Commit Graph

220 Commits

Author SHA1 Message Date
Gunther De Wachter 25c82b2c9f Forgot to remove test recipe. 2017-07-11 05:12:47 +02:00
Gunther De Wachter d03faae983 JSON Recipes initial import.
Moved the old recipe handler to a different direct to not confuse the vanilla/forge JSON loader.
2017-07-11 04:50:02 +02:00
Gunther De Wachter 720feb4f16 Iron nuggets are vanilla nowadays. There's no sense in keeping them around in AE2. 2017-07-09 11:33:22 +02:00
yueh 6c52f31686 Replaces old fluid handlers with the new capability based ones. (#2727)
* Changed ME Chest and P2P tunnels to use fluid capabilities.
* Renamed all occurrences of liquid to fluids.
2017-06-29 05:57:43 +02:00
Gunther De Wachter c74aaddbd3 Fixed texture issue for the crafting window. 2017-06-24 16:50:26 +02:00
yueh a14cf2204d Fixes anchor rendering (#2698)
* Fixes #2680: Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664: Prevent anchors from creating intersection.

Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00
yueh 8bed7f223e TheOneProbe integration (#2696)
Displayed information is equal to current the WAILA integration.

Added a preInit stage to IIntegrationModule.
Added a factory method to IntegrationType to avoid touching
IntegrationNode for every new integration.

Fixes #2650
2016-12-14 22:36:40 +01:00
yueh 887339f7b8 Removed ASMTweaker and replaced it with AT. (#2636)
Added appeng_at.cfg and updated build.gradle to correctly include the AT when building.
Deleted the now useless ASMTweaker.
Moved the coremod from package transformer to coremod as a better matching name.
Updated the old 1.7.10 code using reflection to drop it where forge or vanilla now exposes that functionality directly.
2016-11-26 14:08:10 +01:00
shartte f5e4a202cb Layers and IC2 Tunnel (#2565)
* Re-Activated the IC2 layers to implement an IC2 P2P tunnel.
2016-11-04 11:20:56 +01:00
DeadSix27 d891e5da15 Made memory card messages more clearly. (#2511)
* Made Memory card messages more clearly and easier to understand for newcomers.
2016-11-04 09:31:52 +01:00
Alexey Krainev 6607c8cd2f Updated russion translation (#2552)
* Added "P2P Waila Text"
* Changed "NEI to JEI"
2016-11-04 09:29:25 +01:00
shartte 5db7fc8e8c Show P2P-Tunnel Link Status on WAILA (#2545)
Implemented QoL improvement for P2P tunnels by showing their link status via WAILA.
2016-10-31 23:55:14 +01:00
Sebastian Hartte bd97a6edd5 Fixes #2525: Break particles for all attachments of a cable bus. 2016-10-29 19:44:10 +02:00
Sebastian Hartte ee0bfb9a3a Fixed slab blockstate variants. 2016-10-29 01:35:06 +02:00
Alexey Krainev bbf77dc65f Updated Translation (#2517) 2016-10-27 19:09:31 +02:00
bakaxyf 057754c851 Update zh_CN.lang 2016-10-26 20:15:54 +02:00
yueh b175c71b84 Fixes #2504: Updated inscriber model to match 1.7.10 2016-10-24 16:29:02 +02:00
yueh ab974828b0 Fixes #2503: Use correct uv values for charger model 2016-10-24 15:40:12 +02:00
yueh dafa0e85c9 Replaced a few tabs with spaces like everywhere else. 2016-10-24 15:39:06 +02:00
yueh 581822b234 Fixes #2499: Tiny TNT model and hitbox not aligned.
Fixes entity renderer translating it 1/4 block to high compared to the
hitbox.
Fixed the hitbox being either a bit too small or too large depending on
the used constructor.
Updated the model for tiny TNT to be a bit more compact.
2016-10-24 13:15:46 +02:00
Sebastian Hartte 364872d75b Fixes some slab issues. 2016-10-22 17:13:01 +02:00
Sebastian Hartte 87cebc3e3f Fixes #2433: Readded decorative slabs. 2016-10-21 16:27:17 +02:00
Sebastian Hartte a72c97e666 #2438: Implemented forge energy capabilities. Removed other disabled energy units for the time being. 2016-10-19 20:57:59 +02:00
Sebastian Hartte c590e7f6e6 Fixes #2377: Paint blocks now render correctly. 2016-10-15 11:50:55 +02:00
Sebastian Hartte 7761a37d59 Fixes #2431: Implemented multi block rendering for quantum network bridge. 2016-10-14 22:59:14 +02:00
Sebastian Hartte 202dff3a96 Fixes #2376: Implemented coloring on color applicator. 2016-10-14 00:08:42 +02:00
Sebastian Hartte e82641760b Implemented Biometric Card Hash display. 2016-10-12 23:55:08 +02:00
Sebastian Hartte 5de15d5b2c Fixes #2423 2016-10-09 19:48:47 +02:00
Sebastian Hartte 3f6607028d Fixes #2432: New model for wireless access point which includes status indicators, correct model rotation, and lit/unlit torch variants. 2016-10-09 19:43:01 +02:00
Sebastian Hartte 0b261aac24 Fixes #2427: Don't render security station UI on top of the block when it's offline. 2016-10-08 13:32:17 +02:00
Sebastian Hartte 8df692053a Added JEI integration (#2436). 2016-10-08 13:06:21 +02:00
Sebastian Hartte 04e4fd10a5 Fixes lumen paintball recipes.
Fixes flux stairs.
Fixes anything that requires a wrench (network tool) or cutting knife (cable anchors).
2016-10-05 00:51:27 +02:00
Sebastian Hartte 2e2bb12671 Fixes #2375: Recipes should now work. Definitely needs more fine-tuning. 2016-10-04 00:38:58 +02:00
Sebastian Hartte 9b51d54403 Fixes #2415: Renaming remaining items/blocks. 2016-10-03 23:06:57 +02:00
Sebastian Hartte de4acb6098 Fixes #2416: Removes an unused model and fixes breaking particles. 2016-10-03 20:04:12 +02:00
Sebastian Hartte 21f4d5e6b6 Added the "rainbow" effect to molecular assemblers. 2016-10-03 12:57:06 +02:00
Sebastian Hartte 6933173957 Fixes #2407 2016-10-03 03:00:58 +02:00
Sebastian Hartte 044a9f3b8e Fixes #2379: Changed texture of smooth sky stone chest to remove z-fighting between the overlapping parts. Added block-state files for both chests to fix both loading error logs and add a particle texture.
Fixed small alignment issue for the knob in the item model.
Fixed orientation issue of the chest (this only fixes north/south).
2016-10-03 02:52:32 +02:00
Sebastian Hartte 18ea568e2a Fixes #2398 by switching to use of the auto rotation 2016-10-02 13:31:37 +02:00
Sebastian Hartte 84ac312ba9 Fixed translations for items and blocks. 2016-10-01 16:08:27 +02:00
yueh 2e7efb3660 Added missing newlines 2016-09-17 16:57:09 +02:00
yueh 329d34f8e5 Fixes light blue and gray cables due to renaming 2016-09-17 16:38:12 +02:00
Sebastian Hartte 5b6ed0cfd0 First pass of implementing rendering for crafting cubes (#7) 2016-09-12 01:11:38 +02:00
Sebastian Hartte f35a951b09 Restored original replicator card texture. 2016-09-10 18:39:19 +02:00
Sebastian Hartte 73b9e83b9f Added block models for debug blocks. Fixes #6. 2016-09-10 17:36:33 +02:00
Sebastian Hartte 3403e47b02 Fixes vibrant quartz glass using the wrong model.
Fixes matrix frame not having a model (the block is transparent though).
Don't register an item model for the invalid part anymore.
Make variant registration for items more explicit.
This fixes #5
2016-09-10 13:19:21 +02:00
Sebastian Hartte 418e44390d Added models for debug items. Fixes #4. 2016-09-10 11:09:31 +02:00
Sebastian Hartte 1c93cc8f15 Fix locked monitor textures. 2016-09-10 01:01:47 +02:00
Sebastian Hartte 7e027da804 Reimplemented cable and parts rendering. 2016-09-10 00:56:28 +02:00
Sebastian Hartte 0b756708d4 Improvements on the item model for facades, disabled 3d in gui to improve lighting. 2016-08-28 13:25:31 +02:00