Sebastian Hartte
6d76bb989c
Meteorite Worldgen
2020-06-21 13:38:13 +02:00
Sebastian Hartte
434386a7ff
Added test command for testing ore gen.
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Started reimplementing quartz ore gen ontop of vanilla mechanics.
Fixes several sidedness issues.
Added recipe serialization for server->client sync.
2020-06-20 18:04:20 +02:00
Sebastian Hartte
bed724b1ce
Add fluid annihilation plane blacklist.
2020-06-20 00:56:59 +02:00
Sebastian Hartte
2458f9c890
Fix identity annihilation plane.
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Added annihilation plane blacklist tags.
Moved to using loot-table item generation for annihilation plane.
Play fluid pickup sound rather than block break sound for fluid annihilation planes.
Do not play a second block break sound (the server already does).
2020-06-19 21:51:38 +02:00
Sebastian Hartte
f14a32809e
Fixes EnergyFX particles
2020-06-19 17:40:20 +02:00
yueh
ec6f331168
Add The One Probe support again ( #4420 )
2020-06-18 19:08:33 +02:00
Sebastian Hartte
98d6740bb2
Redo rendering of the molecular assembler and it's animation
2020-06-18 17:15:08 +02:00
Sebastian Hartte
91f6fedf3a
Remove reference to ore-dict (doesn't exist anymore)
2020-06-17 00:56:22 +02:00
Sebastian Hartte
e9e06fa7ee
Renamed MAC -> Molecular Assembler
2020-06-16 23:17:29 +02:00
Sebastian Hartte
ef85c284c6
Fix molecular assembler lighting and lights not being on.
2020-06-16 22:30:11 +02:00
yueh
5225ea426b
pick 97420a31d The big reformat of 2020
2020-06-16 21:45:35 +02:00
Sebastian Hartte
8cc1cab725
Fix lighting of drive model when rotated (being opaque).
2020-06-16 20:55:41 +02:00
Sebastian Hartte
d1622afa38
Re-enabled the encoded pattern rendering hack that shows the crafting/processing output's item model when the player is holding shift (but only in the GUI).
2020-06-16 17:39:53 +02:00
Sebastian Hartte
f6f8ac20e8
Fix the pattern terminal's processing output / crafting result slots not being disabled when switching modes by putting back the old code that simply moves them offscreen.
2020-06-16 17:35:47 +02:00
Sebastian Hartte
27c5498935
Fix drive item model.
2020-06-16 17:03:53 +02:00
Sebastian Hartte
783a7a62a7
Missing textures.
2020-06-16 16:53:43 +02:00
Sebastian Hartte
d50dcc31fa
Working on drive design.
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Several particle crash fixes.
2020-06-15 22:20:29 +02:00
Sebastian Hartte
90a282bf05
Fix the fluix block being craftable with 4 purified fluix crystals.
2020-06-14 11:46:10 +02:00
Sebastian Hartte
0db7e70722
Fix custom item entities not showing on the client
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Fix crystal growth not syncing
2020-06-13 20:25:00 +02:00
Sebastian Hartte
b9381fc2e1
Fix dust textures (1px offset vs. vanilla) and updated gold dust texture to better match vanilla color scheme.
2020-06-13 16:16:48 +02:00
Sebastian Hartte
26184c3190
Fix crafting cube model references.
2020-06-13 15:56:09 +02:00
Sebastian Hartte
a4b16c21a3
Spatial Sky Renderer fixed
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Changed Tooltips for Spatial Cells
Updated forge + mcp
2020-06-13 15:51:04 +02:00
yueh
e83429e1bb
Updated ids to better match vanilla conventions ( #4412 )
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Also changed related textures, models and recipes.
2020-06-12 19:05:29 +02:00
Sebastian Hartte
5cda370746
Fix advancements (or try to) and fix translations
2020-06-11 01:37:30 +02:00
Sebastian Hartte
9bde4dd899
Paint Ball Translations
2020-06-11 01:21:48 +02:00
Sebastian Hartte
d37345ccfe
Fix paint balls.
2020-06-11 00:51:41 +02:00
Sebastian Hartte
ecbcc56997
Added grinder and inscriber recipes. Improved JEI integration.
2020-06-11 00:40:14 +02:00
Sebastian Hartte
8ccc114f92
Basic JEI integration is back
2020-06-10 20:27:29 +02:00
Sebastian Hartte
1393b4c9dd
Flattened Paintballs, great recipe migratin.
2020-06-10 16:07:20 +02:00
Sebastian Hartte
8c45807ecd
Moving files over to datapack directory.
2020-06-10 00:57:28 +02:00
Sebastian Hartte
bd16641638
Fixed formation planes.
2020-06-10 00:25:44 +02:00
Sebastian Hartte
e1b66a2a1c
Renamed items, added back waila.
2020-06-09 18:19:09 +02:00
Sebastian Hartte
97e065ea1f
Part models
2020-06-09 00:53:40 +02:00
Sebastian Hartte
4b11b8857b
Start of part registration.
2020-06-08 21:27:22 +02:00
Sebastian Hartte
b2afa0398c
More Rendering fixes
2020-06-08 18:36:03 +02:00
Sebastian Hartte
679ea1c332
UVLightMap loader now works again (needs another pass).
2020-06-07 18:58:31 +02:00
Sebastian Hartte
e2c62f0e27
Fixed seeds, materials and other things
2020-06-07 17:30:43 +02:00
Sebastian Hartte
1c7a28c606
More Rendering Fixes
2020-06-07 15:57:07 +02:00
Sebastian Hartte
46b1d1ffdc
GUI Rendering and various fixes
2020-06-07 03:29:57 +02:00
Sebastian Hartte
ff042a394b
All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.
2020-06-06 21:16:05 +02:00
Sebastian Hartte
bb453b0d35
Flattening part 1
2020-06-05 22:47:29 +02:00
Sebastian Hartte
d0b8a5f33f
Working on Inscriber TESR
2020-06-05 00:58:11 +02:00
Sebastian Hartte
237463dd94
Lots of compile fixes
2020-06-04 03:02:48 +02:00
Sebastian Hartte
36eb8c807e
Orientation Fixes when Placing Blocks with Tile Entities
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Sky Compass Rendering (no rotation yet)
2020-06-03 01:19:18 +02:00
eutropius225
7483314190
Re-implement stairs.
2020-06-02 11:13:40 +09:30
eutropius225
6b40fda793
Re-implement slabs.
2020-06-02 11:13:40 +09:30
Sebastian Hartte
fc300745cd
Container-Stuff
2020-06-02 02:33:05 +02:00
Sebastian Hartte
9f63859769
Work on GUIs (specifically to get SkyChest GUI)
2020-06-02 02:14:09 +02:00
Sebastian Hartte
2a1ba12516
QuartzFixture and (semi-borked) LightningFX
2020-06-01 16:59:11 +02:00
Sebastian Hartte
260b2d1c92
Vibrant Quartz Glass + Particles
2020-06-01 15:12:16 +02:00