Commit Graph

191 Commits

Author SHA1 Message Date
Gunther De Wachter a57cd3f580 More 1.12 shenanigans. Still far from done. 2017-07-09 07:17:24 +02:00
Gunther De Wachter fbcf8c4705 Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things. 2017-07-06 01:57:19 +02:00
Gunther De Wachter 890eef1803 Update MCP Mappings to stable_32
Some mapping updates are just straight up weird. 20170516 -> isBlockSolid, 20170517 -> causesDownwardCurrent
2017-07-03 06:54:45 +02:00
Gunther De Wachter e96339dd2b Fix more items and unsafe checks that made items get deleted. 2017-07-02 07:44:21 +02:00
Gunther De Wachter b67d7eed82 Fixed tools getting deleted when being used in off-hand. 2017-07-02 07:33:16 +02:00
Gunther De Wachter 5ebd8452bf Fixed another crash from the Entropy Manipulator.
I have no words for this one.
2017-07-02 06:57:40 +02:00
Gunther De Wachter ee774cd3f8 Even more null fixes. 2017-07-02 06:43:33 +02:00
Gunther De Wachter 0f86efa3f5 Added workaround for dispenser logic. 2017-07-02 06:05:43 +02:00
Gunther De Wachter 7398af0e1c Add an ease of use tooltip to the creative cell. Displays the items provided/formatted by the cell. 2017-07-02 05:26:37 +02:00
Gunther De Wachter c455ee69b8 When not shifting an encoded item pattern item should let the right click through. 2017-07-02 04:11:26 +02:00
Gunther De Wachter 7a8499c455 Fixed tools not working due to a change in the onItemUse method fields in ItemStack.java
I will have to fix the dispenser logic. Manually right clicking works.
2017-06-30 19:17:06 +02:00
Gunther De Wachter 49a87f62ce More null's and cosmetic fixes. 2017-06-30 17:30:03 +02:00
Gunther De Wachter b1e249aad0 Fixed Color Applicator not accepting dyes as valid items 2017-06-29 11:34:39 +02:00
Gunther De Wachter 2f1f19bbb3 Fixed ResourceLocation for the items and seeds. 2017-06-29 06:34:02 +02:00
yueh 6c52f31686 Replaces old fluid handlers with the new capability based ones. (#2727)
* Changed ME Chest and P2P tunnels to use fluid capabilities.
* Renamed all occurrences of liquid to fluids.
2017-06-29 05:57:43 +02:00
yueh cd78586910 Fixes #2768: Incorrect return value when charging items via Tesla. (#2771) 2017-06-29 05:26:00 +02:00
Gunther De Wachter 61b81fc802 Fix facade recipes. Hopefully the last null check fix. 2017-06-27 20:39:06 +02:00
Gunther De Wachter da5879b667 First batch of null -> isEmpty() checks.
I most likely still missed a ton of checks...
2017-06-26 05:15:25 +02:00
yueh 1cde7bc933 Changed to Null ItemStack instead of null. 2016-12-21 20:38:37 +01:00
yueh ed9e6dd21c Port to 1.11 2016-12-21 20:38:36 +01:00
yueh a14cf2204d Fixes anchor rendering (#2698)
* Fixes #2680: Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664: Prevent anchors from creating intersection.

Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00
dshadowwolf 6bf52b0b0f Fixes constant reequip animation on portable cells/terminals (#2690)
Fix for portable cell and wireless terminal going into re-equip animations when GUI is open.
2016-12-08 12:34:41 +01:00
yueh 887339f7b8 Removed ASMTweaker and replaced it with AT. (#2636)
Added appeng_at.cfg and updated build.gradle to correctly include the AT when building.
Deleted the now useless ASMTweaker.
Moved the coremod from package transformer to coremod as a better matching name.
Updated the old 1.7.10 code using reflection to drop it where forge or vanilla now exposes that functionality directly.
2016-11-26 14:08:10 +01:00
yueh a665200c31 Refactored AEConfig (#2633)
Added a singleton getter instead the public field.
Reduced all fields to private.
Replaced field access with getters.
Added setters where necessary (Dimension/Biome Registration)
Added config options to disable more features.
Splitted Enum name from the config key.
Changed FacadeConfig and Networkhandler similar to AEConfig.init().
2016-11-26 14:07:34 +01:00
yueh 4eeb554dcb Fixes #2623: Network Tool not removing facades with shift rightlick. 2016-11-15 22:48:16 +01:00
yueh f96f7d82c5 Fixes #2544: NetworkTool now returns PASS for shift+right click on parts. 2016-11-10 11:55:13 +01:00
Sebastian Hartte 2e23b92763 Added charging items via IC2 API. 2016-11-06 22:43:30 +01:00
Sebastian Hartte 41a029ffb4 Added item charging via legacy RF API. 2016-11-06 22:22:49 +01:00
Sebastian Hartte efa0ab7e4e Fixes #2582: Right-Clicking with a Storage Cell would prevent further interaction even if the storage cell wasn't being disassembled. 2016-11-06 02:17:25 +01:00
Sebastian Hartte 7f02562e0c Fixes sidedness issues when starting up the server. 2016-11-04 21:02:10 +01:00
shartte f5e4a202cb Layers and IC2 Tunnel (#2565)
* Re-Activated the IC2 layers to implement an IC2 P2P tunnel.
2016-11-04 11:20:56 +01:00
Sebastian Hartte 2fe5a3cef8 Fixes #2557: Made facades much more robust when rendering. Facades now use string ids for the base item in NBT again to avoid issues when loading worlds with a different Item ID registry mapping. In addition, we don't store the Block metadata instead of the Item Damage anymore, since when reading a facade back in, we were using that block metadata as the item damage, which is technically incorrect. 2016-11-02 01:43:01 +01:00
yueh a3c33d5323 Fixed typo in prioritylist. 2016-11-01 16:15:05 +01:00
Sebastian Hartte c7eb696d60 Further improves robustness of facades. 2016-10-30 23:42:14 +01:00
Sebastian Hartte 971fc3d243 Fixes #2533 and #2531: Slight overhaul to how Facades store the associated item and retrieve the sprite. 2016-10-30 15:19:48 +01:00
Sebastian Hartte 53c32cc296 #2527: Implements charging of tools via RF (Forge Energy) and Tesla. Tested with Tesla Essentials and EnderIO. 2016-10-30 02:38:20 +02:00
Sebastian Hartte c23f11d8a1 Removed Pneumaticraft References since there is no 1.10 port and it has been inactive since March. 2016-10-28 23:06:52 +02:00
yueh a1ae91af76 Closes #2501: Hide substitution buttons for processing
Hides the substition button in processing mode to avoid confusion as it is
not usable there as well as not showing it as part of the tooltip.
Further it ensures that patterns are encoded with the setting being
disabled, should we add the support later without breaking existing
setups.
2016-10-24 11:39:59 +02:00
Sebastian Hartte 1786a3c069 Fixes #2451: Removed dependency from ModelResourceLocation for Server. 2016-10-18 08:43:38 +02:00
Sebastian Hartte 35542207d8 Fixes #2471: PacketClick processing on the server was broken by the fix for #2463 2016-10-18 00:32:06 +02:00
yueh 41b8754130 Fixes #2484: Return a copied itemstack to prevent forge from consuming it. 2016-10-17 12:31:55 +02:00
Sebastian Hartte efaf308a94 Fixes #2465: Disable use of blocks that have extended block state for facades since we have no way of actually providing the extended block state. 2016-10-15 14:32:25 +02:00
Sebastian Hartte c590e7f6e6 Fixes #2377: Paint blocks now render correctly. 2016-10-15 11:50:55 +02:00
Sebastian Hartte 202dff3a96 Fixes #2376: Implemented coloring on color applicator. 2016-10-14 00:08:42 +02:00
Sebastian Hartte cfbc6b4543 Modified spatial cells such that they anchor the spatial dimension @ 0,64,0.
Fixes #1712
2016-10-13 20:55:46 +02:00
Sebastian Hartte e82641760b Implemented Biometric Card Hash display. 2016-10-12 23:55:08 +02:00
Sebastian Hartte 55d66be929 Fixes #2448: Facades items and blocks now use the same algorithm to determine the block texture.
Facades will now use the correct side to determine the texture to use, and will fall back to general quads.
Fixed crafting of facades on the server by removing the check for model simplicity.
2016-10-09 21:59:56 +02:00
yueh 4cb7a9e6f4 Fixes #2434: Set default pickup delay to custom entities. 2016-10-04 19:18:56 +02:00
Sebastian Hartte 2e2bb12671 Fixes #2375: Recipes should now work. Definitely needs more fine-tuning. 2016-10-04 00:38:58 +02:00
Sebastian Hartte 9b51d54403 Fixes #2415: Renaming remaining items/blocks. 2016-10-03 23:06:57 +02:00