Commit Graph

303 Commits

Author SHA1 Message Date
shartte 9ad5bb21c0 Merge pull request #4480 from AppliedEnergistics/mb-fixes
Fix more MultiBlock issues
2020-07-19 17:31:06 +02:00
Sebastian Hartte 749ebeb91d Moved part textures from parts to part to be consistent with singular naming used in Minecraft (and for the model directory). 2020-07-19 14:14:18 +02:00
Sebastian Hartte e1f9e01404 Force cluster-rebuilds on the first detected change, if their bounds do not match.
Also use a client-side method to update connected textures
for crafting cubes if two previously distinct clusters are connected.
Refactored MBCalculator to use generics for type checks and remove more casts.
2020-07-19 00:16:33 +02:00
shartte 5b3c4aef79 When blocks adjacent to multiblock-capable blocks are updated, (#4474)
do not always recalculate existing multiblocks. Only do so,
if the adjacent block is either part of the multiblock's bounding
box, or if the adjacent block would be a valid part of the multiblock.
2020-07-18 18:18:24 +02:00
shartte 8142eb90a6 Added new Cell Rendering to ME Chest (#4464)
Moved cell models to origin 0,0,0.
Implemented a TER to render cell models/LED in the ME chest as they are rendered in the drive.
2020-07-17 20:37:07 +02:00
yueh 06735f5c39 Rewrite drive model to support custom cell models (#4459)
* Rewrite driver model to support custom cell models

Each cell can now register a mapping Item -> ResourceLocation for a
custom cell model. Fallback will always be a 1k item cell.
2020-07-11 23:07:20 +02:00
yueh 0d43ca15be Removed AEApi
Moved all internal access to the internal `Api` class using a new static
getter.
2020-07-11 19:40:34 +02:00
shartte 1a7bac1fcc Merge pull request #4438 from AppliedEnergistics/drive-state-sync
Refactored drive state sync
2020-07-02 12:18:40 +02:00
shartte 19dee8d339 Merge pull request #4443 from AppliedEnergistics/cable-bus-redstone-connections
Refactored CableBus to pass the direction directly.
2020-07-02 12:17:54 +02:00
shartte a2344f52e1 Merge pull request #4445 from AppliedEnergistics/materials-rework
Changed AEGlassMaterial to Materials
2020-07-02 10:55:32 +02:00
yueh bafc65d3a8 Changed AEGlassMaterial to Materials
Preparation in case we need more to support custom non solid, non
opaque, or similar blocks.
Removed custom fullSize/opaque blocks in favour of Material
2020-07-02 09:57:47 +02:00
Sebastian Hartte f573b52b1b Be more lenient with the return value of BlockItem.tryPlace (it might be CONSUME in future versions). 2020-07-02 01:12:53 +02:00
yueh 7dffbf78ce Refactored CableBus to pass the direction directly. 2020-07-01 19:56:39 +02:00
yueh 77b544ce4f Refactored drive state sync
Removed blinking state for now
2020-07-01 14:22:07 +02:00
yueh 17b919a171 Mark CableBusBlock as variableOpacity. 2020-06-30 15:37:34 +02:00
yueh d79d284690 Fix formatting 2020-06-29 22:17:25 +02:00
Sebastian Hartte d5491549eb Fixes TinyTNT not being primable with flint & steel. 2020-06-29 21:01:30 +02:00
yueh cb62d3a706 Refactored how cell state is exposed (#4422)
Replaced fuzzy ints with a well defined enum
Moved API related cell interfaces to a new subpackage
Introduced a new client helper method to register a cell texture for a storage channel
Added a method to obtain the storage channel for a drive or chest slot
Added a new cell state for cells with stored items but neither types nor completely full
2020-06-22 22:18:41 +02:00
Sebastian Hartte f32289d881 A not-perfect cache for the VoxelShape to improve performance. 2020-06-22 16:50:51 +02:00
Sebastian Hartte b4471b1abb The Great Renamening of 2020 2020-06-22 13:21:23 +02:00
Sebastian Hartte abe3334488 More FIXME fixes 2020-06-22 11:48:30 +02:00
Sebastian Hartte 45dd8930d3 FIXME removals 2020-06-22 11:35:52 +02:00
Sebastian Hartte c4b5100283 Removal of lots of fixmes.
Removed InvTweaks sort order (mod indicates it wont update, suggested replacement cpw sorting mod only sorts by count and reg-id).
Reactivated dissassemble special recipe.
Removed leftovers from cable bus non-tesr tile.
Added JEI facade recipes back in.
Removed superflous datagen for quartz tools.
2020-06-22 02:32:19 +02:00
Sebastian Hartte 8350ae5f45 Formatting fixes 2020-06-22 01:30:16 +02:00
Sebastian Hartte 3e0bfec882 Added CTM back in (???)
May need to be tweaked
2020-06-22 01:28:44 +02:00
Sebastian Hartte bfa574ed21 Remove isSolidOnSide since this is now handled by the voxel shape (collision). 2020-06-22 01:03:34 +02:00
Sebastian Hartte 5367315fd3 Fixed Facades Creative Tab.
Moved Facades Whitelist to Tag.
Moved Facades TileEntity config over to an AE feature.
2020-06-22 00:52:38 +02:00
Sebastian Hartte dd371c2c7f Removing these methods since subclasses have to handle their own collision shapes. 2020-06-21 17:49:52 +02:00
Sebastian Hartte 434386a7ff Added test command for testing ore gen.
Started reimplementing quartz ore gen ontop of vanilla mechanics.
Fixes several sidedness issues.
Added recipe serialization for server->client sync.
2020-06-20 18:04:20 +02:00
yueh fe215f0a91 Code Cleanup 2020-06-19 16:09:06 +02:00
Sebastian Hartte e9e06fa7ee Renamed MAC -> Molecular Assembler 2020-06-16 23:17:29 +02:00
yueh 5225ea426b pick 97420a31d The big reformat of 2020 2020-06-16 21:45:35 +02:00
Sebastian Hartte d50dcc31fa Working on drive design.
Several particle crash fixes.
2020-06-15 22:20:29 +02:00
Sebastian Hartte 69c9407796 Fix block state updates for tile-entity dependent block states. 2020-06-14 21:41:25 +02:00
Sebastian Hartte d43e8d19dd Implements opening containers from items with and without a block context. 2020-06-14 21:23:55 +02:00
Sebastian Hartte 129b8f5a2b Remove superflous spaces in tooltip for chargeable block items. 2020-06-14 19:47:41 +02:00
Sebastian Hartte 8e8cbca57b Fixes transparency of tab button icons.
Fixes priority sub-gui returning to ME-chest-interface rather than storage-cell interface for ME chests.
2020-06-14 19:26:52 +02:00
Sebastian Hartte 190060754d Fix visual updates for quartz growth accelerator not occuring on power change of TE. 2020-06-14 12:57:03 +02:00
Sebastian Hartte 5ec07dc4fe Disable loot table for cable bus block (drops must be handled in tile entity to drop all connected parts). 2020-06-14 12:56:48 +02:00
Sebastian Hartte 2e41d44964 Fix default block properties. 2020-06-13 22:46:13 +02:00
Sebastian Hartte d8660a53be Fix placement orientation for tile entities facing away from the player. 2020-06-13 21:15:58 +02:00
Sebastian Hartte a4b16c21a3 Spatial Sky Renderer fixed
Changed Tooltips for Spatial Cells
Updated forge + mcp
2020-06-13 15:51:04 +02:00
Sebastian Hartte 832d517e98 Spatial Dimension Changes 2020-06-13 12:28:56 +02:00
Sebastian Hartte 94226f3219 Working spatial dimensions teleport. 2020-06-13 01:11:31 +02:00
Sebastian Hartte 7d3ecd580e Fix CreativeTab ordering and erronous adding to all item groups for some items. 2020-06-09 10:58:09 +02:00
Sebastian Hartte 97e065ea1f Part models 2020-06-09 00:53:40 +02:00
Sebastian Hartte 4b11b8857b Start of part registration. 2020-06-08 21:27:22 +02:00
Sebastian Hartte b2afa0398c More Rendering fixes 2020-06-08 18:36:03 +02:00
Sebastian Hartte 679ea1c332 UVLightMap loader now works again (needs another pass). 2020-06-07 18:58:31 +02:00
yueh 23b6e195ac Revert using internal API 2020-06-07 17:21:20 +02:00