Commit Graph

323 Commits

Author SHA1 Message Date
Sebastian Hartte d50dcc31fa Working on drive design.
Several particle crash fixes.
2020-06-15 22:20:29 +02:00
Sebastian Hartte 90a282bf05 Fix the fluix block being craftable with 4 purified fluix crystals. 2020-06-14 11:46:10 +02:00
Sebastian Hartte 0db7e70722 Fix custom item entities not showing on the client
Fix crystal growth not syncing
2020-06-13 20:25:00 +02:00
Sebastian Hartte b9381fc2e1 Fix dust textures (1px offset vs. vanilla) and updated gold dust texture to better match vanilla color scheme. 2020-06-13 16:16:48 +02:00
Sebastian Hartte 26184c3190 Fix crafting cube model references. 2020-06-13 15:56:09 +02:00
Sebastian Hartte a4b16c21a3 Spatial Sky Renderer fixed
Changed Tooltips for Spatial Cells
Updated forge + mcp
2020-06-13 15:51:04 +02:00
yueh e83429e1bb Updated ids to better match vanilla conventions (#4412)
Also changed related textures, models and recipes.
2020-06-12 19:05:29 +02:00
Sebastian Hartte 5cda370746 Fix advancements (or try to) and fix translations 2020-06-11 01:37:30 +02:00
Sebastian Hartte 9bde4dd899 Paint Ball Translations 2020-06-11 01:21:48 +02:00
Sebastian Hartte d37345ccfe Fix paint balls. 2020-06-11 00:51:41 +02:00
Sebastian Hartte ecbcc56997 Added grinder and inscriber recipes. Improved JEI integration. 2020-06-11 00:40:14 +02:00
Sebastian Hartte 8ccc114f92 Basic JEI integration is back 2020-06-10 20:27:29 +02:00
Sebastian Hartte 1393b4c9dd Flattened Paintballs, great recipe migratin. 2020-06-10 16:07:20 +02:00
Sebastian Hartte 8c45807ecd Moving files over to datapack directory. 2020-06-10 00:57:28 +02:00
Sebastian Hartte bd16641638 Fixed formation planes. 2020-06-10 00:25:44 +02:00
Sebastian Hartte e1b66a2a1c Renamed items, added back waila. 2020-06-09 18:19:09 +02:00
Sebastian Hartte 97e065ea1f Part models 2020-06-09 00:53:40 +02:00
Sebastian Hartte 4b11b8857b Start of part registration. 2020-06-08 21:27:22 +02:00
Sebastian Hartte b2afa0398c More Rendering fixes 2020-06-08 18:36:03 +02:00
Sebastian Hartte 679ea1c332 UVLightMap loader now works again (needs another pass). 2020-06-07 18:58:31 +02:00
Sebastian Hartte e2c62f0e27 Fixed seeds, materials and other things 2020-06-07 17:30:43 +02:00
Sebastian Hartte 1c7a28c606 More Rendering Fixes 2020-06-07 15:57:07 +02:00
Sebastian Hartte 46b1d1ffdc GUI Rendering and various fixes 2020-06-07 03:29:57 +02:00
Sebastian Hartte ff042a394b All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes. 2020-06-06 21:16:05 +02:00
Sebastian Hartte bb453b0d35 Flattening part 1 2020-06-05 22:47:29 +02:00
Sebastian Hartte d0b8a5f33f Working on Inscriber TESR 2020-06-05 00:58:11 +02:00
Sebastian Hartte 237463dd94 Lots of compile fixes 2020-06-04 03:02:48 +02:00
Sebastian Hartte 36eb8c807e Orientation Fixes when Placing Blocks with Tile Entities
Sky Compass Rendering (no rotation yet)
2020-06-03 01:19:18 +02:00
eutropius225 7483314190 Re-implement stairs. 2020-06-02 11:13:40 +09:30
eutropius225 6b40fda793 Re-implement slabs. 2020-06-02 11:13:40 +09:30
Sebastian Hartte fc300745cd Container-Stuff 2020-06-02 02:33:05 +02:00
Sebastian Hartte 9f63859769 Work on GUIs (specifically to get SkyChest GUI) 2020-06-02 02:14:09 +02:00
Sebastian Hartte 2a1ba12516 QuartzFixture and (semi-borked) LightningFX 2020-06-01 16:59:11 +02:00
Sebastian Hartte 260b2d1c92 Vibrant Quartz Glass + Particles 2020-06-01 15:12:16 +02:00
Sebastian Hartte 423aaf0762 Reactivated UV offset and commented what fixed missing sides.
Added missing item models.
2020-06-01 13:18:36 +02:00
Sebastian Hartte adfc2577ed Connected Glass 2020-06-01 13:13:18 +02:00
Sebastian Hartte 5cdeff01be Custom Model Loader 2020-06-01 04:02:37 +02:00
Sebastian Hartte 077ff17078 More stuff ingame and showing up. 2020-06-01 01:01:32 +02:00
Sebastian Hartte 6a88728544 First shot at starting. 2020-05-31 17:16:25 +02:00
Sebastian Hartte ec3b464655 Some additional fixes from other branch. 2020-05-31 16:13:07 +02:00
yueh 3dff3a5d54 Upgraded buildscripts for minecraft 1.15.2 2020-05-07 16:13:54 +02:00
Chan, Danny df2a7c1858 Add "cullface" into charged_quartz_ore.json (#4108) 2019-08-07 10:08:05 +02:00
InterPlay 5436e6bf08 Added support for fluids in pt-BR lang file (#3904) 2019-04-21 13:20:57 +02:00
E. Kim 06cca13087 Update ko_kr.lang (#3674) 2018-11-17 10:31:29 +01:00
徐晨曦 8e735e72ff Update zh_cn.lang (#3570) 2018-11-17 10:31:01 +01:00
yueh 416c7d2683 Input P2P tunnels can now be assigned a new frequency. (#3765)
Shift right clicking an existing tunnel only allowed to copied the
stored frequency.

When shift right clicking now and the stored frequency being the same as
already stored one, it will now create a new one and save it to the memory
card. In other words doubling clicking will reset now, otherwise the old
behaviour is still kept.
2018-10-21 11:17:01 +02:00
yueh 0c88d1e7ee Fixes #3746: Revert OreDict use for cable anchors. Blame Forge for crashes. (#3764) 2018-10-06 00:02:41 +02:00
yueh ac81418684 Changed some fluid recipes to match their item variant. (#3744) 2018-09-28 18:25:05 +02:00
yueh 37d8833b95 Fixes #3708: Move knifes/wrenches to oredict as constants are unreliable (#3729) 2018-09-22 20:14:28 +02:00
covers1624 7ba2893635 New facade system (#3702)
Completely new system to render facades.

It will now support many more cases compared to the old system.
For example connected textures are now possible, as well as multilayer models and so on.
2018-09-02 13:26:20 +02:00