Commit Graph

24 Commits

Author SHA1 Message Date
Gunther De Wachter fbcf8c4705 Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things. 2017-07-06 01:57:19 +02:00
yueh ed9e6dd21c Port to 1.11 2016-12-21 20:38:36 +01:00
shartte 6f2bbfab4c Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
2016-08-26 12:42:21 +02:00
shartte 838691d924 Fixes Paintball Item Rendering (#48)
* Added a way to register a custom ItemMeshDefinition for items, including registration of custom variants.

* Moved color handling for paint balls into the paint ball class and implemented the correct model selection logic for displaying the items.
2016-08-16 17:55:56 +02:00
elix-x 03aa59521c Removed old rendering system
Removed old rendering system. Some parts may be left over, but they
won't affect testing.
1.10-R todo tag marks things to do with rendering.
2016-06-29 12:22:18 +02:00
thatsIch aff3941729 Make the project buildable with gradlew build by externalizing the model generator and expose it as an interface 2016-02-16 21:06:59 +01:00
yueh f84b9a7e1d All parameters on one line (for now)
Easier picking of 1.7 changes
2016-01-01 02:02:05 +01:00
yueh 99215e1701 Organized imports 2015-12-24 02:07:03 +01:00
yueh c9e8a6e939 Formatted code 2015-12-24 02:03:16 +01:00
thatsIch ebda927fb5 Add this qualifier 2015-09-30 14:26:54 +02:00
thatsIch 8b3a954f73 final variables and parameters 2015-09-30 14:24:44 +02:00
thatsIch e5ee4e0e61 Fixes #1474: Prevents crafting of disabled recipes and deletes invalid parts 2015-09-30 12:20:12 +02:00
AlgorithmX2 38afde724b Most of the 1.8 Port. 2015-06-15 19:44:59 -05:00
yueh b6b76d145b Organize imports 2015-05-09 13:06:09 +02:00
thatsIch 8087a43df5 Fixes #1186: Storage Cells drop upgrades upon disassembling 2015-04-23 22:54:10 +02:00
thatsIch d34c988c88 Basic reformat, hit once, hope never again 2015-04-03 15:07:13 +02:00
thatsIch 9986ffc458 Fixes #675 No disabled feature should log spam or crash anymore.
Deprecates the old usage of the AEItemDefinitions via the direct method access of

* blocks()
* parts()
* items()
* materials()

and thus use the new re-direct via definitions().

All definitions are now initialized, no matter what. But SubItems, Items and Blocks are not registered, if by chance are disabled.
2015-03-28 16:21:37 +01:00
yueh f471513bd0 Changed access to use this qualifier 2014-12-29 15:13:47 +01:00
thatsIch 56aad10ffe Added skystone, skystone block, skystone brick, skystone small brick, certus quartz, certus quartz pillar, chiseled certus quartz and fluix stars
To integrate these into the current system, some changes to the background had to be done, especially to the feature handler. It now uses an interface to work against which you can implement to get your own feature handler instead modifying the base one and add several special cases code
2014-11-18 16:47:30 +01:00
thatsIch ee0e64586a Remove unused imports 2014-11-13 22:16:23 +01:00
thatsIch 4e1b93b842 Use type safe base method to add information to the tooltip 2014-11-04 15:31:55 +01:00
thatsIch 474596f095 Make fields final if possible to ensure immutability 2014-09-30 09:52:57 +02:00
thatsIch 76b147fd5b Improved readability of variables
Hopefully improved semantics of variables

Fixed typos

Added hyphenations
2014-09-28 12:21:34 +02:00
AlgorithmX2 386d18a059 Relocate Source to proper directory. 2014-09-23 19:26:27 -05:00