Commit Graph

30 Commits

Author SHA1 Message Date
Sebastian Hartte 75234415ac Cables work 2020-07-02 10:16:03 +02:00
Sebastian Hartte 2642ced86b Moving to source sets 2020-07-01 23:36:51 +02:00
Sebastian Hartte f2e3d81fd7 Working in part placement 2020-07-01 21:27:37 +02:00
Sebastian Hartte ca104912d6 More fixes 2020-06-29 21:23:50 +02:00
Sebastian Hartte f5412152a4 Utils ported 2020-06-28 15:47:44 +02:00
Sebastian Hartte 37ce6b262e Fabric port in progress 2020-06-28 00:45:33 +02:00
Sebastian Hartte b79cd732b2 Fabric port in progress 2020-06-27 23:25:38 +02:00
Sebastian Hartte 80fbb58d4f API compiles 2020-06-27 18:09:44 +02:00
Sebastian Hartte ba71a82288 Migrations 2020-06-27 16:18:20 +02:00
yueh 5225ea426b pick 97420a31d The big reformat of 2020 2020-06-16 21:45:35 +02:00
Sebastian Hartte 1c7a28c606 More Rendering Fixes 2020-06-07 15:57:07 +02:00
covers1624 3f5c299d09 More compile things 2020-06-02 15:12:30 +09:30
Sebastian Hartte ec3b464655 Some additional fixes from other branch. 2020-05-31 16:13:07 +02:00
yueh 16d6d55d7f 1.15 port 2020-05-18 14:02:45 +02:00
fscan 841bc6e356 Rework custom recipe system (#3232) 2018-06-24 17:20:29 +02:00
fscan 6ddf60fab8 Improve Facade rendering (#3182)
UV fix based on #2941 by @MoreThanHidden
fixes #2679, fixes #2625
2017-10-29 16:47:26 +01:00
yueh 15582fd1df Always use qualified access for fields and methods 2017-07-20 21:27:22 +02:00
Gunther De Wachter 178198b0c6 Fixed render issue with cables/certain blocks on a specific side. 2017-06-29 04:16:35 +02:00
yueh ed9e6dd21c Port to 1.11 2016-12-21 20:38:36 +01:00
yueh a14cf2204d Fixes anchor rendering (#2698)
* Fixes #2680: Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664: Prevent anchors from creating intersection.

Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00
Sebastian Hartte 59544993bd This reverts back to the old way of extending the vertex format with the necessary vertex element for lightmap data, if fullbright quads are enabled. Instead of then enabling the extended vertex format for Optifine, it is disabled if Optifine is detected.
Since the root cause is actually that the Vanilla lighting pipeline doesn't support such Vertex Formats, we disable it also if the Forge lighting pipeline is disabled.

This also relates to #2489.
2016-10-27 20:05:18 +02:00
Sebastian Hartte 4b607d8fc8 #2489: Use a default vertex format for the custom lightmap in the cube builder as well. 2016-10-21 13:44:26 +02:00
Sebastian Hartte c590e7f6e6 Fixes #2377: Paint blocks now render correctly. 2016-10-15 11:50:55 +02:00
Sebastian Hartte e82641760b Implemented Biometric Card Hash display. 2016-10-12 23:55:08 +02:00
Sebastian Hartte 2de1842445 Implemented facade rendering on the cable bus. 2016-09-29 21:47:50 +02:00
yueh 71396637e3 Organise imports 2016-09-17 17:05:07 +02:00
yueh 93145750c0 Added missing file headers 2016-09-17 16:00:37 +02:00
Sebastian Hartte d48e7e1f6d Implemented spatial pylon rendering. 2016-09-15 22:12:53 +02:00
Sebastian Hartte 5b6ed0cfd0 First pass of implementing rendering for crafting cubes (#7) 2016-09-12 01:11:38 +02:00
Sebastian Hartte 7e027da804 Reimplemented cable and parts rendering. 2016-09-10 00:56:28 +02:00