Commit Graph

1620 Commits

Author SHA1 Message Date
Sebastian Hartte 60b07e5ca5 Merge branch '8.0.x-1.16.1' 2020-09-01 01:07:47 +02:00
shartte 7c99fca789 Fixes removal of facades not invalidating the cached server-side collision boxes. (#4663)
(cherry picked from commit 957bc4c5cc)
2020-09-01 01:07:30 +02:00
yueh ab393b0ed1 Serialize the complete NBT data to avoid mismatches (#4665)
This might increase the network traffic a bit, but the amount of mods actually using the share tag seems to be very limited.
For now it is worth the risk as it solves the problem. In case we run into actual issues, there might still be other solutions, which will be way more complex and can potentially introduce additional problems.

(cherry picked from commit e90dd2f9c6)
2020-09-01 01:07:28 +02:00
shartte 957bc4c5cc Fixes removal of facades not invalidating the cached server-side collision boxes. (#4663) 2020-08-31 23:10:25 +02:00
yueh 133ed1f09d Remove GZipStreams from packets. (#4664)
This should now be handled by the normal network manager (hopefully).
Also renamed the `CompressedNBTPacket` to `MEInterfaceUpdatePacket` as that is the only use case.
2020-08-31 23:09:28 +02:00
yueh e90dd2f9c6 Serialize the complete NBT data to avoid mismatches (#4665)
This might increase the network traffic a bit, but the amount of mods actually using the share tag seems to be very limited.
For now it is worth the risk as it solves the problem. In case we run into actual issues, there might still be other solutions, which will be way more complex and can potentially introduce additional problems.
2020-08-31 23:09:14 +02:00
Sebastian Hartte 9719c7ffc3 Bump to Forge 33.0.22 2020-08-29 23:13:29 +02:00
Sebastian Hartte 319d92a371 Merge branch '8.0.x-1.16.1' 2020-08-29 22:18:12 +02:00
shartte db9ec2b070 Remove the use of SlotItemHandler since we are only faking an inventory-backed slot, (#4654)
we might as well use what we had used pre-2017, which is simply extending a normal Slot.
This should also fix #4652.
2020-08-29 22:03:35 +02:00
Sebastian Hartte 1394ab0863 Merge branch '8.0.x-1.16.1' 2020-08-24 23:54:57 +02:00
Sebastian Hartte 5efc085693 Fix tiles that have a "powered" block state from not being able to be broken when
they are connected to a powered grid.
2020-08-24 23:54:37 +02:00
Sebastian Hartte 159f4c7f14 Merge branch '8.0.x-1.16.1' 2020-08-24 22:33:38 +02:00
Sebastian Hartte aff94cec8c Fix search box interactions in the interface terminal. 2020-08-24 22:33:04 +02:00
Sebastian Hartte ee7fe9f40d Merge branch '8.0.x-1.16.1' 2020-08-24 01:06:50 +02:00
Sebastian Hartte 2184d03d0b Actually save the rotation when a tile is rotated. 2020-08-24 01:06:26 +02:00
Sebastian Hartte 9c9a49f9e7 Merge branch '8.0.x-1.16.1' 2020-08-23 20:48:19 +02:00
Sebastian Hartte 44c0931c02 Fixes #4635: Actually remove requesters when removing requesters. 2020-08-23 20:47:05 +02:00
shartte 33d7f02323 Fixes #4590: Crystal seeds (other than certus) don't display their growth stages. (#4619) 2020-08-19 16:43:47 +02:00
shartte 4e42b17e81 Fixes #4590: Crystal seeds (other than certus) don't display their growth stages. (#4618) 2020-08-19 16:43:45 +02:00
shartte b8d4f0cffa Fixes #4611: Use of client-side only method for Tiny TNT explosion. (#4612) 2020-08-18 01:35:31 +02:00
shartte fc0f8eab56 Fixes #4611: Use of client-side only method for Tiny TNT explosion. (#4612) 2020-08-18 01:33:47 +02:00
shartte 41b7900706 Fixes #4598: Incorrectly rotated face for determining block lightlevel in ME Chest renderer. (#4599) (#4609)
(cherry picked from commit 954ce1442e)
2020-08-17 21:58:51 +02:00
shartte 1f9707e256 Fixes #4602: Prevent encoding invalid patterns and handle corrupted patterns a little more gracefully. (#4608) 2020-08-17 21:50:28 +02:00
shartte 7656157b0d Fixes #4602: Prevent encoding invalid patterns and handle corrupted patterns a little more gracefully. (#4608) 2020-08-17 21:49:37 +02:00
shartte 954ce1442e Fixes #4598: Incorrectly rotated face for determining block lightlevel in ME Chest renderer. (#4599) 2020-08-17 21:43:16 +02:00
Sebastian Hartte ee67c5ea50 Use different naming for fullbright, and always reset it back after setting it. 2020-08-16 14:05:10 +02:00
Sebastian Hartte 73735c5cd5 Remove use of func_244388_a, which is client-only. 2020-08-15 17:29:36 +02:00
Sebastian Hartte f455fd1994 Initial port to 1.16.2 2020-08-13 23:29:55 +02:00
Sebastian Hartte 1657c88681 Initial port to 1.16.2 2020-08-13 23:15:09 +02:00
Sebastian Hartte fd67e0e5c6 Initial port to 1.16.2 2020-08-13 23:14:49 +02:00
Sebastian Hartte 87c2c94bd4 Use minus sign for minus buttons in number widget. 2020-08-11 16:31:20 +02:00
yueh d591a1492c Fixes #4583: Confine fluix crafting into the same block (#4586)
Fluix crystals will now spawn within an area around the center of the block as well as some tuned down motion while still maintaining some randomness.
2020-08-10 11:30:04 +02:00
shartte d1ba26311b One Spatial Dimension (#4570)
* Ported the "one spatial dimension" concept from pre-1.15

* Apply lighting updates after moving chunks.
Mark world data as dirty when changing it.

* Consolidated naming of spatial storage world/dimension.
Use server light manager to update lighting info in chunk.

* Save last transition information,
and add ae2 spatial command to interact with spatial storage.

* Formatting fixes.

* Improved docs for the origin generation.

Inverted condition on when the x/z axis are flipped.
Also added a helper to map a plot to a region file

* Remove TransitionResult since it's only used in lieu of a boolean.
Rework transition to make the checks BEFORE allocating a new cell.

* Removed unused imports.

Co-authored-by: yueh <yueh@users.noreply.github.com>
2020-08-10 11:29:07 +02:00
shartte 8733c2c11f Fix Special Model Registration (#4577)
* Fixes #4575 by updating Forge (ModelRegistryEvent is a modbus event but was misflagged as not being one). And update Forge because their breaking change breaks our mod.

* Update gradle.properties

Co-authored-by: yueh <yueh@users.noreply.github.com>

* Update src/main/resources/META-INF/mods.toml

Co-authored-by: yueh <yueh@users.noreply.github.com>

Co-authored-by: yueh <yueh@users.noreply.github.com>
2020-08-10 11:25:26 +02:00
yueh 4230fc7325 Fixes #4576: Append the amount to each button (#4580) 2020-08-09 13:23:24 +02:00
shartte 9456f639d4 Simplify "unlit" quad loading and move to Mixins (#4569)
* Simplified the UV loader concept: We only need it to make quads "unlit" which means that the lighting system is not applied to them. They always render at their full brightness.

* More documentation and slight cleanups.
2020-08-09 01:27:19 +02:00
shartte fe753c540b Fixes #4571: When not used for displaying localized text, specify Locale.ROOT for toLowerCase/toUpperCase to avoid issues with locale-specific non-ASCII lowercase conversions for ASCII uppercase characters (i.e. turkish lowercase i for uppercase I). (#4573) 2020-08-08 14:56:51 +02:00
Sebastian Hartte 2fabab3a6a Fix AO lighting for faces not fully snapped to block edges. 2020-08-08 02:20:40 +02:00
yueh c7d3877129 Use the declared power drain for p2p tunnels (#4567) 2020-08-06 20:07:40 +02:00
Sebastian Hartte 822249dda8 Added missing @Override annotations. 2020-08-05 22:11:00 +02:00
yueh 1404806d3d Fixes #4559: Use visual bounding box for overlay (#4561) 2020-08-05 21:52:34 +02:00
yueh 12e3fa9127 Makes formation planes a bit more consistent and less violent. (#4553)
* Makes formation planes a bit more consistent and less violent.

Items will now have a slower speed when spawning as well as a narrower area to avoid having them glitch into a wall and be teleported around

* Removed debug output, added clarifying parenthesis and extracted method.

* Fixes various other issues with the formation plane

Also removed now useless code

Co-authored-by: Sebastian Hartte <sebastian@hartte.de>
2020-08-05 17:56:42 +02:00
shartte 8617dc8340 Plane Connection Refactor (#4556)
* Refactors all plane parts to use a common helper for
calculating connections to adjacent planes.
Also fixes problems with updating these connections on neighbor updates.

* Fix conflicting GuiSync ID.

* Slightly refactor PlaneConnectionHelper, and fix an issue where the bounding box was calculated incorrectly by using the wrong up-direction.
2020-08-05 17:45:33 +02:00
shartte 9bc844738c Fixes #4547: Name clash between ITooltip#getWidth, ITooltip#getHeight and Vanilla Widget methods leads to missing methods at runtime, since the implementing methods will be remapped to SRG names, while referees of the interface will try to call the renamed methods by their name in the interface, leading to an AbstractMethodError. (#4557) 2020-08-05 16:33:44 +02:00
Sebastian Hartte eab6483bd7 Fixes #4551: Bounding box of annihilation planes is too small. 2020-08-05 00:54:26 +02:00
yueh 7ca9405c8b Apply the FE tunnel behaviour to the fluid tunnel (#4550) 2020-08-04 17:57:59 +02:00
yueh 39959145a3 Revert "Apply the FE tunnel behaviour to the fluid tunnel (#4545)" (#4549)
This reverts commit 22f552217f.
2020-08-04 08:45:10 +02:00
yueh 22f552217f Apply the FE tunnel behaviour to the fluid tunnel (#4545)
* Apply the FE tunnel behaviour to the fluid tunnel

* Make a second pass to try and get all the requested fill amount sent out to outputs.

Co-authored-by: Sebastian Hartte <sebastian@hartte.de>
2020-08-03 21:39:34 +02:00
yueh 8f0e408772 Fixes NPE on empty tooltips (#4546) 2020-08-03 20:57:10 +02:00
Sebastian Hartte 62bbc32763 Minor cleanup. 2020-08-03 20:31:30 +02:00