Gunther De Wachter
25c82b2c9f
Forgot to remove test recipe.
2017-07-11 05:12:47 +02:00
Gunther De Wachter
d03faae983
JSON Recipes initial import.
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Moved the old recipe handler to a different direct to not confuse the vanilla/forge JSON loader.
2017-07-11 04:50:02 +02:00
Gunther De Wachter
720feb4f16
Iron nuggets are vanilla nowadays. There's no sense in keeping them around in AE2.
2017-07-09 11:33:22 +02:00
yueh
6c52f31686
Replaces old fluid handlers with the new capability based ones. ( #2727 )
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* Changed ME Chest and P2P tunnels to use fluid capabilities.
* Renamed all occurrences of liquid to fluids.
2017-06-29 05:57:43 +02:00
Gunther De Wachter
c74aaddbd3
Fixed texture issue for the crafting window.
2017-06-24 16:50:26 +02:00
yueh
a14cf2204d
Fixes anchor rendering ( #2698 )
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* Fixes #2680 : Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664 : Prevent anchors from creating intersection.
Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00
yueh
8bed7f223e
TheOneProbe integration ( #2696 )
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Displayed information is equal to current the WAILA integration.
Added a preInit stage to IIntegrationModule.
Added a factory method to IntegrationType to avoid touching
IntegrationNode for every new integration.
Fixes #2650
2016-12-14 22:36:40 +01:00
yueh
887339f7b8
Removed ASMTweaker and replaced it with AT. ( #2636 )
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Added appeng_at.cfg and updated build.gradle to correctly include the AT when building.
Deleted the now useless ASMTweaker.
Moved the coremod from package transformer to coremod as a better matching name.
Updated the old 1.7.10 code using reflection to drop it where forge or vanilla now exposes that functionality directly.
2016-11-26 14:08:10 +01:00
shartte
f5e4a202cb
Layers and IC2 Tunnel ( #2565 )
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* Re-Activated the IC2 layers to implement an IC2 P2P tunnel.
2016-11-04 11:20:56 +01:00
DeadSix27
d891e5da15
Made memory card messages more clearly. ( #2511 )
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* Made Memory card messages more clearly and easier to understand for newcomers.
2016-11-04 09:31:52 +01:00
Alexey Krainev
6607c8cd2f
Updated russion translation ( #2552 )
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* Added "P2P Waila Text"
* Changed "NEI to JEI"
2016-11-04 09:29:25 +01:00
shartte
5db7fc8e8c
Show P2P-Tunnel Link Status on WAILA ( #2545 )
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Implemented QoL improvement for P2P tunnels by showing their link status via WAILA.
2016-10-31 23:55:14 +01:00
Sebastian Hartte
bd97a6edd5
Fixes #2525 : Break particles for all attachments of a cable bus.
2016-10-29 19:44:10 +02:00
Sebastian Hartte
ee0bfb9a3a
Fixed slab blockstate variants.
2016-10-29 01:35:06 +02:00
Alexey Krainev
bbf77dc65f
Updated Translation ( #2517 )
2016-10-27 19:09:31 +02:00
bakaxyf
057754c851
Update zh_CN.lang
2016-10-26 20:15:54 +02:00
yueh
b175c71b84
Fixes #2504 : Updated inscriber model to match 1.7.10
2016-10-24 16:29:02 +02:00
yueh
ab974828b0
Fixes #2503 : Use correct uv values for charger model
2016-10-24 15:40:12 +02:00
yueh
dafa0e85c9
Replaced a few tabs with spaces like everywhere else.
2016-10-24 15:39:06 +02:00
yueh
581822b234
Fixes #2499 : Tiny TNT model and hitbox not aligned.
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Fixes entity renderer translating it 1/4 block to high compared to the
hitbox.
Fixed the hitbox being either a bit too small or too large depending on
the used constructor.
Updated the model for tiny TNT to be a bit more compact.
2016-10-24 13:15:46 +02:00
Sebastian Hartte
364872d75b
Fixes some slab issues.
2016-10-22 17:13:01 +02:00
Sebastian Hartte
87cebc3e3f
Fixes #2433 : Readded decorative slabs.
2016-10-21 16:27:17 +02:00
Sebastian Hartte
a72c97e666
#2438 : Implemented forge energy capabilities. Removed other disabled energy units for the time being.
2016-10-19 20:57:59 +02:00
Sebastian Hartte
c590e7f6e6
Fixes #2377 : Paint blocks now render correctly.
2016-10-15 11:50:55 +02:00
Sebastian Hartte
7761a37d59
Fixes #2431 : Implemented multi block rendering for quantum network bridge.
2016-10-14 22:59:14 +02:00
Sebastian Hartte
202dff3a96
Fixes #2376 : Implemented coloring on color applicator.
2016-10-14 00:08:42 +02:00
Sebastian Hartte
e82641760b
Implemented Biometric Card Hash display.
2016-10-12 23:55:08 +02:00
Sebastian Hartte
5de15d5b2c
Fixes #2423
2016-10-09 19:48:47 +02:00
Sebastian Hartte
3f6607028d
Fixes #2432 : New model for wireless access point which includes status indicators, correct model rotation, and lit/unlit torch variants.
2016-10-09 19:43:01 +02:00
Sebastian Hartte
0b261aac24
Fixes #2427 : Don't render security station UI on top of the block when it's offline.
2016-10-08 13:32:17 +02:00
Sebastian Hartte
8df692053a
Added JEI integration ( #2436 ).
2016-10-08 13:06:21 +02:00
Sebastian Hartte
04e4fd10a5
Fixes lumen paintball recipes.
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Fixes flux stairs.
Fixes anything that requires a wrench (network tool) or cutting knife (cable anchors).
2016-10-05 00:51:27 +02:00
Sebastian Hartte
2e2bb12671
Fixes #2375 : Recipes should now work. Definitely needs more fine-tuning.
2016-10-04 00:38:58 +02:00
Sebastian Hartte
9b51d54403
Fixes #2415 : Renaming remaining items/blocks.
2016-10-03 23:06:57 +02:00
Sebastian Hartte
de4acb6098
Fixes #2416 : Removes an unused model and fixes breaking particles.
2016-10-03 20:04:12 +02:00
Sebastian Hartte
21f4d5e6b6
Added the "rainbow" effect to molecular assemblers.
2016-10-03 12:57:06 +02:00
Sebastian Hartte
6933173957
Fixes #2407
2016-10-03 03:00:58 +02:00
Sebastian Hartte
044a9f3b8e
Fixes #2379 : Changed texture of smooth sky stone chest to remove z-fighting between the overlapping parts. Added block-state files for both chests to fix both loading error logs and add a particle texture.
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Fixed small alignment issue for the knob in the item model.
Fixed orientation issue of the chest (this only fixes north/south).
2016-10-03 02:52:32 +02:00
Sebastian Hartte
18ea568e2a
Fixes #2398 by switching to use of the auto rotation
2016-10-02 13:31:37 +02:00
Sebastian Hartte
84ac312ba9
Fixed translations for items and blocks.
2016-10-01 16:08:27 +02:00
yueh
2e7efb3660
Added missing newlines
2016-09-17 16:57:09 +02:00
yueh
329d34f8e5
Fixes light blue and gray cables due to renaming
2016-09-17 16:38:12 +02:00
Sebastian Hartte
5b6ed0cfd0
First pass of implementing rendering for crafting cubes ( #7 )
2016-09-12 01:11:38 +02:00
Sebastian Hartte
f35a951b09
Restored original replicator card texture.
2016-09-10 18:39:19 +02:00
Sebastian Hartte
73b9e83b9f
Added block models for debug blocks. Fixes #6 .
2016-09-10 17:36:33 +02:00
Sebastian Hartte
3403e47b02
Fixes vibrant quartz glass using the wrong model.
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Fixes matrix frame not having a model (the block is transparent though).
Don't register an item model for the invalid part anymore.
Make variant registration for items more explicit.
This fixes #5
2016-09-10 13:19:21 +02:00
Sebastian Hartte
418e44390d
Added models for debug items. Fixes #4 .
2016-09-10 11:09:31 +02:00
Sebastian Hartte
1c93cc8f15
Fix locked monitor textures.
2016-09-10 01:01:47 +02:00
Sebastian Hartte
7e027da804
Reimplemented cable and parts rendering.
2016-09-10 00:56:28 +02:00
Sebastian Hartte
0b756708d4
Improvements on the item model for facades, disabled 3d in gui to improve lighting.
2016-08-28 13:25:31 +02:00