Sebastian Hartte
62b02d3faf
REI integration
2020-07-13 13:02:11 +02:00
Sebastian Hartte
006316603d
Tags
2020-07-12 16:54:39 +02:00
Sebastian Hartte
5eece068ba
Worldgen, Compass (temp)
2020-07-07 01:55:15 +02:00
Sebastian Hartte
9220ca0048
Added HWYLA
2020-07-05 16:50:39 +02:00
Sebastian Hartte
1478e4c378
Lots more moved
2020-07-04 21:03:30 +02:00
Sebastian Hartte
5982f094ec
ME Chest
2020-07-02 22:34:21 +02:00
Sebastian Hartte
eb93ffc8d8
Block Colors Registration,
...
fixing... schtuff.
2020-07-02 19:01:04 +02:00
Sebastian Hartte
295e720d37
Merged more parts
2020-07-02 12:19:41 +02:00
Sebastian Hartte
75234415ac
Cables work
2020-07-02 10:16:03 +02:00
Sebastian Hartte
2642ced86b
Moving to source sets
2020-07-01 23:36:51 +02:00
Sebastian Hartte
f2e3d81fd7
Working in part placement
2020-07-01 21:27:37 +02:00
Sebastian Hartte
1cda087c03
Merge remote-tracking branch 'origin/master' into fabric-1.16
2020-07-01 01:31:20 +02:00
Sebastian Hartte
529d03fa9e
Added Quartz Tools and Quartz Knife Recipes
2020-06-30 15:33:53 +02:00
Sebastian Hartte
eaf2873649
Render all sides of the cell models regardless of cullface.
2020-06-29 22:39:34 +02:00
yueh
66d00a4600
Use our own TransparencyState.
...
ObfuscationReflectionHelper is a massive performance issue.
2020-06-29 22:17:39 +02:00
Sebastian Hartte
3337eb9ae3
Merge remote-tracking branch 'origin/master' into fabric-1.16
...
# Conflicts:
# build.gradle
# core/src/main/java/appeng/block/AEBaseBlock.java
# core/src/main/java/appeng/block/misc/TinyTNTBlock.java
# core/src/main/java/appeng/entity/TinyTNTPrimedRenderer.java
# core/src/main/java/appeng/fluids/util/AEFluidStack.java
# src/main/java/appeng/core/AEConfig.java
# src/main/java/appeng/core/api/definitions/ApiItems.java
# src/main/java/appeng/debug/EnergyGeneratorBlockEntity.java
# src/main/java/appeng/entity/TinyTNTPrimedEntity.java
# src/main/java/appeng/tile/storage/DriveBlockEntity.java
2020-06-29 21:35:34 +02:00
Sebastian Hartte
ca104912d6
More fixes
2020-06-29 21:23:50 +02:00
Sebastian Hartte
0d63f560d3
More moves and compilation fixes
2020-06-29 02:15:31 +02:00
yueh
130fc74768
Render cells in offline drives as offline.
2020-06-28 20:01:22 +02:00
Sebastian Hartte
3df93fc66d
Moving
2020-06-28 16:18:11 +02:00
Sebastian Hartte
f5412152a4
Utils ported
2020-06-28 15:47:44 +02:00
Sebastian Hartte
fee5b7fdfc
Utils ported
2020-06-28 03:41:44 +02:00
Sebastian Hartte
37ce6b262e
Fabric port in progress
2020-06-28 00:45:33 +02:00
Sebastian Hartte
b79cd732b2
Fabric port in progress
2020-06-27 23:25:38 +02:00
Sebastian Hartte
80fbb58d4f
API compiles
2020-06-27 18:09:44 +02:00
Sebastian Hartte
ba71a82288
Migrations
2020-06-27 16:18:20 +02:00
yueh
deaddb8e82
Updated drive model ( #4432 )
2020-06-25 20:51:34 +02:00
Sebastian Hartte
26bb08ddb5
Post-Rename Formatting Fixes
2020-06-22 13:25:38 +02:00
Sebastian Hartte
b4471b1abb
The Great Renamening of 2020
2020-06-22 13:21:23 +02:00
Sebastian Hartte
c4b5100283
Removal of lots of fixmes.
...
Removed InvTweaks sort order (mod indicates it wont update, suggested replacement cpw sorting mod only sorts by count and reg-id).
Reactivated dissassemble special recipe.
Removed leftovers from cable bus non-tesr tile.
Added JEI facade recipes back in.
Removed superflous datagen for quartz tools.
2020-06-22 02:32:19 +02:00
Sebastian Hartte
5367315fd3
Fixed Facades Creative Tab.
...
Moved Facades Whitelist to Tag.
Moved Facades TileEntity config over to an AE feature.
2020-06-22 00:52:38 +02:00
Sebastian Hartte
094ee93dbc
Re-Activated the facade recipe and item model
2020-06-21 23:35:57 +02:00
Sebastian Hartte
ee086366ed
Removed ConfigHost facade around AEConfig with explicit config options
...
Removed unused config options
2020-06-21 18:31:35 +02:00
Sebastian Hartte
434386a7ff
Added test command for testing ore gen.
...
Started reimplementing quartz ore gen ontop of vanilla mechanics.
Fixes several sidedness issues.
Added recipe serialization for server->client sync.
2020-06-20 18:04:20 +02:00
Sebastian Hartte
bed724b1ce
Add fluid annihilation plane blacklist.
2020-06-20 00:56:59 +02:00
Sebastian Hartte
2f8cffdd93
Fix several bugs with fluids (null vs. EMPTY).
...
Fix IAEFluidStack NBT serialization.
Fix fluid export bus not exporting.
Fix fluid formation planes.
Fix fluid annihilation planes.
2020-06-20 00:45:47 +02:00
Sebastian Hartte
2458f9c890
Fix identity annihilation plane.
...
Added annihilation plane blacklist tags.
Moved to using loot-table item generation for annihilation plane.
Play fluid pickup sound rather than block break sound for fluid annihilation planes.
Do not play a second block break sound (the server already does).
2020-06-19 21:51:38 +02:00
Sebastian Hartte
f14a32809e
Fixes EnergyFX particles
2020-06-19 17:40:20 +02:00
yueh
fe215f0a91
Code Cleanup
2020-06-19 16:09:06 +02:00
Sebastian Hartte
fb31fab2cc
Fix crafting and storage monitor display.
2020-06-19 00:30:52 +02:00
Sebastian Hartte
fa1ea8582d
Formatting fixes
2020-06-18 17:21:07 +02:00
Sebastian Hartte
98d6740bb2
Redo rendering of the molecular assembler and it's animation
2020-06-18 17:15:08 +02:00
yueh
5225ea426b
pick 97420a31d The big reformat of 2020
2020-06-16 21:45:35 +02:00
Sebastian Hartte
8cc1cab725
Fix lighting of drive model when rotated (being opaque).
2020-06-16 20:55:41 +02:00
Sebastian Hartte
d1622afa38
Re-enabled the encoded pattern rendering hack that shows the crafting/processing output's item model when the player is holding shift (but only in the GUI).
2020-06-16 17:39:53 +02:00
Sebastian Hartte
a005f1c2e8
Clear the cable bus model cache when the resource pack is reloaded (otherwise we might return stale models with incorrect texture sprite coordinates).
2020-06-16 17:34:56 +02:00
yueh
a23b35ed63
Remove broken and unused import statement
2020-06-16 11:50:18 +02:00
Sebastian Hartte
d50dcc31fa
Working on drive design.
...
Several particle crash fixes.
2020-06-15 22:20:29 +02:00
Sebastian Hartte
048c2d0b46
Fix item stack rendering and consolidate it for fluids+items.
2020-06-14 14:19:15 +02:00
Sebastian Hartte
f5a56682dd
Improved TESR rendering for inscriber again:
...
- Use storage block tag to determine if the larger transform should be used to show it in the inscriber.
- Use an easing function to retract the stamp
2020-06-14 13:40:22 +02:00