Sebastian Hartte
80fbb58d4f
API compiles
2020-06-27 18:09:44 +02:00
Sebastian Hartte
ba71a82288
Migrations
2020-06-27 16:18:20 +02:00
yueh
cb62d3a706
Refactored how cell state is exposed ( #4422 )
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Replaced fuzzy ints with a well defined enum
Moved API related cell interfaces to a new subpackage
Introduced a new client helper method to register a cell texture for a storage channel
Added a method to obtain the storage channel for a drive or chest slot
Added a new cell state for cells with stored items but neither types nor completely full
2020-06-22 22:18:41 +02:00
Sebastian Hartte
b4471b1abb
The Great Renamening of 2020
2020-06-22 13:21:23 +02:00
Sebastian Hartte
45dd8930d3
FIXME removals
2020-06-22 11:35:52 +02:00
Sebastian Hartte
00e794f03f
Remove unused stuff
2020-06-21 23:00:07 +02:00
Sebastian Hartte
9ab91cd98b
Fix entropy manipulator.
2020-06-21 22:19:23 +02:00
Sebastian Hartte
8606bd5c61
Fixes the color applicator
2020-06-21 20:59:14 +02:00
Sebastian Hartte
daaac300b8
Fix Matter Cannon Range (to 1.7.10 range)
2020-06-20 01:33:33 +02:00
yueh
fe215f0a91
Code Cleanup
2020-06-19 16:09:06 +02:00
yueh
5225ea426b
pick 97420a31d The big reformat of 2020
2020-06-16 21:45:35 +02:00
Sebastian Hartte
d43e8d19dd
Implements opening containers from items with and without a block context.
2020-06-14 21:23:55 +02:00
Sebastian Hartte
669fad0497
Fix tooltip for chargeable items.
2020-06-14 19:47:22 +02:00
Sebastian Hartte
fd7ed5bbf0
GUI Refactoring and consolidation
2020-06-14 18:00:02 +02:00
Sebastian Hartte
9bde4dd899
Paint Ball Translations
2020-06-11 01:21:48 +02:00
Sebastian Hartte
7d3ecd580e
Fix CreativeTab ordering and erronous adding to all item groups for some items.
2020-06-09 10:58:09 +02:00
Sebastian Hartte
e2c62f0e27
Fixed seeds, materials and other things
2020-06-07 17:30:43 +02:00
yueh
23b6e195ac
Revert using internal API
2020-06-07 17:21:20 +02:00
Sebastian Hartte
46b1d1ffdc
GUI Rendering and various fixes
2020-06-07 03:29:57 +02:00
Sebastian Hartte
ff042a394b
All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.
2020-06-06 21:16:05 +02:00
Sebastian Hartte
476c310de6
Fixed Auto Rotating Model (reverted to old code for now, fix later)
2020-06-05 14:23:28 +02:00
Sebastian Hartte
51e82587c7
Added older registries back in
2020-06-04 23:25:11 +02:00
Sebastian Hartte
237463dd94
Lots of compile fixes
2020-06-04 03:02:48 +02:00
Eutro
58afa6539f
Add data generation. ( #4399 )
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Recipe and other Data Generators
2020-06-02 23:13:49 +02:00
Sebastian Hartte
2de3a2ecee
Grindr, GUI, Container.
2020-06-02 22:52:35 +02:00
Sebastian Hartte
cf9ab8a13b
ActionResultType in onActivated
2020-06-02 19:15:23 +02:00
covers1624
3f5c299d09
More compile things
2020-06-02 15:12:30 +09:30
Sebastian Hartte
9f63859769
Work on GUIs (specifically to get SkyChest GUI)
2020-06-02 02:14:09 +02:00
Sebastian Hartte
2a1ba12516
QuartzFixture and (semi-borked) LightningFX
2020-06-01 16:59:11 +02:00
Sebastian Hartte
5cdeff01be
Custom Model Loader
2020-06-01 04:02:37 +02:00
Sebastian Hartte
077ff17078
More stuff ingame and showing up.
2020-06-01 01:01:32 +02:00
Sebastian Hartte
ec3b464655
Some additional fixes from other branch.
2020-05-31 16:13:07 +02:00
yueh
16d6d55d7f
1.15 port
2020-05-18 14:02:45 +02:00
yueh
0f0af2349b
Fixes #3866 : Use blockstates to avoid the missing fluid block. ( #3869 )
2018-12-23 22:42:25 +01:00
yueh
416c7d2683
Input P2P tunnels can now be assigned a new frequency. ( #3765 )
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Shift right clicking an existing tunnel only allowed to copied the
stored frequency.
When shift right clicking now and the stored frequency being the same as
already stored one, it will now create a new one and save it to the memory
card. In other words doubling clicking will reset now, otherwise the old
behaviour is still kept.
2018-10-21 11:17:01 +02:00
yueh
a2091d10fe
Code cleanup
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Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
fscan
c1c7e94cf6
Generic ICellInventoryHandler ( #3624 )
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Allows addons who register a custom IStorageChannel to use the IStorageCell interface without registering a cell handler. Also adds some helpers (poweredInsert/poweredExtract).
This breaks API!
2018-07-22 19:20:47 +02:00
yueh
fe4db2eb98
Added a color code to the memory card. ( #3609 )
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Can be used to encode the stored content as a 4x2 grid of AEColors
Currently used to indicate the P2P frequency.
2018-07-14 19:42:56 +02:00
fscan
e809c688df
Performance improvements for saveChanges() and ICellInventory ( #3586 )
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API break!
Fixes #3553
2018-07-14 16:53:49 +02:00
Florian Scandella
4bd2797f5e
Fixes #3459 : Just open the inventory if raytrace misses.
2018-06-20 23:13:41 +02:00
Brock
d16677224a
Initial Fluid Integration ( #3510 )
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* Added Fluid Storage Cells
* Added Fluid Import Bus
* Added Fluid Export Bus
* Added Fluid Storage Bus
* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
2018-06-11 19:55:33 +02:00
yueh
2894a7caa0
Replaces all custom number comparisons with java provided ones. ( #3434 )
2018-05-27 21:33:59 +02:00
yueh
d7b97fa7b8
Replaced LinkedList with ArrayList or ArrayDeque when applicable. ( #3392 )
2018-05-27 21:15:50 +02:00
Kyle VanderBeek
3e09c49e03
Remove call to neighborChanged() ( #3497 )
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Fixes #3462
2018-05-27 20:46:08 +02:00
yueh
50fad685b6
Fixes #3282 : Stacksizes > 64 prevent applicator from cycling. ( #3287 )
2017-12-21 17:28:16 +01:00
fscan
9d8226da19
Remove swingArm in IToolHammer implementation. ( #3249 )
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Fixes #3248
2017-11-25 13:38:22 +01:00
yueh
a725779ff6
Fixes #3175 : Return the correct used amount. ( #3176 )
2017-10-26 12:46:49 +02:00
yueh
6e81f698c0
Refactored StorageChannel enum into an interface ( #3138 )
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This replaces the static enum with a more dynamic interface providing
factory methods for handling network storage.
2017-10-08 17:59:30 +02:00
fscan
8ad8ce68b5
Added optional TE wrench support. ( #3145 )
2017-10-08 17:58:57 +02:00
fscan
1e15b23506
Rework AEItemStack ( #3091 )
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* Use itemstack as itemdef
* HIGH_TAG/LOW_TAG should be compared both directions
* Remove getTagCompound
* Make Itemlist implementation independent
* Cache item id for performance reasons
* Add preconditions to saveguard against external meddling
* Chache itemDamage
* Remove IAEStackSearchKey for now, rename getDisplayStack
2017-09-30 17:18:30 +02:00