Sebastian Hartte
780f68952b
Added spotless back and reformatted
2020-07-27 20:07:27 +02:00
Sebastian Hartte
019f570331
Pattern Rendering and other Rendering
2020-07-20 20:13:20 +02:00
Sebastian Hartte
1478e4c378
Lots more moved
2020-07-04 21:03:30 +02:00
Sebastian Hartte
2642ced86b
Moving to source sets
2020-07-01 23:36:51 +02:00
Sebastian Hartte
529d03fa9e
Added Quartz Tools and Quartz Knife Recipes
2020-06-30 15:33:53 +02:00
Sebastian Hartte
ca104912d6
More fixes
2020-06-29 21:23:50 +02:00
Sebastian Hartte
0d63f560d3
More moves and compilation fixes
2020-06-29 02:15:31 +02:00
Sebastian Hartte
f5412152a4
Utils ported
2020-06-28 15:47:44 +02:00
Sebastian Hartte
fee5b7fdfc
Utils ported
2020-06-28 03:41:44 +02:00
Sebastian Hartte
37ce6b262e
Fabric port in progress
2020-06-28 00:45:33 +02:00
Sebastian Hartte
b79cd732b2
Fabric port in progress
2020-06-27 23:25:38 +02:00
Sebastian Hartte
80fbb58d4f
API compiles
2020-06-27 18:09:44 +02:00
Sebastian Hartte
ba71a82288
Migrations
2020-06-27 16:18:20 +02:00
Sebastian Hartte
26bb08ddb5
Post-Rename Formatting Fixes
2020-06-22 13:25:38 +02:00
Sebastian Hartte
b4471b1abb
The Great Renamening of 2020
2020-06-22 13:21:23 +02:00
yueh
fe215f0a91
Code Cleanup
2020-06-19 16:09:06 +02:00
yueh
5225ea426b
pick 97420a31d The big reformat of 2020
2020-06-16 21:45:35 +02:00
Sebastian Hartte
d1622afa38
Re-enabled the encoded pattern rendering hack that shows the crafting/processing output's item model when the player is holding shift (but only in the GUI).
2020-06-16 17:39:53 +02:00
yueh
e83429e1bb
Updated ids to better match vanilla conventions ( #4412 )
...
Also changed related textures, models and recipes.
2020-06-12 19:05:29 +02:00
Sebastian Hartte
b2afa0398c
More Rendering fixes
2020-06-08 18:36:03 +02:00
Sebastian Hartte
1c7a28c606
More Rendering Fixes
2020-06-07 15:57:07 +02:00
Sebastian Hartte
ff042a394b
All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.
2020-06-06 21:16:05 +02:00
Sebastian Hartte
51e82587c7
Added older registries back in
2020-06-04 23:25:11 +02:00
Sebastian Hartte
237463dd94
Lots of compile fixes
2020-06-04 03:02:48 +02:00
Sebastian Hartte
9f63859769
Work on GUIs (specifically to get SkyChest GUI)
2020-06-02 02:14:09 +02:00
Sebastian Hartte
271e8889a1
Sky Chest TESR / Tile Entity Registration Changes
2020-06-01 21:59:08 +02:00
Sebastian Hartte
5cdeff01be
Custom Model Loader
2020-06-01 04:02:37 +02:00
Sebastian Hartte
ec3b464655
Some additional fixes from other branch.
2020-05-31 16:13:07 +02:00
yueh
16d6d55d7f
1.15 port
2020-05-18 14:02:45 +02:00
yueh
a2091d10fe
Code cleanup
...
Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
tyra
8d5cc916e0
Adds improved tooltip to invalid encodedPattern ( #2992 )
...
* Adds improved tooltip to invalid encodedPattern
This also fixes that encodedPattern might be shown as valid,
even though one or more input or output item is missing.
2017-08-04 21:17:35 +02:00
yueh
15582fd1df
Always use qualified access for fields and methods
2017-07-20 21:27:22 +02:00
yueh
8ec8babb6a
Organised imports
2017-07-20 21:18:49 +02:00
yueh
621910df91
Format sourcecode
2017-07-20 21:17:10 +02:00
Gunther De Wachter
fbcf8c4705
Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things.
2017-07-06 01:57:19 +02:00
yueh
a14cf2204d
Fixes anchor rendering ( #2698 )
...
* Fixes #2680 : Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664 : Prevent anchors from creating intersection.
Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00
Sebastian Hartte
dacce3e7bd
Fixes #2470 : Implement rendering of the crafting output for encoded patterns when shift is being held.
2016-10-16 23:51:09 +02:00
Sebastian Hartte
2ab1fc0adf
Removed usage of GL11 in favor of using GlStateManager.
2016-10-03 00:23:45 +02:00
Sebastian Hartte
a22cc2cedc
Another fix for #2398 since the auto rotator doesn't actually apply to the built-in model.
2016-10-02 16:17:28 +02:00
Sebastian Hartte
18ea568e2a
Fixes #2398 by switching to use of the auto rotation
2016-10-02 13:31:37 +02:00
yueh
71396637e3
Organise imports
2016-09-17 17:05:07 +02:00
yueh
93145750c0
Added missing file headers
2016-09-17 16:00:37 +02:00
yueh
f185bc07a6
Capitalised enums to match conventions
2016-09-17 15:06:00 +02:00
Sebastian Hartte
7584d00681
Added crafting monitor item TESR (refactored out item rendering of that kind into a shared class).
...
Fixes server startup issues due to sidedness.
2016-09-14 00:50:02 +02:00
Sebastian Hartte
d79514e4a0
Fixes missing particle texture (causes crashes in certain scenarios like breaking the block with a pickaxe).
2016-09-12 01:50:12 +02:00
Sebastian Hartte
5b6ed0cfd0
First pass of implementing rendering for crafting cubes ( #7 )
2016-09-12 01:11:38 +02:00