Commit Graph

72 Commits

Author SHA1 Message Date
Sebastian Hartte 780f68952b Added spotless back and reformatted 2020-07-27 20:07:27 +02:00
Sebastian Hartte 1933b4b10d Merge remote-tracking branch 'origin/master' into fabric-1.16
# Conflicts:
#	src/main/java/appeng/block/crafting/AbstractCraftingUnitBlock.java
#	src/main/java/appeng/block/qnb/QnbFormedBakedModel.java
#	src/main/java/appeng/client/gui/AEBaseScreen.java
#	src/main/java/appeng/client/gui/implementations/CraftAmountScreen.java
#	src/main/java/appeng/client/gui/implementations/LevelEmitterScreen.java
#	src/main/java/appeng/client/gui/implementations/PriorityScreen.java
#	src/main/java/appeng/client/gui/widgets/NumberBox.java
#	src/main/java/appeng/client/render/cablebus/P2PTunnelFrequencyModel.java
#	src/main/java/appeng/client/render/cablebus/SmartCableTextures.java
#	src/main/java/appeng/container/implementations/CraftingCPUContainer.java
#	src/main/java/appeng/container/implementations/LevelEmitterContainer.java
#	src/main/java/appeng/container/implementations/PriorityContainer.java
#	src/main/java/appeng/core/AEConfig.java
#	src/main/java/appeng/fluids/client/gui/FluidLevelEmitterScreen.java
#	src/main/java/appeng/fluids/container/FluidLevelEmitterContainer.java
#	src/main/java/appeng/me/cluster/MBCalculator.java
#	src/main/java/appeng/me/cluster/implementations/CraftingCPUCalculator.java
#	src/main/java/appeng/me/cluster/implementations/QuantumCalculator.java
#	src/main/java/appeng/me/cluster/implementations/QuantumCluster.java
#	src/main/java/appeng/me/cluster/implementations/SpatialPylonCalculator.java
#	src/main/java/appeng/tile/crafting/CraftingBlockEntity.java
#	src/main/java/appeng/tile/qnb/QuantumBridgeBlockEntity.java
#	src/main/java/appeng/tile/spatial/SpatialPylonBlockEntity.java
2020-07-20 20:19:42 +02:00
Sebastian Hartte 019f570331 Pattern Rendering and other Rendering 2020-07-20 20:13:20 +02:00
Sebastian Hartte 749ebeb91d Moved part textures from parts to part to be consistent with singular naming used in Minecraft (and for the model directory). 2020-07-19 14:14:18 +02:00
Sebastian Hartte be4fdfed85 Merge remote-tracking branch 'origin/master' into fabric-1.16
# Conflicts:
#	src/main/java/appeng/block/spatial/SpatialPylonBlock.java
#	src/main/java/appeng/client/render/spatial/SpatialPylonBakedModel.java
#	src/main/java/appeng/core/AppEng.java
#	src/main/java/appeng/hooks/TickHandler.java
#	src/main/java/appeng/me/cluster/MBCalculator.java
#	src/main/java/appeng/me/cluster/implementations/CraftingCPUCluster.java
#	src/main/java/appeng/me/cluster/implementations/QuantumCluster.java
#	src/main/java/appeng/me/cluster/implementations/SpatialPylonCluster.java
#	src/main/java/appeng/me/helpers/AENetworkProxy.java
#	src/main/java/appeng/tile/networking/CableBusBlockEntity.java
#	src/main/java/appeng/tile/networking/DenseEnergyCellBlockEntity.java
#	src/main/java/appeng/tile/qnb/QuantumBridgeBlockEntity.java
#	src/main/java/appeng/tile/spatial/SpatialPylonBlockEntity.java
#	src/main/java/appeng/util/Platform.java
2020-07-19 01:05:14 +02:00
shartte 5b3c4aef79 When blocks adjacent to multiblock-capable blocks are updated, (#4474)
do not always recalculate existing multiblocks. Only do so,
if the adjacent block is either part of the multiblock's bounding
box, or if the adjacent block would be a valid part of the multiblock.
2020-07-18 18:18:24 +02:00
yueh 0d43ca15be Removed AEApi
Moved all internal access to the internal `Api` class using a new static
getter.
2020-07-11 19:40:34 +02:00
Sebastian Hartte 1478e4c378 Lots more moved 2020-07-04 21:03:30 +02:00
yueh bafc65d3a8 Changed AEGlassMaterial to Materials
Preparation in case we need more to support custom non solid, non
opaque, or similar blocks.
Removed custom fullSize/opaque blocks in favour of Material
2020-07-02 09:57:47 +02:00
Sebastian Hartte 2642ced86b Moving to source sets 2020-07-01 23:36:51 +02:00
Sebastian Hartte f2e3d81fd7 Working in part placement 2020-07-01 21:27:37 +02:00
Sebastian Hartte ca104912d6 More fixes 2020-06-29 21:23:50 +02:00
Sebastian Hartte 0d63f560d3 More moves and compilation fixes 2020-06-29 02:15:31 +02:00
Sebastian Hartte f5412152a4 Utils ported 2020-06-28 15:47:44 +02:00
Sebastian Hartte 37ce6b262e Fabric port in progress 2020-06-28 00:45:33 +02:00
Sebastian Hartte b79cd732b2 Fabric port in progress 2020-06-27 23:25:38 +02:00
Sebastian Hartte 80fbb58d4f API compiles 2020-06-27 18:09:44 +02:00
Sebastian Hartte ba71a82288 Migrations 2020-06-27 16:18:20 +02:00
Sebastian Hartte b4471b1abb The Great Renamening of 2020 2020-06-22 13:21:23 +02:00
Sebastian Hartte c4b5100283 Removal of lots of fixmes.
Removed InvTweaks sort order (mod indicates it wont update, suggested replacement cpw sorting mod only sorts by count and reg-id).
Reactivated dissassemble special recipe.
Removed leftovers from cable bus non-tesr tile.
Added JEI facade recipes back in.
Removed superflous datagen for quartz tools.
2020-06-22 02:32:19 +02:00
yueh fe215f0a91 Code Cleanup 2020-06-19 16:09:06 +02:00
yueh 5225ea426b pick 97420a31d The big reformat of 2020 2020-06-16 21:45:35 +02:00
Sebastian Hartte 69c9407796 Fix block state updates for tile-entity dependent block states. 2020-06-14 21:41:25 +02:00
Sebastian Hartte 2e41d44964 Fix default block properties. 2020-06-13 22:46:13 +02:00
yueh 23b6e195ac Revert using internal API 2020-06-07 17:21:20 +02:00
Sebastian Hartte 1c7a28c606 More Rendering Fixes 2020-06-07 15:57:07 +02:00
Sebastian Hartte 46b1d1ffdc GUI Rendering and various fixes 2020-06-07 03:29:57 +02:00
Sebastian Hartte ff042a394b All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes. 2020-06-06 21:16:05 +02:00
Sebastian Hartte c402390282 Compiles again. 2020-06-04 19:58:58 +02:00
Sebastian Hartte 237463dd94 Lots of compile fixes 2020-06-04 03:02:48 +02:00
Sebastian Hartte 2de3a2ecee Grindr, GUI, Container. 2020-06-02 22:52:35 +02:00
Sebastian Hartte cf9ab8a13b ActionResultType in onActivated 2020-06-02 19:15:23 +02:00
Sebastian Hartte 2a1ba12516 QuartzFixture and (semi-borked) LightningFX 2020-06-01 16:59:11 +02:00
Sebastian Hartte 5cdeff01be Custom Model Loader 2020-06-01 04:02:37 +02:00
Sebastian Hartte 077ff17078 More stuff ingame and showing up. 2020-06-01 01:01:32 +02:00
Sebastian Hartte ec3b464655 Some additional fixes from other branch. 2020-05-31 16:13:07 +02:00
yueh 16d6d55d7f 1.15 port 2020-05-18 14:02:45 +02:00
yueh 15582fd1df Always use qualified access for fields and methods 2017-07-20 21:27:22 +02:00
yueh 621910df91 Format sourcecode 2017-07-20 21:17:10 +02:00
Gunther De Wachter fbcf8c4705 Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things. 2017-07-06 01:57:19 +02:00
Gunther De Wachter 49a6df5bc7 Fixed up the Tile Entity mess a bit, still need to look at the CableBus stuff a bit though. 2017-06-30 17:22:06 +02:00
Gunther De Wachter da5879b667 First batch of null -> isEmpty() checks.
I most likely still missed a ton of checks...
2017-06-26 05:15:25 +02:00
yueh ed9e6dd21c Port to 1.11 2016-12-21 20:38:36 +01:00
yueh a14cf2204d Fixes anchor rendering (#2698)
* Fixes #2680: Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664: Prevent anchors from creating intersection.

Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00
Sebastian Hartte 070b35f3db Clarified use of slight face offset. 2016-10-15 00:52:27 +02:00
Sebastian Hartte 7c8ee24f8c Renamed QNB's getConnections to make more sense. 2016-10-15 00:47:45 +02:00
Sebastian Hartte 7761a37d59 Fixes #2431: Implemented multi block rendering for quantum network bridge. 2016-10-14 22:59:14 +02:00
shartte 6f2bbfab4c Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
2016-08-26 12:42:21 +02:00
elix-x 03aa59521c Removed old rendering system
Removed old rendering system. Some parts may be left over, but they
won't affect testing.
1.10-R todo tag marks things to do with rendering.
2016-06-29 12:22:18 +02:00
elix-x 05aa6972c4 Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have
aftermath effect, hence why 3rd pass will check those maked with
"aftermath".
Errors: 82 -> 0. Mod can be launched.
2016-06-21 11:03:10 +02:00