Salomão
33946438bd
fix JEI ghost fluids not working for filtering fluid storage bus
2021-05-30 13:40:21 -03:00
Salomão
7c10a6b883
fix damaged tools not being selected for JEI recipe transfer
2021-05-27 17:15:19 -03:00
Salomão
c2bddc30c4
fix NPE transfering recipes without an actual output
2021-05-26 16:09:40 -03:00
Salomão
af91c04ea1
re - implement blocking mode
2021-05-03 21:34:59 -03:00
Salomão
ee1b6bb0d7
Add bookmarked ghost items support
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fixed fluid dragging not working on servers
2021-04-18 21:01:09 -03:00
Salomão
36ca8b9f0a
JEI Bookmark dragnDrop
2021-04-15 22:58:57 -03:00
Salomão
399d67b42c
made jei recipe transfer more strict when keeping items on the table
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few cleanup
2021-04-14 21:37:06 -03:00
Salomão
10761a1e9d
missing click cancel
2021-04-14 00:04:07 -03:00
Salomão
f776b4d548
wip
2021-04-13 12:36:20 -03:00
Salomão
41180792e1
Cellworkbench acts weird
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missing bookmark dragging
2021-04-12 23:51:49 -03:00
Salomão
2fdc16d3a8
Merge remote-tracking branch 'ALongStringOfNumbers/recipeConditions' into AE2-Omnifactory
2021-03-30 21:58:46 -03:00
Salomão
59d7bd6c16
JEI recipe transfer fixes
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re-checks the amount of items in the recipe
only do fuzzy search for damageable items
2021-03-29 21:20:46 -03:00
Salomão
77d615559f
Add proper button and tooltips to interface terminal
2021-03-28 16:20:37 -03:00
ALongStringOfNumbers
66e589324a
Make recipes and advancements conditional
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Fix crash when fluix was disabled
2021-03-26 19:12:49 -07:00
Salomão
b6fd4b3c0f
changed priority of JEI items on the
2021-03-23 22:23:58 -03:00
Salomão
ea54ccbcf5
More JEI integration
2021-02-22 18:35:46 -03:00
Salomão
7c5ff5322a
Fix JEI transfer fix. Typo correction.
2021-02-16 16:47:22 -03:00
Salomão
c43cbbef43
Switched JEI search to crafting terminal to fuzzy mode
2021-02-14 02:14:15 -03:00
Salomão
ead6274ca4
FIX JEI transfer not working correctly
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Missing on the crafting terminal
2021-02-13 21:48:37 -03:00
Salomão
c10088d907
Fill pattern with items from JEI
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Just Enough Energistics overrides this
2021-02-11 23:07:26 -03:00
Salomão
97ae7e1f14
encoded patterns now stack up to 64
2021-02-08 22:14:37 -03:00
Salomão
1b7f11a12e
buttons work and set quantities properly
2020-11-12 23:27:56 -03:00
Salomão
3cf4f9122c
works..ish
2020-11-12 20:42:30 -03:00
Salomão
d97996070a
x2 button on the right place
2020-11-12 18:40:10 -03:00
talchas
5ac8db41e7
option for a blocking mode that actually works
2020-02-06 18:13:31 -08:00
yueh
d343ac47f5
Added CTM as actual soft dependency. ( #3881 )
2018-12-25 21:21:08 +01:00
yueh
416c7d2683
Input P2P tunnels can now be assigned a new frequency. ( #3765 )
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Shift right clicking an existing tunnel only allowed to copied the
stored frequency.
When shift right clicking now and the stored frequency being the same as
already stored one, it will now create a new one and save it to the memory
card. In other words doubling clicking will reset now, otherwise the old
behaviour is still kept.
2018-10-21 11:17:01 +02:00
yueh
37d8833b95
Fixes #3708 : Move knifes/wrenches to oredict as constants are unreliable ( #3729 )
2018-09-22 20:14:28 +02:00
yueh
b1ac0adfd8
Added a new facade config. ( #3706 )
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The whitelist is now based on manually add explicit entries instead of
automatically adding every existing block. This alone should save a few
MB of RAM depending on the modpack size.
Additionally the FacadeConfig is no longer extending the normal
Configuration provided by Forge. It will only parse the file once per
start and store the settings in an optimised collection to further
reduce memory consumption.
Any full block without a TileEntity and having a model is whitelisted
automatically and does not need an explicit entry anymore.
By default vanilla and AE2 glass is added as they are no fullblocks
technically.
The whitelist technically allows many more blocks now. E.g. stairs,
slabs or even items like saplings. But with various rendering quality.
Further there is an option to allow facades based on TileEntities, this
is completely unsupported and can work or corrupt the whole save.
2018-09-02 13:59:18 +02:00
yueh
758377ed5d
Various code fixes ( #3704 )
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Correctly close streams.
Avoid ArithmeticException in case of /0.
2018-08-30 23:12:35 +02:00
yueh
a2091d10fe
Code cleanup
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Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
yueh
fed12cb99f
Organise Imports
2018-08-30 20:32:01 +02:00
yueh
66c365d11f
Code Formatting
2018-08-30 20:31:27 +02:00
yueh
7efd4d872f
Readded forge as required dependency. ( #3678 )
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Version will automatically be computed based on the release used to
build as well as the next major release being marked as exclusive upper
bound.
2018-08-29 19:08:46 +02:00
fscan
73f471e685
Make search box toggle key configurable ( #3650 )
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Fixes #3641
2018-08-01 00:20:17 +02:00
fscan
390ad875ee
Fix Platform#postChanges to check all registered channels ( #3644 )
2018-08-01 00:19:49 +02:00
fscan
c1c7e94cf6
Generic ICellInventoryHandler ( #3624 )
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Allows addons who register a custom IStorageChannel to use the IStorageCell interface without registering a cell handler. Also adds some helpers (poweredInsert/poweredExtract).
This breaks API!
2018-07-22 19:20:47 +02:00
yueh
d5372a5ff6
Added fingerprint
2018-07-14 21:48:52 +02:00
fscan
c8eb792d38
Move some blocks to their own feature category and add some comments ( #3618 )
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Start of a bigger cleanup happening in 1.13 to fix the worst issues.
2018-07-14 21:25:06 +02:00
yueh
fe4db2eb98
Added a color code to the memory card. ( #3609 )
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Can be used to encode the stored content as a 4x2 grid of AEColors
Currently used to indicate the P2P frequency.
2018-07-14 19:42:56 +02:00
fscan
e809c688df
Performance improvements for saveChanges() and ICellInventory ( #3586 )
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API break!
Fixes #3553
2018-07-14 16:53:49 +02:00
fscan
71a9bb2532
Change storage/conversion monitor interaction. ( #3613 )
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Fixes #1480
2018-07-14 16:40:20 +02:00
fscan
3363acb7db
Follow forges registration guidelines for entities and oredict. Remove ore camouflage ( #3605 )
2018-07-14 16:37:50 +02:00
fscan
e5ab9df086
Add Fluid Formation/Annihilation Planes ( #3591 )
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Fixes #3572
2018-07-08 16:54:22 +02:00
fscan
7cd8b72bb7
Add fluid level emitter ( #3588 )
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Fixes #3571
2018-07-04 19:56:47 +02:00
fscan
2182b6e37c
Add fluid GUI to me chest, fixed some warnings while at it. ( #3579 )
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Fixes #3555
2018-07-04 19:14:34 +02:00
fscan
5d26b98ab8
Fluid cleanup and performance improvements ( #3581 )
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Use custom gui widget with custom synchronization for rendering fake fluid slots.
2018-07-04 19:12:12 +02:00
yueh
dcf7de9000
Updated fluid interface GUI and other fluid related textures. ( #3567 )
2018-06-27 20:28:43 +02:00
yueh
87999dbf27
Moved FluidList to fluid package ( #3568 )
2018-06-27 20:28:29 +02:00
fscan
c2d18ce013
Added ME Fluid Interface ( #3564 )
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* Fixed fluid storage bus json recipe
* Added part version and recipes
* Added rudimentary gui
2018-06-27 20:04:30 +02:00