Sebastian Hartte
780f68952b
Added spotless back and reformatted
2020-07-27 20:07:27 +02:00
Sebastian Hartte
1e20cd8c08
Merge remote-tracking branch 'origin/master' into fabric-1.16
...
# Conflicts:
# build.gradle
# gradle.properties
# src/api/java/appeng/api/config/Upgrades.java
# src/api/java/appeng/api/recipes/ResolverResult.java
# src/main/java/appeng/block/AEBaseBlockItemChargeable.java
# src/main/java/appeng/block/crafting/CraftingStorageItem.java
# src/main/java/appeng/block/misc/ChargerBlock.java
# src/main/java/appeng/block/networking/CableBusBlock.java
# src/main/java/appeng/block/storage/ChestBlock.java
# src/main/java/appeng/block/storage/DriveSlotCellType.java
# src/main/java/appeng/capabilities/Capabilities.java
# src/main/java/appeng/client/me/ItemRepo.java
# src/main/java/appeng/client/render/cablebus/FacadeBuilder.java
# src/main/java/appeng/client/render/effects/ChargedOreFX.java
# src/main/java/appeng/client/render/effects/CraftingFx.java
# src/main/java/appeng/client/render/effects/EnergyFx.java
# src/main/java/appeng/client/render/effects/LightningArcFX.java
# src/main/java/appeng/client/render/effects/LightningFX.java
# src/main/java/appeng/client/render/effects/MatterCannonFX.java
# src/main/java/appeng/client/render/effects/VibrantFX.java
# src/main/java/appeng/client/render/spatial/SpatialPylonRendering.java
# src/main/java/appeng/client/render/tesr/DriveLedTileEntityRenderer.java
# src/main/java/appeng/container/AEBaseContainer.java
# src/main/java/appeng/container/implementations/CellWorkbenchContainer.java
# src/main/java/appeng/container/implementations/MolecularAssemblerContainer.java
# src/main/java/appeng/container/implementations/PatternTermContainer.java
# src/main/java/appeng/container/implementations/QuartzKnifeContainer.java
# src/main/java/appeng/core/AEConfig.java
# src/main/java/appeng/core/AEItemGroup.java
# src/main/java/appeng/core/Api.java
# src/main/java/appeng/core/AppEng.java
# src/main/java/appeng/core/Registration.java
# src/main/java/appeng/core/api/definitions/ApiBlocks.java
# src/main/java/appeng/core/api/definitions/ApiParts.java
# src/main/java/appeng/core/features/registries/MovableTileRegistry.java
# src/main/java/appeng/core/features/registries/P2PTunnelRegistry.java
# src/main/java/appeng/core/features/registries/WirelessRegistry.java
# src/main/java/appeng/core/features/registries/WorldGenRegistry.java
# src/main/java/appeng/core/features/registries/cell/BasicItemCellGuiHandler.java
# src/main/java/appeng/core/sync/BasePacketHandler.java
# src/main/java/appeng/core/sync/packets/ClickPacket.java
# src/main/java/appeng/core/sync/packets/PatternSlotPacket.java
# src/main/java/appeng/crafting/CraftingTreeProcess.java
# src/main/java/appeng/debug/ReplicatorCardItem.java
# src/main/java/appeng/entity/ChargedQuartzEntity.java
# src/main/java/appeng/entity/SingularityEntity.java
# src/main/java/appeng/entity/TinyTNTPrimedEntity.java
# src/main/java/appeng/fluids/helper/DualityFluidInterface.java
# src/main/java/appeng/fluids/helper/FluidCellConfig.java
# src/main/java/appeng/fluids/parts/FluidFormationPlanePart.java
# src/main/java/appeng/fluids/parts/FluidHandlerAdapter.java
# src/main/java/appeng/forge/data/providers/IAE2DataProvider.java
# src/main/java/appeng/forge/data/providers/recipes/SlabStairRecipes.java
# src/main/java/appeng/helpers/CraftingPatternDetails.java
# src/main/java/appeng/helpers/DualityInterface.java
# src/main/java/appeng/helpers/WirelessTerminalGuiObject.java
# src/main/java/appeng/hooks/IBlockTool.java
# src/main/java/appeng/hooks/TickHandler.java
# src/main/java/appeng/integration/modules/jei/CondenserCategory.java
# src/main/java/appeng/integration/modules/jei/JEIPlugin.java
# src/main/java/appeng/items/misc/EncodedPatternItem.java
# src/main/java/appeng/items/parts/FacadeItem.java
# src/main/java/appeng/items/parts/PartItem.java
# src/main/java/appeng/items/storage/AbstractStorageCell.java
# src/main/java/appeng/items/storage/CreativeStorageCellItem.java
# src/main/java/appeng/items/tools/powered/ColorApplicatorItem.java
# src/main/java/appeng/items/tools/powered/EntropyManipulatorItem.java
# src/main/java/appeng/items/tools/powered/MatterCannonItem.java
# src/main/java/appeng/items/tools/powered/WirelessTerminalItem.java
# src/main/java/appeng/me/cluster/implementations/CraftingCPUCluster.java
# src/main/java/appeng/me/storage/MEMonitorIFluidHandler.java
# src/main/java/appeng/parts/PartPlacement.java
# src/main/java/appeng/parts/automation/FormationPlanePart.java
# src/main/java/appeng/parts/p2p/FluidP2PTunnelPart.java
# src/main/java/appeng/parts/reporting/PatternTerminalPart.java
# src/main/java/appeng/spatial/CachedPlane.java
# src/main/java/appeng/spatial/StorageChunkGenerator.java
# src/main/java/appeng/spatial/StorageHelper.java
# src/main/java/appeng/tile/crafting/CraftingBlockEntity.java
# src/main/java/appeng/tile/crafting/CraftingStorageBlockEntity.java
# src/main/java/appeng/tile/crafting/MolecularAssemblerBlockEntity.java
# src/main/java/appeng/tile/inventory/AppEngInternalAEInventory.java
# src/main/java/appeng/tile/misc/ChargerBlockEntity.java
# src/main/java/appeng/tile/misc/CondenserBlockEntity.java
# src/main/java/appeng/tile/misc/InscriberBlockEntity.java
# src/main/java/appeng/tile/misc/InscriberRecipes.java
# src/main/java/appeng/tile/qnb/QuantumBridgeBlockEntity.java
# src/main/java/appeng/tile/storage/ChestBlockEntity.java
# src/main/java/appeng/tile/storage/DriveBlockEntity.java
# src/main/java/appeng/util/Platform.java
# src/main/java/team/chisel/ctm/api/IFacade.java
# src/main/resources/assets/appliedenergistics2/models/block/chest/base.json
# src/unported/java/appeng/client/render/FacadeItemModel.java
# src/unported/java/appeng/client/render/model/DriveBakedModel.java
# src/unported/java/appeng/client/render/model/DriveModel.java
# src/unported/java/appeng/core/PluginLoader.java
2020-07-18 01:45:43 +02:00
Sebastian Hartte
006316603d
Tags
2020-07-12 16:54:39 +02:00
yueh
9bb23bcac8
Refactored crafting patterns ( #4458 )
...
* Deduplicate crafting patterns internals
This should save a bit memory for duplicate patterns as well as speed up
loading new patterns on reloading chunks.
* Encode recipe id in pattern
* Use the recipe id directly for looking it up
* Slightly refactored how patterns encode whether they are crafting patterns or not.
* Renamed PatternHelper.
* Added APIs to encode patterns. (#4463 )
* Removed ICraftingPatternItem.
* Renamed isCrafting to isCraftable
Co-authored-by: shartte <shartte@users.noreply.github.com >
2020-07-12 16:21:30 +02:00
yueh
0d43ca15be
Removed AEApi
...
Moved all internal access to the internal `Api` class using a new static
getter.
2020-07-11 19:40:34 +02:00
Sebastian Hartte
1478e4c378
Lots more moved
2020-07-04 21:03:30 +02:00
Sebastian Hartte
55b3dc0823
Removed unused class.
2020-07-02 23:22:40 +02:00
Sebastian Hartte
2642ced86b
Moving to source sets
2020-07-01 23:36:51 +02:00
Sebastian Hartte
0d63f560d3
More moves and compilation fixes
2020-06-29 02:15:31 +02:00
Sebastian Hartte
46955643b9
Utils ported
2020-06-28 13:28:14 +02:00
Sebastian Hartte
fee5b7fdfc
Utils ported
2020-06-28 03:41:44 +02:00
Sebastian Hartte
80fbb58d4f
API compiles
2020-06-27 18:09:44 +02:00
yueh
cb62d3a706
Refactored how cell state is exposed ( #4422 )
...
Replaced fuzzy ints with a well defined enum
Moved API related cell interfaces to a new subpackage
Introduced a new client helper method to register a cell texture for a storage channel
Added a method to obtain the storage channel for a drive or chest slot
Added a new cell state for cells with stored items but neither types nor completely full
2020-06-22 22:18:41 +02:00
Sebastian Hartte
26bb08ddb5
Post-Rename Formatting Fixes
2020-06-22 13:25:38 +02:00
Sebastian Hartte
b4471b1abb
The Great Renamening of 2020
2020-06-22 13:21:23 +02:00
Sebastian Hartte
45dd8930d3
FIXME removals
2020-06-22 11:35:52 +02:00
Sebastian Hartte
195cbecdb3
- Dead code removal
...
- Fixes crafting slot getRemainingItems
2020-06-22 02:47:09 +02:00
Sebastian Hartte
c4b5100283
Removal of lots of fixmes.
...
Removed InvTweaks sort order (mod indicates it wont update, suggested replacement cpw sorting mod only sorts by count and reg-id).
Reactivated dissassemble special recipe.
Removed leftovers from cable bus non-tesr tile.
Added JEI facade recipes back in.
Removed superflous datagen for quartz tools.
2020-06-22 02:32:19 +02:00
yueh
fe215f0a91
Code Cleanup
2020-06-19 16:09:06 +02:00
Sebastian Hartte
c6437465b7
Notify the parent container of a lot more thoroughly when the slot is changed (i.e. items taken from it).
...
And then make use of that to invalidate the validation state of the crafting pattern in the Molecular Assembler when the pattern is changed.
2020-06-17 00:23:46 +02:00
Sebastian Hartte
e9e06fa7ee
Renamed MAC -> Molecular Assembler
2020-06-16 23:17:29 +02:00
yueh
5225ea426b
pick 97420a31d The big reformat of 2020
2020-06-16 21:45:35 +02:00
Sebastian Hartte
9599a31893
Removed Inscriber Recipe Registry
...
Fixed Inscriber TESR rendering and added a small easing function
2020-06-14 11:27:24 +02:00
Sebastian Hartte
ecbcc56997
Added grinder and inscriber recipes. Improved JEI integration.
2020-06-11 00:40:14 +02:00
yueh
23b6e195ac
Revert using internal API
2020-06-07 17:21:20 +02:00
Sebastian Hartte
46b1d1ffdc
GUI Rendering and various fixes
2020-06-07 03:29:57 +02:00
Sebastian Hartte
237463dd94
Lots of compile fixes
2020-06-04 03:02:48 +02:00
Sebastian Hartte
92fa237ce0
startClient works again
2020-06-02 11:54:23 +02:00
Sebastian Hartte
7747804385
More Container / GUI fixes
2020-06-02 11:40:36 +02:00
Sebastian Hartte
d4c9e5c490
More Renames
2020-06-02 02:38:10 +02:00
Sebastian Hartte
adfc2577ed
Connected Glass
2020-06-01 13:13:18 +02:00
Sebastian Hartte
5cdeff01be
Custom Model Loader
2020-06-01 04:02:37 +02:00
Sebastian Hartte
ec3b464655
Some additional fixes from other branch.
2020-05-31 16:13:07 +02:00
yueh
16d6d55d7f
1.15 port
2020-05-18 14:02:45 +02:00
fscan
d88f550eb0
Switch to new IItemHandler ( #3669 )
2018-10-04 20:39:06 +02:00
yueh
a2091d10fe
Code cleanup
...
Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
yueh
046a27bf4c
Fixes #3560 : Render the fluid stacksize for ME fluid slots. ( #3562 )
2018-06-24 17:22:07 +02:00
Brock
d16677224a
Initial Fluid Integration ( #3510 )
...
* Added Fluid Storage Cells
* Added Fluid Import Bus
* Added Fluid Export Bus
* Added Fluid Storage Bus
* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
2018-06-11 19:55:33 +02:00
fscan
f0d807f0a2
Rework ContainerInscriber validation ( #3238 )
...
* Correctly handle metadata wildcard for inscriber inputs
2017-11-26 15:46:02 +01:00
yueh
6e81f698c0
Refactored StorageChannel enum into an interface ( #3138 )
...
This replaces the static enum with a more dynamic interface providing
factory methods for handling network storage.
2017-10-08 17:59:30 +02:00
fscan
1e15b23506
Rework AEItemStack ( #3091 )
...
* Use itemstack as itemdef
* HIGH_TAG/LOW_TAG should be compared both directions
* Remove getTagCompound
* Make Itemlist implementation independent
* Cache item id for performance reasons
* Add preconditions to saveguard against external meddling
* Chache itemDamage
* Remove IAEStackSearchKey for now, rename getDisplayStack
2017-09-30 17:18:30 +02:00
yueh
970630a90d
Refactored the BaseActionSource ( #3063 )
...
* Refactored the BaseActionSource
It now uses an interface `IActionSource` instead of a concrete class and further
subclasses.
Instead of relying on a specific class for a certain action type, it now
uses methods with Optional as return values to determine a player or
machine issuing an action. Refer to the JavaDocs for the exact behaviour.
* `IActionHost` no longer extends `IGridHost`
It never used the additional functionality and if needed the `IGridNode`
will also provide a reference to the corresponding `IGridHost`.
Due to most crafting related GUIs being hardcoded to `IGridHost`,
they no longer work when `IActionHost` is not extending it. Actually
`IActionHost` is the better solution for it, as it prevents us from looking
the grid up via the `IGridHost` and potentially finding a wrong grid.
* Interfaces now only lock the currently worked slot.
This allows `DualityInterface#onChangeInventory` to update slots of the same interface, should they be the source for a requested item and therefore updating their working set accordingly to queue further crafting requests for unfulfilled stack requirements.
2017-09-12 11:39:00 +02:00
Florian Scandella
c8f10d92bb
use index not slotNumber
2017-08-29 21:20:18 +02:00
yueh
b8e685b1b6
Fixes #3040 : Cache recipe and revalidate it ( #3042 )
...
* Fixes #3040 : Cache recipe and revalidate it
This caches the last used recipe instead of only the result. Which
allows to revalidate the crafting grid against the recipe itself before
hitting the CraftingManager again. Therefore avoiding a high performance
hit for recipe lookups, just find the potential same recipe again.
* Remove old recipe lookup as forge provides it now.
* Further optimizations.
These are a bit quick'n'dirty and need a better solution with a full
container/gui refactoring. But for now they provide some great benefits
in terms of performance.
2017-08-20 21:31:30 +02:00
fscan
ac48ab02fc
Fix crash in clearStack ( #3033 )
2017-08-15 15:05:12 +02:00
yueh
e39855b48f
Use qualified method and field access
2017-08-11 21:43:47 +02:00
fscan
52d28fabe3
Use IItemHandler instead of IInventory internally ( #2971 )
...
* Use IItemHandler instead of IInventory internally
2017-07-28 22:04:32 +02:00
Gunther De Wachter
7eb09fc4db
Fixed Container Workbench (and other UI's) giving access to slots that shouldn't be there.
2017-07-23 20:39:01 +02:00
yueh
7de90ed0ae
Finally use Java7 <>
2017-07-20 21:21:45 +02:00
yueh
8ec8babb6a
Organised imports
2017-07-20 21:18:49 +02:00