Commit Graph

266 Commits

Author SHA1 Message Date
fscan 883d9ba49b Add alternative spelling of aluminium (#3573) 2018-07-08 20:27:12 +02:00
yueh fe8d824526 Updated plane textures (#3598)
New Fluid Annihilation/Formation Plane textures.
Updated Annihilation Plane texture for a more noticable animation.
2018-07-08 18:21:16 +02:00
fscan e5ab9df086 Add Fluid Formation/Annihilation Planes (#3591)
Fixes #3572
2018-07-08 16:54:22 +02:00
fscan 7cd8b72bb7 Add fluid level emitter (#3588)
Fixes #3571
2018-07-04 19:56:47 +02:00
yueh dcf7de9000 Updated fluid interface GUI and other fluid related textures. (#3567) 2018-06-27 20:28:43 +02:00
fscan c2d18ce013 Added ME Fluid Interface (#3564)
* Fixed fluid storage bus json recipe
* Added part version and recipes
* Added rudimentary gui
2018-06-27 20:04:30 +02:00
fscan 841bc6e356 Rework custom recipe system (#3232) 2018-06-24 17:20:29 +02:00
Florian Scandella 77e11c7a24 fix fluid part names in json recipe 2018-06-21 23:18:33 +02:00
yueh 2c6e50d48a Added fluid models (#3543) 2018-06-17 21:17:40 +02:00
yueh 89de98f71e Changed fluid cells to better match the item ones. (#3539) 2018-06-17 21:15:49 +02:00
Brock d16677224a Initial Fluid Integration (#3510)
* Added Fluid Storage Cells

* Added Fluid Import Bus

* Added Fluid Export Bus

* Added Fluid Storage Bus

* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
2018-06-11 19:55:33 +02:00
yueh ac209053b9 Fixes #3345: Added missing sky stone brick recipes. (#3357) 2018-01-28 13:31:07 +01:00
Foxgreat dce1aa37eb Update ru_RU.lang (#3336) 2018-01-28 12:52:53 +01:00
sfs131010 0b6831e4d7 Update zh_TW.lang (#3337) 2018-01-28 12:52:25 +01:00
yueh f0e45c7a3c Fixes #3288: Fixes various item rotations when held in 3rd person. (#3330) 2018-01-14 14:36:04 +01:00
yueh e243c8e9a2 Adds a debug generator for ForgeEnergy. (#3259)
* Adds a debug generator for ForgeEnergy.

This adds a simple debug block to test external energy injection via
ForgeEnergy and not rely solely on creative cells.

The energy has two functions. The first is acting as an infinite
ForgEnergy battery, this is unused by AE2 itself as nothing pulls
energy.
The second one is injecting energy every tick into any adjacent block
accepting ForgeEnergy.
The base generation is 8 per tick, but this is increased by the power of
adjacent TileEnergyGenerators.
2017-12-21 17:29:39 +01:00
fscan 5fa2c0ab27 Deprecate AE2 recipe system. (#3247)
* Deprecate aerecipes to indicate that they are going away soon.
2017-11-26 15:45:34 +01:00
fscan 3063bd887c Revert DamageableRecipe changes (#3246)
Forge fixed this after all. This is no longer needed.
2017-11-26 15:44:56 +01:00
fscan 90c17c09a8 Add custom recipe for damageable Ingredients (#3230) 2017-11-17 16:20:53 +01:00
yueh 74b9610b45 JSON resource cleanup (#3178)
Unified formatting
Added missing new lines at end of file
Removed superfluous spaces
Removed channel texture from dense covered cables.
2017-10-26 12:47:08 +02:00
Flithor b82df25c75 Update zh_cn.lang (#3137) 2017-10-21 00:47:07 +02:00
fscan cc9b33b473 Implement Advancements (#3160)
Improvements welcome.
2017-10-20 23:54:18 +02:00
yueh 905dd6c888 Added a clientside config to keep or clear the search filter when opening. (#3154)
Closes #3153.
2017-10-14 14:13:18 +02:00
yueh 829c18e2bb Make UVLLoader a bit more robust (#3102)
Catch all parsing exceptions instead of propagating them upwards as
these are meaningless for the actual test.
Renamed uvlMarker to ae2_uvl_marker just in case some other mod uses the
same key.
2017-09-21 20:42:23 +02:00
fscan bbf4d4a9ce Spatial rework (#3048)
* Moved all spatial cells into a single dimension instead of one dimension per cell

Each cell will now be backed by a single region file each. So  backups and restores can still be done on a per cell level.

Old cells will not be migrated.

* Moved custom cell tracking to a capability based one on the world

The size and owner of a cell is now stored inside the capabilities of the world/dimension not a custom system and we can rely on forge handling the persistence of it.

* Added the cell id to the actual item tooltip, as this is now a real identifier and not an arbitrary dimension id.

* Added vanilla banners to the whitelist

* Added unittests to the dimension manager to ensure the algorithm mapping to the correct region file

* Updated the API to conform with the new dimenion/types/biomes registration and mappings

* Fixed a couple of bugs related to world/dimension/biome registration 

* Fixed a bug when transfering certain blocks due to passing missing/incorrect blockstate
2017-08-24 11:24:33 +02:00
Florian Scandella e1dcd588b7 add particle texture to charged quartz 2017-08-21 20:11:20 +02:00
yueh a1679c944b Added SCS size to the Spatial IO Port. (#3045)
Uses the same format as the cells display in their tooltip for easy comparison.
2017-08-20 13:14:27 +02:00
Emanuele Torre d788da687e Update it_it.lang (#3041) 2017-08-18 10:31:15 +02:00
yueh c4fa21c193 Removes coremod (#3038)
From now on every integration must not rely on method stripping through
a coremod or @Optional. Notable example for a very good solution is IC2.

As consequence this drops all support for RF and mods must support on of
our supported energy types. At the time of writing, ForgeEnergy and
IC2/EU.
2017-08-17 21:16:57 +02:00
yueh b61219ef88 Covered dense cables (#3030)
* Renamed all dense smart cable related things to include smart
* Added dense covered cables
* Added abstract PartDenseCable to reduce redundant code
* Added dense covered recipes

* Ensures ItemPart ordering to be consitent.

Now takes the metadata into account to preserve the ordering for colored
items instead of just the part type name and depend on the insertion
order of a hashmap.
2017-08-17 18:41:39 +02:00
yueh 630fae3f73 Fixes #3024: Crash on recipe lookup for disabled features (#3026)
* Fixes #3024: Crash on recipe lookup for disabled features

Adds a new recipe condition for a single AEFeature or a list of them.
Moved the factories to their own package, in preparation of phasing out
the old recipe handling.
2017-08-17 17:17:26 +02:00
yueh 488ef1b544 Fixes recipes to use correct ingredients
Fluix Pearls instead of Fluix Crystals for spatial related items.
Fluix cables for most items, not any cable to avoid loops or unwanted
crafting steps.
2017-08-17 15:12:34 +02:00
fscan 098ee2f000 Making charged certus ore glow again (#3035) 2017-08-17 11:01:31 +02:00
yueh 65c6d2249a Fixes encoding issues with spatial cell names 2017-08-13 19:02:03 +02:00
fscan 95b48b9438 Registration rework (#3018)
Refactored component registration.

Fixes #3008: crank rendering
2017-08-12 15:02:50 +02:00
Gunther De Wachter 8f6510aad4 Fixed the spatial cells losing their "cubed" sign because of an encoding issue in the language files. 2017-07-25 02:20:40 +02:00
Gunther De Wachter 727fcc528f Fixed crafting card recipe. 2017-07-22 18:31:30 +02:00
Gunther De Wachter 4ad31f5066 Integrated groups.recipes into the JSON recipes a bit more cleanly.
Groups in groups.recipes that only had 1 item in the group haven't been converted into the JSON system.
That means "monitor" and "densecable" were just left as is.
2017-07-22 02:08:01 +02:00
Gunther De Wachter fbaff342e4 Fixed cable anchor recipe. Apparently 32767 is the magic wildcard number we were looking for. 2017-07-22 00:33:16 +02:00
Gunther De Wachter 0741e4ae09 Cosmetic change to smart fluix recipe. (Looks nicer in JEI) 2017-07-19 13:55:39 +02:00
Gunther De Wachter b0950683a1 Updated pack.mcmeta to new version. 2017-07-19 13:54:08 +02:00
Gunther De Wachter 009cf8ac40 Fixed fluix pearl and Dense Smart Fluix recipes. 2017-07-19 13:52:25 +02:00
Gunther De Wachter 6648d18f00 Changed the Parts and Material enum to be more java compliant.
Renamed Dense Cables to Dense Smart Cables.
2017-07-16 02:22:30 +02:00
Gunther De Wachter e20697a7d9 Added the Forge Energy line to the language files. 2017-07-15 00:51:08 +02:00
Gunther De Wachter 66c87a2fa2 Re-enabled the RF and IC2 handler, as well as their P2P tunnels. Added Forge Energy P2P tunnel. 2017-07-14 21:52:04 +02:00
Gunther De Wachter d67d93b343 Fixed a couple recipes that were wrong during the transition. 2017-07-13 11:31:26 +02:00
Gunther De Wachter 76fd3c1166 Fix potential crash in the recipes when the material was replaced. 2017-07-13 09:30:39 +02:00
Gunther De Wachter 3da881829e Fixed recipe crash when another mod registers a wooden gear.
I'll have to go through every other recipe later.
2017-07-13 09:03:18 +02:00
Gunther De Wachter 25c82b2c9f Forgot to remove test recipe. 2017-07-11 05:12:47 +02:00
Gunther De Wachter d03faae983 JSON Recipes initial import.
Moved the old recipe handler to a different direct to not confuse the vanilla/forge JSON loader.
2017-07-11 04:50:02 +02:00