Commit Graph

133 Commits

Author SHA1 Message Date
yueh 0d43ca15be Removed AEApi
Moved all internal access to the internal `Api` class using a new static
getter.
2020-07-11 19:40:34 +02:00
shartte 19dee8d339 Merge pull request #4443 from AppliedEnergistics/cable-bus-redstone-connections
Refactored CableBus to pass the direction directly.
2020-07-02 12:17:54 +02:00
yueh bafc65d3a8 Changed AEGlassMaterial to Materials
Preparation in case we need more to support custom non solid, non
opaque, or similar blocks.
Removed custom fullSize/opaque blocks in favour of Material
2020-07-02 09:57:47 +02:00
yueh 7dffbf78ce Refactored CableBus to pass the direction directly. 2020-07-01 19:56:39 +02:00
yueh 17b919a171 Mark CableBusBlock as variableOpacity. 2020-06-30 15:37:34 +02:00
Sebastian Hartte f32289d881 A not-perfect cache for the VoxelShape to improve performance. 2020-06-22 16:50:51 +02:00
Sebastian Hartte b4471b1abb The Great Renamening of 2020 2020-06-22 13:21:23 +02:00
Sebastian Hartte 45dd8930d3 FIXME removals 2020-06-22 11:35:52 +02:00
Sebastian Hartte 8350ae5f45 Formatting fixes 2020-06-22 01:30:16 +02:00
Sebastian Hartte 3e0bfec882 Added CTM back in (???)
May need to be tweaked
2020-06-22 01:28:44 +02:00
Sebastian Hartte bfa574ed21 Remove isSolidOnSide since this is now handled by the voxel shape (collision). 2020-06-22 01:03:34 +02:00
Sebastian Hartte 434386a7ff Added test command for testing ore gen.
Started reimplementing quartz ore gen ontop of vanilla mechanics.
Fixes several sidedness issues.
Added recipe serialization for server->client sync.
2020-06-20 18:04:20 +02:00
yueh fe215f0a91 Code Cleanup 2020-06-19 16:09:06 +02:00
yueh 5225ea426b pick 97420a31d The big reformat of 2020 2020-06-16 21:45:35 +02:00
Sebastian Hartte d43e8d19dd Implements opening containers from items with and without a block context. 2020-06-14 21:23:55 +02:00
Sebastian Hartte 5ec07dc4fe Disable loot table for cable bus block (drops must be handled in tile entity to drop all connected parts). 2020-06-14 12:56:48 +02:00
Sebastian Hartte 2e41d44964 Fix default block properties. 2020-06-13 22:46:13 +02:00
Sebastian Hartte a4b16c21a3 Spatial Sky Renderer fixed
Changed Tooltips for Spatial Cells
Updated forge + mcp
2020-06-13 15:51:04 +02:00
Sebastian Hartte 7d3ecd580e Fix CreativeTab ordering and erronous adding to all item groups for some items. 2020-06-09 10:58:09 +02:00
Sebastian Hartte 97e065ea1f Part models 2020-06-09 00:53:40 +02:00
Sebastian Hartte 4b11b8857b Start of part registration. 2020-06-08 21:27:22 +02:00
Sebastian Hartte 679ea1c332 UVLightMap loader now works again (needs another pass). 2020-06-07 18:58:31 +02:00
Sebastian Hartte 1c7a28c606 More Rendering Fixes 2020-06-07 15:57:07 +02:00
Sebastian Hartte 46b1d1ffdc GUI Rendering and various fixes 2020-06-07 03:29:57 +02:00
Sebastian Hartte ff042a394b All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes. 2020-06-06 21:16:05 +02:00
Sebastian Hartte bb453b0d35 Flattening part 1 2020-06-05 22:47:29 +02:00
Sebastian Hartte c402390282 Compiles again. 2020-06-04 19:58:58 +02:00
Sebastian Hartte 237463dd94 Lots of compile fixes 2020-06-04 03:02:48 +02:00
Sebastian Hartte 2de3a2ecee Grindr, GUI, Container. 2020-06-02 22:52:35 +02:00
Sebastian Hartte cf9ab8a13b ActionResultType in onActivated 2020-06-02 19:15:23 +02:00
Sebastian Hartte 9f63859769 Work on GUIs (specifically to get SkyChest GUI) 2020-06-02 02:14:09 +02:00
Sebastian Hartte 2a1ba12516 QuartzFixture and (semi-borked) LightningFX 2020-06-01 16:59:11 +02:00
Sebastian Hartte 17f73f214d Creative Tab Signature + Matrix Frame 2020-06-01 14:11:05 +02:00
Sebastian Hartte 077ff17078 More stuff ingame and showing up. 2020-06-01 01:01:32 +02:00
Sebastian Hartte ec3b464655 Some additional fixes from other branch. 2020-05-31 16:13:07 +02:00
yueh 16d6d55d7f 1.15 port 2020-05-18 14:02:45 +02:00
covers1624 7ba2893635 New facade system (#3702)
Completely new system to render facades.

It will now support many more cases compared to the old system.
For example connected textures are now possible, as well as multilayer models and so on.
2018-09-02 13:26:20 +02:00
yueh a2091d10fe Code cleanup
Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
fscan 71a9bb2532 Change storage/conversion monitor interaction. (#3613)
Fixes #1480
2018-07-14 16:40:20 +02:00
fscan 6ddf60fab8 Improve Facade rendering (#3182)
UV fix based on #2941 by @MoreThanHidden
fixes #2679, fixes #2625
2017-10-29 16:47:26 +01:00
fscan 4f07b63b13 API cleanups (#3155)
* Remove obsolete api and fix some warning
* Move MEMonitorHandler to internal code and fix some warnings
* Rename exceptions to conform to naming scheme
2017-10-14 14:15:28 +02:00
fscan 95b48b9438 Registration rework (#3018)
Refactored component registration.

Fixes #3008: crank rendering
2017-08-12 15:02:50 +02:00
yueh bb1e191666 Changed IPart#onNeighborChanged() to add vanilla arguments (#2985)
Allows more precise checks to limit an update to the facing side.
2017-07-29 15:45:18 +02:00
fscan 52d28fabe3 Use IItemHandler instead of IInventory internally (#2971)
* Use IItemHandler instead of IInventory internally
2017-07-28 22:04:32 +02:00
yueh 15582fd1df Always use qualified access for fields and methods 2017-07-20 21:27:22 +02:00
yueh 8ec8babb6a Organised imports 2017-07-20 21:18:49 +02:00
yueh 621910df91 Format sourcecode 2017-07-20 21:17:10 +02:00
Gunther De Wachter 458356a2be First attempt at combining the Block registration and TE registration whilst still keeping support for addons.
It might need some refinement in the future.
2017-07-14 04:47:40 +02:00
Gunther De Wachter fbcf8c4705 Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things. 2017-07-06 01:57:19 +02:00
Gunther De Wachter 0e2f8a22a2 Decided to go for a more "separated" TE registration.
This will still make it so addons still get to add custom blocks without having to change too much of the internals.

It still needs thorough testing though. I don't want to change this too much because it ruins older worlds.
2017-07-04 15:40:57 +02:00