Sebastian Hartte
5ec07dc4fe
Disable loot table for cable bus block (drops must be handled in tile entity to drop all connected parts).
2020-06-14 12:56:48 +02:00
Sebastian Hartte
2e41d44964
Fix default block properties.
2020-06-13 22:46:13 +02:00
Sebastian Hartte
a4b16c21a3
Spatial Sky Renderer fixed
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Changed Tooltips for Spatial Cells
Updated forge + mcp
2020-06-13 15:51:04 +02:00
Sebastian Hartte
7d3ecd580e
Fix CreativeTab ordering and erronous adding to all item groups for some items.
2020-06-09 10:58:09 +02:00
Sebastian Hartte
97e065ea1f
Part models
2020-06-09 00:53:40 +02:00
Sebastian Hartte
4b11b8857b
Start of part registration.
2020-06-08 21:27:22 +02:00
Sebastian Hartte
679ea1c332
UVLightMap loader now works again (needs another pass).
2020-06-07 18:58:31 +02:00
Sebastian Hartte
1c7a28c606
More Rendering Fixes
2020-06-07 15:57:07 +02:00
Sebastian Hartte
46b1d1ffdc
GUI Rendering and various fixes
2020-06-07 03:29:57 +02:00
Sebastian Hartte
ff042a394b
All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.
2020-06-06 21:16:05 +02:00
Sebastian Hartte
bb453b0d35
Flattening part 1
2020-06-05 22:47:29 +02:00
Sebastian Hartte
c402390282
Compiles again.
2020-06-04 19:58:58 +02:00
Sebastian Hartte
237463dd94
Lots of compile fixes
2020-06-04 03:02:48 +02:00
Sebastian Hartte
2de3a2ecee
Grindr, GUI, Container.
2020-06-02 22:52:35 +02:00
Sebastian Hartte
cf9ab8a13b
ActionResultType in onActivated
2020-06-02 19:15:23 +02:00
Sebastian Hartte
9f63859769
Work on GUIs (specifically to get SkyChest GUI)
2020-06-02 02:14:09 +02:00
Sebastian Hartte
2a1ba12516
QuartzFixture and (semi-borked) LightningFX
2020-06-01 16:59:11 +02:00
Sebastian Hartte
17f73f214d
Creative Tab Signature + Matrix Frame
2020-06-01 14:11:05 +02:00
Sebastian Hartte
077ff17078
More stuff ingame and showing up.
2020-06-01 01:01:32 +02:00
Sebastian Hartte
ec3b464655
Some additional fixes from other branch.
2020-05-31 16:13:07 +02:00
yueh
16d6d55d7f
1.15 port
2020-05-18 14:02:45 +02:00
covers1624
7ba2893635
New facade system ( #3702 )
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Completely new system to render facades.
It will now support many more cases compared to the old system.
For example connected textures are now possible, as well as multilayer models and so on.
2018-09-02 13:26:20 +02:00
yueh
a2091d10fe
Code cleanup
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Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
fscan
71a9bb2532
Change storage/conversion monitor interaction. ( #3613 )
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Fixes #1480
2018-07-14 16:40:20 +02:00
fscan
6ddf60fab8
Improve Facade rendering ( #3182 )
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UV fix based on #2941 by @MoreThanHidden
fixes #2679 , fixes #2625
2017-10-29 16:47:26 +01:00
fscan
4f07b63b13
API cleanups ( #3155 )
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* Remove obsolete api and fix some warning
* Move MEMonitorHandler to internal code and fix some warnings
* Rename exceptions to conform to naming scheme
2017-10-14 14:15:28 +02:00
fscan
95b48b9438
Registration rework ( #3018 )
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Refactored component registration.
Fixes #3008 : crank rendering
2017-08-12 15:02:50 +02:00
yueh
bb1e191666
Changed IPart#onNeighborChanged() to add vanilla arguments ( #2985 )
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Allows more precise checks to limit an update to the facing side.
2017-07-29 15:45:18 +02:00
fscan
52d28fabe3
Use IItemHandler instead of IInventory internally ( #2971 )
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* Use IItemHandler instead of IInventory internally
2017-07-28 22:04:32 +02:00
yueh
15582fd1df
Always use qualified access for fields and methods
2017-07-20 21:27:22 +02:00
yueh
8ec8babb6a
Organised imports
2017-07-20 21:18:49 +02:00
yueh
621910df91
Format sourcecode
2017-07-20 21:17:10 +02:00
Gunther De Wachter
458356a2be
First attempt at combining the Block registration and TE registration whilst still keeping support for addons.
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It might need some refinement in the future.
2017-07-14 04:47:40 +02:00
Gunther De Wachter
fbcf8c4705
Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things.
2017-07-06 01:57:19 +02:00
Gunther De Wachter
0e2f8a22a2
Decided to go for a more "separated" TE registration.
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This will still make it so addons still get to add custom blocks without having to change too much of the internals.
It still needs thorough testing though. I don't want to change this too much because it ruins older worlds.
2017-07-04 15:40:57 +02:00
Gunther De Wachter
890eef1803
Update MCP Mappings to stable_32
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Some mapping updates are just straight up weird. 20170516 -> isBlockSolid, 20170517 -> causesDownwardCurrent
2017-07-03 06:54:45 +02:00
Gunther De Wachter
49a6df5bc7
Fixed up the Tile Entity mess a bit, still need to look at the CableBus stuff a bit though.
2017-06-30 17:22:06 +02:00
Gunther De Wachter
3ac7e518b1
Fixed compile error from cherry-picked commit.
2017-06-29 05:47:51 +02:00
yueh
af85a2bf67
Fixes #2713 : Call super#onBlockActivated() for wrench interaction. ( #2728 )
2017-06-29 05:39:31 +02:00
Gunther De Wachter
61b81fc802
Fix facade recipes. Hopefully the last null check fix.
2017-06-27 20:39:06 +02:00
Gunther De Wachter
c6bdf845a8
Add a temporary (?) method to register the TileEntities because the Forge method changed from 1.10 to 1.11.2.
2017-06-03 00:53:32 +02:00
yueh
1cde7bc933
Changed to Null ItemStack instead of null.
2016-12-21 20:38:37 +01:00
yueh
ed9e6dd21c
Port to 1.11
2016-12-21 20:38:36 +01:00
yueh
a14cf2204d
Fixes anchor rendering ( #2698 )
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* Fixes #2680 : Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664 : Prevent anchors from creating intersection.
Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00
yueh
d377af9a69
Fixes #2675 : Set fullBlock correctly afterwards.
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Reduces the visibility of some methods as these should be access through the public methods of Block or the overridden ones.
Removes now useless getCheckedSubBlocks.
2016-12-02 22:15:56 +01:00
shartte
0e7981d717
Cleaning Up Mod Integrations ( #2581 )
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* Cleaned up unused Mod integrations other than for mods that are likely to be integrated soon.
* Introduced an easier Facade class to access mod integration abstractions (called Integrations).
* Removed the link between IntegrationType and integration abstraction. Integrations are now explicitly instantiated inside of IntegrationNode.
2016-11-06 20:23:14 +01:00
Sebastian Hartte
bd97a6edd5
Fixes #2525 : Break particles for all attachments of a cable bus.
2016-10-29 19:44:10 +02:00
yueh
2a206594cf
Fixes #2516 : Prefix tile entities with modid
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For a transition phase it also registers them under their old names.
2016-10-27 18:01:55 +02:00
Sebastian Hartte
ea8c02b591
Implemented translucent facades.
2016-10-15 13:40:41 +02:00
Sebastian Hartte
3f6607028d
Fixes #2432 : New model for wireless access point which includes status indicators, correct model rotation, and lit/unlit torch variants.
2016-10-09 19:43:01 +02:00