Commit Graph

46 Commits

Author SHA1 Message Date
thatsIch 7117fe44b3 Typo useSimpliedRendering 2014-09-20 22:29:30 +02:00
thatsIch d5223e56ea Typo IPartCollsionHelper 2014-09-20 22:20:53 +02:00
AlgorithmX2 9ae5477b90 Don't tell directions unless the compass is in the players inventory. 2014-07-28 21:51:11 -05:00
AlgorithmX2 3f29590fad Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00
AlgorithmX2 f355fc1643 Initial Paint Ball Implementation. 2014-07-20 03:53:05 -05:00
AlgorithmX2 683a5ee765 Added Feature: #0633 - [Aesthetical] Recoloring of specific blocks 2014-07-16 23:44:02 -05:00
AlgorithmX2 862c89e1f0 Added Light Detector 2014-07-15 20:26:04 -05:00
AlgorithmX2 9068c58ce4 Fixed breaking animation for Crafting CPUs. 2014-07-11 20:28:10 -05:00
AlgorithmX2 50764f6ebe May or may not be relevant. 2014-07-11 20:27:58 -05:00
AlgorithmX2 7242dfeb08 Fixed Crafting CPU Render.
Finished Crafting Confirm Screen
Added logic to prevent crafting in cpus with too little storage.
2014-07-10 23:46:51 -05:00
AlgorithmX2 d5989750b4 Fully Implemented Crafting CPU Monitors 2014-07-10 00:44:01 -05:00
AlgorithmX2 a0c15025b7 Fixed a possible NPE in the cable rendering logic. 2014-07-02 00:05:46 -05:00
AlgorithmX2 db8fa143ed Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-06-27 18:50:53 -05:00
AlgorithmX2 8ffc032f07 Fixed http://ae2.ae-mod.info/Tracker/0467/ 2014-06-27 13:48:48 -05:00
AlgorithmX2 fdf3272fe0 Added Molecular Assembler Render. 2014-06-23 22:55:16 -05:00
AlgorithmX2 8183becfd4 Paint Balls. 2014-05-31 20:50:56 -05:00
AlgorithmX2 905832ae85 Renamed ExtraTextures and added ExtraItemTextures. 2014-05-25 20:58:44 -05:00
AlgorithmX2 b15d3af12b Crafting CPU basics. 2014-05-17 22:19:23 -05:00
AlgorithmX2 cfeebae5ac First pass at trying to make a CPU render - is basically a multiblock heat vent at this point. 2014-05-15 09:34:38 -05:00
AlgorithmX2 6a8fafa58d Working Towards Crafing CPU MultiBlock 2014-05-13 21:42:14 -05:00
AlgorithmX2 3080510317 Major Update for Cable Rendering.
TESRs will are no longer used if the tile contains no dynamic renders.
Added alpha pass rendering for stained glass.
Enabled Stained Glass facades.
Cables / Facades have less geometry by hiding faces on connected boxes.
Added AlphaPass Option to disable AlphaPass Cables rendering ( fixes crash with Immbis Microblocks. )
2014-05-04 19:51:05 -05:00
AlgorithmX2 922ade793c Fixed Bug: #0315 - game crashes when ME controller is placed at bedrock level 2014-04-14 02:39:14 -05:00
AlgorithmX2 c73ce116c5 Removed Totally unused class. 2014-04-03 23:31:24 -05:00
AlgorithmX2 59f3c703e2 Separated Textures for many parts. 2014-04-03 23:31:10 -05:00
AlgorithmX2 14282ff4c3 Fixed Bug: #0250 - meteorite compass bug? 2014-03-29 03:10:52 -05:00
AlgorithmX2 a5379c82f8 Fixed Bug: #0246 - Typo 2014-03-27 19:33:35 -05:00
AlgorithmX2 f571e41198 Fix Z-FIghting.
Fix Bounding Box.
2014-03-26 22:57:38 -05:00
AlgorithmX2 c4a7d5b480 Added Rotatable Interfaces. 2014-03-19 22:28:53 -05:00
AlgorithmX2 d4ff8e731d Added Meteorite Spawn Distance Setting.
Added Charged Quartz Spawn Chance.
All GUI's Parts/Tiles support Custom Localization. ( Fixes #0190 )
Added Crafting Recipe for copying Press Plates.
Fixed Bug: #0189 - Particles don't turn off when set to minimal
Fixed Bug: #0176 - Weird Colorization While Mining Parts.
Fixed Bug: #0152 - TPane drops parts as items and does not insert into system.
Fixed Bug: #0140 - Spatial pylon facade renders oddly (Clear)
2014-03-15 01:58:21 -05:00
AlgorithmX2 c77c48092f Inscriber Render 'done' 2014-03-13 21:29:31 -05:00
AlgorithmX2 a60d5a4cc7 Inscriber is fully functional, just needs textures. 2014-03-12 22:14:55 -05:00
AlgorithmX2 cd51b00b31 Basic Block/Gui/Tile registertion work for Inscriber is done. 2014-03-07 00:15:54 -06:00
AlgorithmX2 929efa5597 Added 4 View Cell Slots.
Multiple View Cells now sum together to allow more customization.
View Cells are now protected by Build Security.
Meteorite Compass now renders correctly in other peoples hands.
2014-03-04 21:12:23 -06:00
AlgorithmX2 792249f8fd Added Sky Stone Tracking.
Added Meteorite Compass Block / Item.
Added Meteorite Spawner Debug Item.
Some Refactoring.
2014-03-02 02:35:11 -06:00
AlgorithmX2 fb6bb1a964 Fix bug with Sky Stone Block Chest not rendering Block Version After World Re-Load. 2014-03-01 01:39:46 -06:00
AlgorithmX2 27b30588a6 Add Sky stone, Block, Brick, Small Brick, and Sky Stone Block Chest.
Add All Sky Stone Crafting Recipes.
2014-02-28 21:45:30 -06:00
AlgorithmX2 d32137a336 Added Sky Rock.
Added Sky Chest.
2014-02-28 02:12:00 -06:00
AlgorithmX2 302a41ac76 Added Crystal Growth Accelerator.
Fixed Missing Textures.
2014-02-22 16:14:43 -06:00
AlgorithmX2 d5aefbe055 Fixed minor render glitch with ME Chest. 2014-02-09 01:56:42 -06:00
AlgorithmX2 d50c7f6312 Ported to 1.7 2014-02-08 19:34:52 -06:00
AlgorithmX2 b57804be06 Removed Localization Stuff.
Added Logging Option.
Logging of Exceptions is now done via AELogger
2014-02-07 14:37:22 -06:00
AlgorithmX2 0f75db5e80 Pretty much all of security minus the gui.
and all the stuff I did that i forgot to comment.
2014-01-26 22:00:36 -06:00
AlgorithmX2 86e11d6e3f Colored Item Definitions 2014-01-24 10:30:57 -06:00
AlgorithmX2 42424f80c8 Refactoring API stuff 2014-01-23 13:02:48 -06:00
AlgorithmX2 834e9c04c5 Err too much. 2014-01-20 10:41:37 -06:00
algorithmx2 e9acdcbee2 AE2 First Commit, the dawn of 1.7 hast arrived. 2013-12-27 16:59:59 -06:00