Commit Graph

18 Commits

Author SHA1 Message Date
AlgorithmX2 4b8cc401d8 Initial rv1 beta merge. 2014-09-13 15:12:47 -05:00
AlgorithmX2 6b89d27562 Initialize Drives onRead, this prevents rendering errors. 2014-09-01 12:23:57 -05:00
AlgorithmX2 489d6e4262 Auto Reflection Based TileEvents. 2014-08-28 02:39:52 -05:00
AlgorithmX2 b0d4f76874 Fixed Bug: #0871 - Drive priority error after world reload 2014-08-11 18:58:25 -05:00
AlgorithmX2 ea5f49b80b API Sync, save drive and chests when modifications are made. 2014-07-28 00:11:34 -05:00
AlgorithmX2 c2259f7b43 Attempted to Fix Bug: #0643 - Level Emitter not update 2014-07-15 21:18:22 -05:00
AlgorithmX2 a5379c82f8 Fixed Bug: #0246 - Typo 2014-03-27 19:33:35 -05:00
AlgorithmX2 754d2c25d9 Sided Inventories now properly observe their own rotation. 2014-03-13 21:59:37 -05:00
AlgorithmX2 d50c7f6312 Ported to 1.7 2014-02-08 19:34:52 -06:00
AlgorithmX2 26202745ad Fix all Channel Behavior and its mis-behaving. 2014-02-02 20:30:52 -06:00
AlgorithmX2 a9629460bb Fixed Typo REQUIRE_CHANNEL. 2014-01-31 15:12:15 -06:00
AlgorithmX2 96e1789b22 Drive only Accepts Storage Cells. 2014-01-30 15:06:45 -06:00
AlgorithmX2 3a0f3ee792 Changed AE Tile Event Stuff. 2014-01-26 00:46:16 -06:00
AlgorithmX2 1d539a33a8 Drives/Chests now charge power based on Cell Types. 2014-01-24 10:32:31 -06:00
AlgorithmX2 42424f80c8 Refactoring API stuff 2014-01-23 13:02:48 -06:00
AlgorithmX2 834e9c04c5 Err too much. 2014-01-20 10:41:37 -06:00
AlgorithmX2 851d3cca7c Security Update. 2014-01-05 02:43:49 -06:00
algorithmx2 e9acdcbee2 AE2 First Commit, the dawn of 1.7 hast arrived. 2013-12-27 16:59:59 -06:00