Commit Graph

72 Commits

Author SHA1 Message Date
fscan 6ddf60fab8 Improve Facade rendering (#3182)
UV fix based on #2941 by @MoreThanHidden
fixes #2679, fixes #2625
2017-10-29 16:47:26 +01:00
fscan 95b48b9438 Registration rework (#3018)
Refactored component registration.

Fixes #3008: crank rendering
2017-08-12 15:02:50 +02:00
yueh bb1e191666 Changed IPart#onNeighborChanged() to add vanilla arguments (#2985)
Allows more precise checks to limit an update to the facing side.
2017-07-29 15:45:18 +02:00
yueh 15582fd1df Always use qualified access for fields and methods 2017-07-20 21:27:22 +02:00
yueh 621910df91 Format sourcecode 2017-07-20 21:17:10 +02:00
Gunther De Wachter 458356a2be First attempt at combining the Block registration and TE registration whilst still keeping support for addons.
It might need some refinement in the future.
2017-07-14 04:47:40 +02:00
Gunther De Wachter fbcf8c4705 Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things. 2017-07-06 01:57:19 +02:00
Gunther De Wachter 0e2f8a22a2 Decided to go for a more "separated" TE registration.
This will still make it so addons still get to add custom blocks without having to change too much of the internals.

It still needs thorough testing though. I don't want to change this too much because it ruins older worlds.
2017-07-04 15:40:57 +02:00
Gunther De Wachter 890eef1803 Update MCP Mappings to stable_32
Some mapping updates are just straight up weird. 20170516 -> isBlockSolid, 20170517 -> causesDownwardCurrent
2017-07-03 06:54:45 +02:00
Gunther De Wachter 49a6df5bc7 Fixed up the Tile Entity mess a bit, still need to look at the CableBus stuff a bit though. 2017-06-30 17:22:06 +02:00
Gunther De Wachter 61b81fc802 Fix facade recipes. Hopefully the last null check fix. 2017-06-27 20:39:06 +02:00
Gunther De Wachter c6bdf845a8 Add a temporary (?) method to register the TileEntities because the Forge method changed from 1.10 to 1.11.2. 2017-06-03 00:53:32 +02:00
yueh 1cde7bc933 Changed to Null ItemStack instead of null. 2016-12-21 20:38:37 +01:00
yueh ed9e6dd21c Port to 1.11 2016-12-21 20:38:36 +01:00
yueh a14cf2204d Fixes anchor rendering (#2698)
* Fixes #2680: Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664: Prevent anchors from creating intersection.

Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00
yueh d377af9a69 Fixes #2675: Set fullBlock correctly afterwards.
Reduces the visibility of some methods as these should be access through the public methods of Block or the overridden ones.
Removes now useless getCheckedSubBlocks.
2016-12-02 22:15:56 +01:00
shartte 0e7981d717 Cleaning Up Mod Integrations (#2581)
* Cleaned up unused Mod integrations other than for mods that are likely to be integrated soon.
* Introduced an easier Facade class to access mod integration abstractions (called Integrations).
* Removed the link between IntegrationType and integration abstraction. Integrations are now explicitly instantiated inside of IntegrationNode.
2016-11-06 20:23:14 +01:00
Sebastian Hartte bd97a6edd5 Fixes #2525: Break particles for all attachments of a cable bus. 2016-10-29 19:44:10 +02:00
yueh 2a206594cf Fixes #2516: Prefix tile entities with modid
For a transition phase it also registers them under their old names.
2016-10-27 18:01:55 +02:00
Sebastian Hartte ea8c02b591 Implemented translucent facades. 2016-10-15 13:40:41 +02:00
Sebastian Hartte 0720d50f2f Refactored hit particles on cable buses and made the code much nicer. 2016-10-03 21:46:40 +02:00
Sebastian Hartte 8ee6f58656 Fixes #2421: Reimplemented addHitEffects so that block break particles show up again. 2016-10-03 21:34:58 +02:00
Sebastian Hartte 2de1842445 Implemented facade rendering on the cable bus. 2016-09-29 21:47:50 +02:00
yueh 71396637e3 Organise imports 2016-09-17 17:05:07 +02:00
yueh f185bc07a6 Capitalised enums to match conventions 2016-09-17 15:06:00 +02:00
Sebastian Hartte 7584d00681 Added crafting monitor item TESR (refactored out item rendering of that kind into a shared class).
Fixes server startup issues due to sidedness.
2016-09-14 00:50:02 +02:00
Sebastian Hartte 5b6ed0cfd0 First pass of implementing rendering for crafting cubes (#7) 2016-09-12 01:11:38 +02:00
Sebastian Hartte 7e027da804 Reimplemented cable and parts rendering. 2016-09-10 00:56:28 +02:00
Sebastian Hartte fb04890a50 Fixes the cable bus obstructing lighting and some crash issues when placing/breaking cable buses that have not been assigned a bus container yet. 2016-08-26 23:34:18 +02:00
Sebastian Hartte 71a88aa668 Implemented item models for cables. 2016-08-26 19:07:15 +02:00
shartte 6f2bbfab4c Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
2016-08-26 12:42:21 +02:00
elix-x d7f32a985d Cables & parts and Baking pipeline
- Added cables & parts rendering.
- Facades got a completely new way of rendering. Anvil facades are
totally a thing.
- Added baking pipeline for simplified, highly configurable quad baking.

NOTE: Yes, there are a lot of improvements to do, bugs to fix, stuff to
add. I'm just pushing it prior to code structure change, so it does not
get lost in stashes. But it actually works!
2016-08-19 22:46:13 +02:00
elix-x e24d166f6a Passing rotations to models
Implemented passing of rotations to models. Removed unused unlisted
properties. Included dummy grinder model. Found bugs that have to be
fixed.
Referencing #10.
2016-06-30 15:51:42 +02:00
elix-x 03aa59521c Removed old rendering system
Removed old rendering system. Some parts may be left over, but they
won't affect testing.
1.10-R todo tag marks things to do with rendering.
2016-06-29 12:22:18 +02:00
elix-x 05aa6972c4 Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have
aftermath effect, hence why 3rd pass will check those maked with
"aftermath".
Errors: 82 -> 0. Mod can be launched.
2016-06-21 11:03:10 +02:00
elix-x 5498eb6d7c First update pass (1/3) - ~1400 -> 82 errors
This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
2016-06-19 14:43:27 +02:00
yueh f84b9a7e1d All parameters on one line (for now)
Easier picking of 1.7 changes
2016-01-01 02:02:05 +01:00
yueh 98234f9935 Use qualified access 2016-01-01 01:50:28 +01:00
yueh ab689f2a48 Code format 2016-01-01 01:48:15 +01:00
yueh 68c3ea5ae9 Organize imports 2016-01-01 01:47:22 +01:00
AlgorithmX2 71afa9bf53 1.8.8 + deleted all integration can be recovered later or something. 2015-12-31 17:19:44 -06:00
yueh 2e51ea5f78 Always use {} for statements 2015-12-24 02:11:17 +01:00
yueh 99215e1701 Organized imports 2015-12-24 02:07:03 +01:00
yueh e94a0cfccf Reduces visibility of internal fields/methods
Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.

Reduces the visibility of internal methods to private/protected/default when possible.
2015-12-24 01:59:13 +01:00
thatsIch 8b3a954f73 final variables and parameters 2015-09-30 14:24:44 +02:00
yueh 0d25b76b77 First iteration of making integrations typesafe 2015-09-30 13:51:47 +02:00
AlgorithmX2 38afde724b Most of the 1.8 Port. 2015-06-15 19:44:59 -05:00
yueh 2d7917de14 Splits AEBaseBlock into AEBaseBlock + AEBaseTileBlock 2015-06-01 19:38:46 +02:00
thatsIch 192848e383 Uses an instance factory access for AE2
Removes the improper way to set itself into a public static non-final variable.
Removes the direct access to the IntegrationRegistry from AppEng. Will be added at some later point somewhere else for non-singleton access.
Constructor is set to package private to enable possible construction from unit tests. Are current not runnable sind it is currently tied to the FML Loader instance.
2015-05-16 20:48:32 +02:00
thatsIch 5832e2d828 Merge pull request #1420 from thatsIch/e-method-parameter-naming-conventions
Replaces all method parameter regarding their naming conventions
2015-05-08 23:45:28 +02:00