Commit Graph

14 Commits

Author SHA1 Message Date
AlgorithmX2 a0c15025b7 Fixed a possible NPE in the cable rendering logic. 2014-07-02 00:05:46 -05:00
AlgorithmX2 cfeebae5ac First pass at trying to make a CPU render - is basically a multiblock heat vent at this point. 2014-05-15 09:34:38 -05:00
AlgorithmX2 974a41eabb Solved the mystery of the broken lighting. 2014-05-13 21:56:57 -05:00
AlgorithmX2 570f098f81 Fixed a few more rendering/visual update glitches. 2014-05-10 13:27:48 -05:00
AlgorithmX2 3080510317 Major Update for Cable Rendering.
TESRs will are no longer used if the tile contains no dynamic renders.
Added alpha pass rendering for stained glass.
Enabled Stained Glass facades.
Cables / Facades have less geometry by hiding faces on connected boxes.
Added AlphaPass Option to disable AlphaPass Cables rendering ( fixes crash with Immbis Microblocks. )
2014-05-04 19:51:05 -05:00
AlgorithmX2 327c1d4118 Ported FMP Support to 1.7. 2014-04-10 14:52:17 -05:00
AlgorithmX2 27b30588a6 Add Sky stone, Block, Brick, Small Brick, and Sky Stone Block Chest.
Add All Sky Stone Crafting Recipes.
2014-02-28 21:45:30 -06:00
AlgorithmX2 0c24d0ef76 Improve Lighting cache. 2014-02-16 02:27:28 -06:00
AlgorithmX2 644217baf5 Cache Lighting Data. 2014-02-15 00:30:06 -06:00
AlgorithmX2 d50c7f6312 Ported to 1.7 2014-02-08 19:34:52 -06:00
AlgorithmX2 e436dca760 Fixed bug with Energy Inject/Extract Averages.
SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00
AlgorithmX2 8460cffd6c Allow Visual/Non Visual Boxes to differ for Custom Collsion / Buses. 2014-01-31 11:11:50 -06:00
AlgorithmX2 1f3cddb2eb Rendering Fixes / Performance. 2014-01-01 03:00:13 -06:00
algorithmx2 e9acdcbee2 AE2 First Commit, the dawn of 1.7 hast arrived. 2013-12-27 16:59:59 -06:00