Sebastian Hartte
d50dcc31fa
Working on drive design.
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Several particle crash fixes.
2020-06-15 22:20:29 +02:00
Sebastian Hartte
90a282bf05
Fix the fluix block being craftable with 4 purified fluix crystals.
2020-06-14 11:46:10 +02:00
Sebastian Hartte
0db7e70722
Fix custom item entities not showing on the client
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Fix crystal growth not syncing
2020-06-13 20:25:00 +02:00
Sebastian Hartte
b9381fc2e1
Fix dust textures (1px offset vs. vanilla) and updated gold dust texture to better match vanilla color scheme.
2020-06-13 16:16:48 +02:00
Sebastian Hartte
26184c3190
Fix crafting cube model references.
2020-06-13 15:56:09 +02:00
Sebastian Hartte
a4b16c21a3
Spatial Sky Renderer fixed
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Changed Tooltips for Spatial Cells
Updated forge + mcp
2020-06-13 15:51:04 +02:00
yueh
e83429e1bb
Updated ids to better match vanilla conventions ( #4412 )
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Also changed related textures, models and recipes.
2020-06-12 19:05:29 +02:00
Sebastian Hartte
5cda370746
Fix advancements (or try to) and fix translations
2020-06-11 01:37:30 +02:00
Sebastian Hartte
9bde4dd899
Paint Ball Translations
2020-06-11 01:21:48 +02:00
Sebastian Hartte
d37345ccfe
Fix paint balls.
2020-06-11 00:51:41 +02:00
Sebastian Hartte
ecbcc56997
Added grinder and inscriber recipes. Improved JEI integration.
2020-06-11 00:40:14 +02:00
Sebastian Hartte
8ccc114f92
Basic JEI integration is back
2020-06-10 20:27:29 +02:00
Sebastian Hartte
1393b4c9dd
Flattened Paintballs, great recipe migratin.
2020-06-10 16:07:20 +02:00
Sebastian Hartte
8c45807ecd
Moving files over to datapack directory.
2020-06-10 00:57:28 +02:00
Sebastian Hartte
bd16641638
Fixed formation planes.
2020-06-10 00:25:44 +02:00
Sebastian Hartte
e1b66a2a1c
Renamed items, added back waila.
2020-06-09 18:19:09 +02:00
Sebastian Hartte
97e065ea1f
Part models
2020-06-09 00:53:40 +02:00
Sebastian Hartte
4b11b8857b
Start of part registration.
2020-06-08 21:27:22 +02:00
Sebastian Hartte
b2afa0398c
More Rendering fixes
2020-06-08 18:36:03 +02:00
Sebastian Hartte
679ea1c332
UVLightMap loader now works again (needs another pass).
2020-06-07 18:58:31 +02:00
Sebastian Hartte
e2c62f0e27
Fixed seeds, materials and other things
2020-06-07 17:30:43 +02:00
Sebastian Hartte
1c7a28c606
More Rendering Fixes
2020-06-07 15:57:07 +02:00
Sebastian Hartte
46b1d1ffdc
GUI Rendering and various fixes
2020-06-07 03:29:57 +02:00
Sebastian Hartte
ff042a394b
All GUI compile errors fixed, switched to excludes over includes in gradle build and lots, LOTS of more fixes.
2020-06-06 21:16:05 +02:00
Sebastian Hartte
bb453b0d35
Flattening part 1
2020-06-05 22:47:29 +02:00
Sebastian Hartte
d0b8a5f33f
Working on Inscriber TESR
2020-06-05 00:58:11 +02:00
Sebastian Hartte
237463dd94
Lots of compile fixes
2020-06-04 03:02:48 +02:00
Sebastian Hartte
36eb8c807e
Orientation Fixes when Placing Blocks with Tile Entities
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Sky Compass Rendering (no rotation yet)
2020-06-03 01:19:18 +02:00
eutropius225
7483314190
Re-implement stairs.
2020-06-02 11:13:40 +09:30
eutropius225
6b40fda793
Re-implement slabs.
2020-06-02 11:13:40 +09:30
Sebastian Hartte
fc300745cd
Container-Stuff
2020-06-02 02:33:05 +02:00
Sebastian Hartte
9f63859769
Work on GUIs (specifically to get SkyChest GUI)
2020-06-02 02:14:09 +02:00
Sebastian Hartte
2a1ba12516
QuartzFixture and (semi-borked) LightningFX
2020-06-01 16:59:11 +02:00
Sebastian Hartte
260b2d1c92
Vibrant Quartz Glass + Particles
2020-06-01 15:12:16 +02:00
Sebastian Hartte
423aaf0762
Reactivated UV offset and commented what fixed missing sides.
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Added missing item models.
2020-06-01 13:18:36 +02:00
Sebastian Hartte
adfc2577ed
Connected Glass
2020-06-01 13:13:18 +02:00
Sebastian Hartte
5cdeff01be
Custom Model Loader
2020-06-01 04:02:37 +02:00
Sebastian Hartte
077ff17078
More stuff ingame and showing up.
2020-06-01 01:01:32 +02:00
Sebastian Hartte
6a88728544
First shot at starting.
2020-05-31 17:16:25 +02:00
Sebastian Hartte
ec3b464655
Some additional fixes from other branch.
2020-05-31 16:13:07 +02:00
yueh
3dff3a5d54
Upgraded buildscripts for minecraft 1.15.2
2020-05-07 16:13:54 +02:00
Chan, Danny
df2a7c1858
Add "cullface" into charged_quartz_ore.json ( #4108 )
2019-08-07 10:08:05 +02:00
InterPlay
5436e6bf08
Added support for fluids in pt-BR lang file ( #3904 )
2019-04-21 13:20:57 +02:00
E. Kim
06cca13087
Update ko_kr.lang ( #3674 )
2018-11-17 10:31:29 +01:00
徐晨曦
8e735e72ff
Update zh_cn.lang ( #3570 )
2018-11-17 10:31:01 +01:00
yueh
416c7d2683
Input P2P tunnels can now be assigned a new frequency. ( #3765 )
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Shift right clicking an existing tunnel only allowed to copied the
stored frequency.
When shift right clicking now and the stored frequency being the same as
already stored one, it will now create a new one and save it to the memory
card. In other words doubling clicking will reset now, otherwise the old
behaviour is still kept.
2018-10-21 11:17:01 +02:00
yueh
0c88d1e7ee
Fixes #3746 : Revert OreDict use for cable anchors. Blame Forge for crashes. ( #3764 )
2018-10-06 00:02:41 +02:00
yueh
ac81418684
Changed some fluid recipes to match their item variant. ( #3744 )
2018-09-28 18:25:05 +02:00
yueh
37d8833b95
Fixes #3708 : Move knifes/wrenches to oredict as constants are unreliable ( #3729 )
2018-09-22 20:14:28 +02:00
covers1624
7ba2893635
New facade system ( #3702 )
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Completely new system to render facades.
It will now support many more cases compared to the old system.
For example connected textures are now possible, as well as multilayer models and so on.
2018-09-02 13:26:20 +02:00