Commit Graph

339 Commits

Author SHA1 Message Date
Sebastian Hartte 6d76bb989c Meteorite Worldgen 2020-06-21 13:38:13 +02:00
Sebastian Hartte 434386a7ff Added test command for testing ore gen.
Started reimplementing quartz ore gen ontop of vanilla mechanics.
Fixes several sidedness issues.
Added recipe serialization for server->client sync.
2020-06-20 18:04:20 +02:00
Sebastian Hartte bed724b1ce Add fluid annihilation plane blacklist. 2020-06-20 00:56:59 +02:00
Sebastian Hartte 2458f9c890 Fix identity annihilation plane.
Added annihilation plane blacklist tags.
Moved to using loot-table item generation for annihilation plane.
Play fluid pickup sound rather than block break sound for fluid annihilation planes.
Do not play a second block break sound (the server already does).
2020-06-19 21:51:38 +02:00
Sebastian Hartte f14a32809e Fixes EnergyFX particles 2020-06-19 17:40:20 +02:00
yueh ec6f331168 Add The One Probe support again (#4420) 2020-06-18 19:08:33 +02:00
Sebastian Hartte 98d6740bb2 Redo rendering of the molecular assembler and it's animation 2020-06-18 17:15:08 +02:00
Sebastian Hartte 91f6fedf3a Remove reference to ore-dict (doesn't exist anymore) 2020-06-17 00:56:22 +02:00
Sebastian Hartte e9e06fa7ee Renamed MAC -> Molecular Assembler 2020-06-16 23:17:29 +02:00
Sebastian Hartte ef85c284c6 Fix molecular assembler lighting and lights not being on. 2020-06-16 22:30:11 +02:00
yueh 5225ea426b pick 97420a31d The big reformat of 2020 2020-06-16 21:45:35 +02:00
Sebastian Hartte 8cc1cab725 Fix lighting of drive model when rotated (being opaque). 2020-06-16 20:55:41 +02:00
Sebastian Hartte d1622afa38 Re-enabled the encoded pattern rendering hack that shows the crafting/processing output's item model when the player is holding shift (but only in the GUI). 2020-06-16 17:39:53 +02:00
Sebastian Hartte f6f8ac20e8 Fix the pattern terminal's processing output / crafting result slots not being disabled when switching modes by putting back the old code that simply moves them offscreen. 2020-06-16 17:35:47 +02:00
Sebastian Hartte 27c5498935 Fix drive item model. 2020-06-16 17:03:53 +02:00
Sebastian Hartte 783a7a62a7 Missing textures. 2020-06-16 16:53:43 +02:00
Sebastian Hartte d50dcc31fa Working on drive design.
Several particle crash fixes.
2020-06-15 22:20:29 +02:00
Sebastian Hartte 90a282bf05 Fix the fluix block being craftable with 4 purified fluix crystals. 2020-06-14 11:46:10 +02:00
Sebastian Hartte 0db7e70722 Fix custom item entities not showing on the client
Fix crystal growth not syncing
2020-06-13 20:25:00 +02:00
Sebastian Hartte b9381fc2e1 Fix dust textures (1px offset vs. vanilla) and updated gold dust texture to better match vanilla color scheme. 2020-06-13 16:16:48 +02:00
Sebastian Hartte 26184c3190 Fix crafting cube model references. 2020-06-13 15:56:09 +02:00
Sebastian Hartte a4b16c21a3 Spatial Sky Renderer fixed
Changed Tooltips for Spatial Cells
Updated forge + mcp
2020-06-13 15:51:04 +02:00
yueh e83429e1bb Updated ids to better match vanilla conventions (#4412)
Also changed related textures, models and recipes.
2020-06-12 19:05:29 +02:00
Sebastian Hartte 5cda370746 Fix advancements (or try to) and fix translations 2020-06-11 01:37:30 +02:00
Sebastian Hartte 9bde4dd899 Paint Ball Translations 2020-06-11 01:21:48 +02:00
Sebastian Hartte d37345ccfe Fix paint balls. 2020-06-11 00:51:41 +02:00
Sebastian Hartte ecbcc56997 Added grinder and inscriber recipes. Improved JEI integration. 2020-06-11 00:40:14 +02:00
Sebastian Hartte 8ccc114f92 Basic JEI integration is back 2020-06-10 20:27:29 +02:00
Sebastian Hartte 1393b4c9dd Flattened Paintballs, great recipe migratin. 2020-06-10 16:07:20 +02:00
Sebastian Hartte 8c45807ecd Moving files over to datapack directory. 2020-06-10 00:57:28 +02:00
Sebastian Hartte bd16641638 Fixed formation planes. 2020-06-10 00:25:44 +02:00
Sebastian Hartte e1b66a2a1c Renamed items, added back waila. 2020-06-09 18:19:09 +02:00
Sebastian Hartte 97e065ea1f Part models 2020-06-09 00:53:40 +02:00
Sebastian Hartte 4b11b8857b Start of part registration. 2020-06-08 21:27:22 +02:00
Sebastian Hartte b2afa0398c More Rendering fixes 2020-06-08 18:36:03 +02:00
Sebastian Hartte 679ea1c332 UVLightMap loader now works again (needs another pass). 2020-06-07 18:58:31 +02:00
Sebastian Hartte e2c62f0e27 Fixed seeds, materials and other things 2020-06-07 17:30:43 +02:00
Sebastian Hartte 1c7a28c606 More Rendering Fixes 2020-06-07 15:57:07 +02:00
Sebastian Hartte 46b1d1ffdc GUI Rendering and various fixes 2020-06-07 03:29:57 +02:00
Sebastian Hartte ff042a394b All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes. 2020-06-06 21:16:05 +02:00
Sebastian Hartte bb453b0d35 Flattening part 1 2020-06-05 22:47:29 +02:00
Sebastian Hartte d0b8a5f33f Working on Inscriber TESR 2020-06-05 00:58:11 +02:00
Sebastian Hartte 237463dd94 Lots of compile fixes 2020-06-04 03:02:48 +02:00
Sebastian Hartte 36eb8c807e Orientation Fixes when Placing Blocks with Tile Entities
Sky Compass Rendering (no rotation yet)
2020-06-03 01:19:18 +02:00
eutropius225 7483314190 Re-implement stairs. 2020-06-02 11:13:40 +09:30
eutropius225 6b40fda793 Re-implement slabs. 2020-06-02 11:13:40 +09:30
Sebastian Hartte fc300745cd Container-Stuff 2020-06-02 02:33:05 +02:00
Sebastian Hartte 9f63859769 Work on GUIs (specifically to get SkyChest GUI) 2020-06-02 02:14:09 +02:00
Sebastian Hartte 2a1ba12516 QuartzFixture and (semi-borked) LightningFX 2020-06-01 16:59:11 +02:00
Sebastian Hartte 260b2d1c92 Vibrant Quartz Glass + Particles 2020-06-01 15:12:16 +02:00