebastian Hartte
ee086366ed
Removed ConfigHost facade around AEConfig with explicit config options
...
Removed unused config options
2020-06-21 18:31:35 +02:00
yueh
fe215f0a91
Code Cleanup
2020-06-19 16:09:06 +02:00
Sebastian Hartte
f2a9d8c806
Fix crafting CPU name comparision and implement ITextComponent container sync.
2020-06-19 00:08:17 +02:00
Sebastian Hartte
3faa3db2b6
Fix QuartzKnife GUI input text-field interaction.
2020-06-19 00:08:02 +02:00
Sebastian Hartte
608e3a020c
Fix cancel button of crafting confirm UI.
2020-06-18 21:57:52 +02:00
Sebastian Hartte
f63adf1eca
Fix interaction with the search field in interface terminals.
2020-06-18 21:43:49 +02:00
Sebastian Hartte
749742a8aa
Fix interface terminal spamming update packets due to matching the wrong name.
2020-06-18 21:32:44 +02:00
Sebastian Hartte
e9e06fa7ee
Renamed MAC -> Molecular Assembler
2020-06-16 23:17:29 +02:00
yueh
5225ea426b
pick 97420a31d The big reformat of 2020
2020-06-16 21:45:35 +02:00
Sebastian Hartte
f6f8ac20e8
Fix the pattern terminal's processing output / crafting result slots not being disabled when switching modes by putting back the old code that simply moves them offscreen.
2020-06-16 17:35:47 +02:00
Sebastian Hartte
d43e8d19dd
Implements opening containers from items with and without a block context.
2020-06-14 21:23:55 +02:00
Sebastian Hartte
8e8cbca57b
Fixes transparency of tab button icons.
...
Fixes priority sub-gui returning to ME-chest-interface rather than storage-cell interface for ME chests.
2020-06-14 19:26:52 +02:00
Sebastian Hartte
42651ed087
Cleaned up a bit of the unimplemented full-width terminal mode.
...
And promptly disabled it by correctly filtering against the settings.
2020-06-14 19:02:13 +02:00
Sebastian Hartte
cbbb9d1ade
More warning fixes and cleanup.
2020-06-14 18:13:42 +02:00
Sebastian Hartte
20e9eb66b2
Docs for AESubGui
2020-06-14 18:02:39 +02:00
Sebastian Hartte
fd7ed5bbf0
GUI Refactoring and consolidation
2020-06-14 18:00:02 +02:00
Sebastian Hartte
9b19f5b0e2
Enum-Ify ISortSource since it always uses the same enum types
...
Reactivate JEI integration
2020-06-14 14:30:41 +02:00
yueh
23b6e195ac
Revert using internal API
2020-06-07 17:21:20 +02:00
Sebastian Hartte
46b1d1ffdc
GUI Rendering and various fixes
2020-06-07 03:29:57 +02:00
Sebastian Hartte
70418b0bb2
GUI Registration
2020-06-06 21:54:09 +02:00
Sebastian Hartte
ff042a394b
All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.
2020-06-06 21:16:05 +02:00
Sebastian Hartte
237463dd94
Lots of compile fixes
2020-06-04 03:02:48 +02:00
Sebastian Hartte
2de3a2ecee
Grindr, GUI, Container.
2020-06-02 22:52:35 +02:00
Sebastian Hartte
2f50568237
First Container opens (Sky Chest)
2020-06-02 12:41:03 +02:00
covers1624
3f5c299d09
More compile things
2020-06-02 15:12:30 +09:30
Sebastian Hartte
9f63859769
Work on GUIs (specifically to get SkyChest GUI)
2020-06-02 02:14:09 +02:00
Sebastian Hartte
5cdeff01be
Custom Model Loader
2020-06-01 04:02:37 +02:00
Sebastian Hartte
077ff17078
More stuff ingame and showing up.
2020-06-01 01:01:32 +02:00
Sebastian Hartte
ec3b464655
Some additional fixes from other branch.
2020-05-31 16:13:07 +02:00
yueh
16d6d55d7f
1.15 port
2020-05-18 14:02:45 +02:00
fscan
ed8baf8c15
Fix tooltip for vibration chamber ( #3675 )
2018-08-30 23:13:38 +02:00
yueh
66c365d11f
Code Formatting
2018-08-30 20:31:27 +02:00
fscan
73f471e685
Make search box toggle key configurable ( #3650 )
...
Fixes #3641
2018-08-01 00:20:17 +02:00
fscan
e2c0129037
Restore behaviour of ESCAPE always closing the GUI ( #3601 )
2018-07-14 16:32:21 +02:00
fscan
bde76d1fb1
Search box improvements ( #3576 )
...
* When the search box has the focus, tell forge to not send any other events.
* Toggle search box focus with TAB.
2018-07-08 16:48:24 +02:00
fscan
eb4caaa688
Priority GUI improvements ( #3592 )
2018-07-08 16:41:37 +02:00
yueh
dcf7de9000
Updated fluid interface GUI and other fluid related textures. ( #3567 )
2018-06-27 20:28:43 +02:00
yueh
2c6e50d48a
Added fluid models ( #3543 )
2018-06-17 21:17:40 +02:00
Brock
d16677224a
Initial Fluid Integration ( #3510 )
...
* Added Fluid Storage Cells
* Added Fluid Import Bus
* Added Fluid Export Bus
* Added Fluid Storage Bus
* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
2018-06-11 19:55:33 +02:00
yueh
d7b97fa7b8
Replaced LinkedList with ArrayList or ArrayDeque when applicable. ( #3392 )
2018-05-27 21:15:50 +02:00
Florian Scandella
fac4a8f9dc
Fix typo
2017-11-26 14:38:09 +01:00