Sebastian Hartte
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ee67c5ea50
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Use different naming for fullbright, and always reset it back after setting it.
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2020-08-16 14:05:10 +02:00 |
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Sebastian Hartte
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b4471b1abb
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The Great Renamening of 2020
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2020-06-22 13:21:23 +02:00 |
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yueh
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5225ea426b
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pick 97420a31d The big reformat of 2020
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2020-06-16 21:45:35 +02:00 |
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Sebastian Hartte
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b2afa0398c
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More Rendering fixes
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2020-06-08 18:36:03 +02:00 |
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Sebastian Hartte
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ff042a394b
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All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.
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2020-06-06 21:16:05 +02:00 |
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Sebastian Hartte
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237463dd94
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Lots of compile fixes
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2020-06-04 03:02:48 +02:00 |
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yueh
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16d6d55d7f
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1.15 port
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2020-05-18 14:02:45 +02:00 |
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yueh
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15582fd1df
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Always use qualified access for fields and methods
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2017-07-20 21:27:22 +02:00 |
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Sebastian Hartte
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a22cc2cedc
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Another fix for #2398 since the auto rotator doesn't actually apply to the built-in model.
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2016-10-02 16:17:28 +02:00 |
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Sebastian Hartte
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18ea568e2a
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Fixes #2398 by switching to use of the auto rotation
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2016-10-02 13:31:37 +02:00 |
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yueh
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93145750c0
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Added missing file headers
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2016-09-17 16:00:37 +02:00 |
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yueh
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f185bc07a6
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Capitalised enums to match conventions
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2016-09-17 15:06:00 +02:00 |
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Sebastian Hartte
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5b6ed0cfd0
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First pass of implementing rendering for crafting cubes (#7)
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2016-09-12 01:11:38 +02:00 |
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