Commit Graph

122 Commits

Author SHA1 Message Date
PrototypeTrousers ecb697ab11 fix terminal/netwoork tool (please) 2023-02-09 12:16:40 -03:00
PrototypeTrousers 96ab73001b fix craftables not working when wireless terminal not being held
remove wrong imports
add missing lang entries
2023-02-08 12:14:36 -03:00
PrototypeTrousers 854676a33c terminal fixes + better formatting 2023-02-06 18:38:44 -03:00
PrototypeTrousers 51522019ca fix wireless terminals not opening again 2023-02-06 13:27:52 -03:00
PrototypeTrousers d7e7ef0cb4 wip 2023-02-03 15:07:55 -03:00
PrototypeTrousers 472f1e65a2 more autocrafting fixes 2023-02-03 13:49:27 -03:00
PrototypeTrousers 17c38a6418 wip 2023-02-02 16:19:56 -03:00
PrototypeTrousers a0ec9ceb51 keybinds work 2023-01-31 23:24:27 -03:00
PrototypeTrousers 653557bc65 wip. auto-crafting still broken 2023-01-07 18:25:31 -03:00
PrototypeTrousers dde87448a9 initial patch 2023-01-07 12:37:21 -03:00
PrototypeTrousers 9bcf45b7e2 add a healthy 1 sec delay between JEI transfer updates to avoid horrible
GC pressure
2022-10-25 22:32:53 -03:00
YoungOnion 9011273229 reformatted all src files (#141) 2022-09-17 08:08:02 -03:00
brachy84 0085262779 sort terminal by bogosorter sort rules (#138) 2022-09-10 08:37:59 -03:00
PrototypeTrousers a289dec832 fix crash with GTCEu 2.2 and higher 2022-04-06 14:34:37 -03:00
PrototypeTrousers 19c6e2ff2d support for IC2 damageable items 2022-03-27 08:52:37 -03:00
PrototypeTrousers 706e577dab Fix container item crafting (again)
avoid making some copies
fix crash without JEI
2022-03-16 00:52:38 -03:00
PrototypeTrousers 63e339b88b cache itemstacks more aggressively 2022-01-24 13:17:50 -03:00
Salomão b0772bf94c backport 223163aa0a
fixes #32
2021-06-21 22:48:25 -03:00
fscan 390ad875ee Fix Platform#postChanges to check all registered channels (#3644) 2018-08-01 00:19:49 +02:00
fscan c1c7e94cf6 Generic ICellInventoryHandler (#3624)
Allows addons who register a custom IStorageChannel to use the IStorageCell interface without registering a cell handler. Also adds some helpers (poweredInsert/poweredExtract).
This breaks API!
2018-07-22 19:20:47 +02:00
fscan d2250b115f Fix poweredExtract/Insert and add simulate mode (#3597)
Fixes #3595
2018-07-08 18:16:29 +02:00
yueh 87999dbf27 Moved FluidList to fluid package (#3568) 2018-06-27 20:28:29 +02:00
Brock dcd94b1cfa Fixes issue with Fluid Channel not being sent changes. (#3504) 2018-06-17 21:16:44 +02:00
Brock d16677224a Initial Fluid Integration (#3510)
* Added Fluid Storage Cells

* Added Fluid Import Bus

* Added Fluid Export Bus

* Added Fluid Storage Bus

* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
2018-06-11 19:55:33 +02:00
yueh d7b97fa7b8 Replaced LinkedList with ArrayList or ArrayDeque when applicable. (#3392) 2018-05-27 21:15:50 +02:00
yueh 7956872d1d Reworked IO Port to handle StorageChannels better. (#3284)
* Reworked IO Port to handle custom StorageChannels in a better way.
* Added a transferFactor to `IStorageChannel` to allow addons to speedup the IO Port to transfer faster. E.g. 1000 mB fluid as fast as transfering 1 bucket (item) per operation, not just 1 mB. 
* Also some changes to avoid moving fluids being 1000x as energy expensive as items.
2017-12-21 19:12:45 +01:00
yueh e0bf7223e0 Refactors grid connections (#3219)
Extracted all checks and subsequent updates to a factory method from the constructor.
Reordered checks to check for nulls before anything else.
Also existing connections before security breaks.
Fixes TileController#checkController() using the wrong position.
Added debug logging for failed connections.
Improved logging.
Inversed boolean so false no longer means security check passed.
Only issue a security break on SecurityConnectionException.
2017-11-12 18:13:59 +01:00
yueh 58e96aa3de Fixes new modes not being considered JEI modes. 2017-10-14 14:39:05 +02:00
yueh 6e81f698c0 Refactored StorageChannel enum into an interface (#3138)
This replaces the static enum with a more dynamic interface providing
factory methods for handling network storage.
2017-10-08 17:59:30 +02:00
fscan 8ad8ce68b5 Added optional TE wrench support. (#3145) 2017-10-08 17:58:57 +02:00
fscan 1e15b23506 Rework AEItemStack (#3091)
* Use itemstack as itemdef
* HIGH_TAG/LOW_TAG should be compared both directions
* Remove getTagCompound
* Make Itemlist implementation independent
* Cache item id for performance reasons
* Add preconditions to saveguard against external meddling
* Chache itemDamage
* Remove IAEStackSearchKey for now, rename getDisplayStack
2017-09-30 17:18:30 +02:00
yueh 970630a90d Refactored the BaseActionSource (#3063)
* Refactored the BaseActionSource

It now uses an interface `IActionSource` instead of a concrete class and further
subclasses. 

Instead of relying on a specific class for a certain action type, it now
uses methods with Optional as return values to determine a player or
machine issuing an action. Refer to the JavaDocs for the exact behaviour.

* `IActionHost` no longer extends `IGridHost`

It never used the additional functionality and if needed the `IGridNode`
will also provide a reference to the corresponding `IGridHost`.

Due to most crafting related GUIs being hardcoded to `IGridHost`, 
they no longer work when `IActionHost` is not extending it. Actually
`IActionHost` is the better solution for it, as it prevents us from looking
the grid up via the `IGridHost` and potentially finding a wrong grid.

* Interfaces now only lock the currently worked slot.

This allows `DualityInterface#onChangeInventory` to update slots of the same interface, should they be the source for a requested item and therefore updating their working set accordingly to queue further crafting requests for unfulfilled stack requirements.
2017-09-12 11:39:00 +02:00
yueh b8e685b1b6 Fixes #3040: Cache recipe and revalidate it (#3042)
* Fixes #3040: Cache recipe and revalidate it

This caches the last used recipe instead of only the result. Which
allows to revalidate the crafting grid against the recipe itself before
hitting the CraftingManager again. Therefore avoiding a high performance
hit for recipe lookups, just find the potential same recipe again.

* Remove old recipe lookup as forge provides it now.

* Further optimizations.

These are a bit quick'n'dirty and need a better solution with a full
container/gui refactoring. But for now they provide some great benefits
in terms of performance.
2017-08-20 21:31:30 +02:00
yueh b61219ef88 Covered dense cables (#3030)
* Renamed all dense smart cable related things to include smart
* Added dense covered cables
* Added abstract PartDenseCable to reduce redundant code
* Added dense covered recipes

* Ensures ItemPart ordering to be consitent.

Now takes the metadata into account to preserve the ordering for colored
items instead of just the part type name and depend on the insertion
order of a hashmap.
2017-08-17 18:41:39 +02:00
fscan b13a338948 Fix/Remove storage/import/export bus IItemHandler caching (#2987)
* Fix storage/import/export bus IItemHandler caching
2017-07-31 15:51:01 +02:00
yueh bcc4a732ed Started P2P rework (#2966)
* First iteration of P2P rework

Changed frequency to short instead of long.
Added a per grid RNG to request a new frequency, hopefully without many collisons.
Added a helper to convert between a frequency and 4 colours
2017-07-28 22:06:19 +02:00
fscan 52d28fabe3 Use IItemHandler instead of IInventory internally (#2971)
* Use IItemHandler instead of IInventory internally
2017-07-28 22:04:32 +02:00
yueh 406013142e Superfluous whitespace removal 2017-07-20 21:23:01 +02:00
yueh 7de90ed0ae Finally use Java7 <> 2017-07-20 21:21:45 +02:00
yueh 8ec8babb6a Organised imports 2017-07-20 21:18:49 +02:00
yueh 621910df91 Format sourcecode 2017-07-20 21:17:10 +02:00
Gunther De Wachter fbcf8c4705 Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things. 2017-07-06 01:57:19 +02:00
Gunther De Wachter 890eef1803 Update MCP Mappings to stable_32
Some mapping updates are just straight up weird. 20170516 -> isBlockSolid, 20170517 -> causesDownwardCurrent
2017-07-03 06:54:45 +02:00
Gunther De Wachter 49a6df5bc7 Fixed up the Tile Entity mess a bit, still need to look at the CableBus stuff a bit though. 2017-06-30 17:22:06 +02:00
Gunther De Wachter 61b81fc802 Fix facade recipes. Hopefully the last null check fix. 2017-06-27 20:39:06 +02:00
Gunther De Wachter da5879b667 First batch of null -> isEmpty() checks.
I most likely still missed a ton of checks...
2017-06-26 05:15:25 +02:00
Gunther De Wachter c6bdf845a8 Add a temporary (?) method to register the TileEntities because the Forge method changed from 1.10 to 1.11.2. 2017-06-03 00:53:32 +02:00
yueh 1cde7bc933 Changed to Null ItemStack instead of null. 2016-12-21 20:38:37 +01:00
yueh ed9e6dd21c Port to 1.11 2016-12-21 20:38:36 +01:00
yueh a14cf2204d Fixes anchor rendering (#2698)
* Fixes #2680: Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664: Prevent anchors from creating intersection.

Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00