Commit Graph

49 Commits

Author SHA1 Message Date
yueh a725779ff6 Fixes #3175: Return the correct used amount. (#3176) 2017-10-26 12:46:49 +02:00
yueh c4fa21c193 Removes coremod (#3038)
From now on every integration must not rely on method stripping through
a coremod or @Optional. Notable example for a very good solution is IC2.

As consequence this drops all support for RF and mods must support on of
our supported energy types. At the time of writing, ForgeEnergy and
IC2/EU.
2017-08-17 21:16:57 +02:00
yueh 4f9fd1b369 IC2 rework to avoid a coremod or @Optional (#3034)
* IC2 rework to avoid a coremod or @Optional

Updated IC2 dependency

Refactored IC2 itemcharging to use an IBackupElectricManager.
Allows charging any ae powered item by using an IBackupElectricManager
instead of having to implement IElectricItem and stripping it by some
sort.

Updated IAEItemPowerStorage to use Actionable for an easier handling
with power APIs supporting a simulation.

Refactored EU P2P to avoid method stripping
Use a modified internal BasicSinkSource instead of implementing
IEnergySource and IEnergySink directly on the tunnel.

Removed the superfluous EU P2P layers.

* Removed internalBattery due to being too complex

* Creative Energy Cell is not a chargeable item
2017-08-17 17:35:34 +02:00
yueh 27ad2c2b96 Code format 2017-08-11 21:41:51 +02:00
Gunther De Wachter 6aa810d62a Re-add a missing piece of IC2 integration code.
This should fix a bunch of IC2 spam in the console and allow items to be charged in IC2 blocks.
2017-08-07 10:15:26 +02:00
fscan 52d28fabe3 Use IItemHandler instead of IInventory internally (#2971)
* Use IItemHandler instead of IInventory internally
2017-07-28 22:04:32 +02:00
yueh a4c468b9cf Updated caps to be manually disabled via config
Moved the cap injection to a method, allows them to be configurable.
This is not possible for Forge Energy as it is injected before even the
configuration are lodaed, thus violating their own capability contract
to use the method injection to explicitly make it configurable.

Updated the ratio key for forge energy to "ForgeEnergy" without a space
2017-07-22 13:29:14 +02:00
yueh 15582fd1df Always use qualified access for fields and methods 2017-07-20 21:27:22 +02:00
yueh 8ec8babb6a Organised imports 2017-07-20 21:18:49 +02:00
yueh 621910df91 Format sourcecode 2017-07-20 21:17:10 +02:00
Gunther De Wachter 588579d67f Updated CoFH RF API. Removed the old API from thirdparty/.
Those files are available from their maven server now.
2017-07-09 10:34:34 +02:00
Gunther De Wachter fbcf8c4705 Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things. 2017-07-06 01:57:19 +02:00
yueh cd78586910 Fixes #2768: Incorrect return value when charging items via Tesla. (#2771) 2017-06-29 05:26:00 +02:00
yueh 1cde7bc933 Changed to Null ItemStack instead of null. 2016-12-21 20:38:37 +01:00
yueh ed9e6dd21c Port to 1.11 2016-12-21 20:38:36 +01:00
yueh 887339f7b8 Removed ASMTweaker and replaced it with AT. (#2636)
Added appeng_at.cfg and updated build.gradle to correctly include the AT when building.
Deleted the now useless ASMTweaker.
Moved the coremod from package transformer to coremod as a better matching name.
Updated the old 1.7.10 code using reflection to drop it where forge or vanilla now exposes that functionality directly.
2016-11-26 14:08:10 +01:00
Sebastian Hartte 2e23b92763 Added charging items via IC2 API. 2016-11-06 22:43:30 +01:00
Sebastian Hartte 41a029ffb4 Added item charging via legacy RF API. 2016-11-06 22:22:49 +01:00
Sebastian Hartte 53c32cc296 #2527: Implements charging of tools via RF (Forge Energy) and Tesla. Tested with Tesla Essentials and EnderIO. 2016-10-30 02:38:20 +02:00
shartte e276aa682f Replaced all instances of Guava's Optional type with Java 8's Optional type, as discussed in #81. (#90) 2016-08-26 12:42:21 +02:00
shartte 6f2bbfab4c Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
2016-08-26 12:42:21 +02:00
yueh 99215e1701 Organized imports 2015-12-24 02:07:03 +01:00
yueh c9e8a6e939 Formatted code 2015-12-24 02:03:16 +01:00
thatsIch 8b3a954f73 final variables and parameters 2015-09-30 14:24:44 +02:00
yueh 0d25b76b77 First iteration of making integrations typesafe 2015-09-30 13:51:47 +02:00
thatsIch e5ee4e0e61 Fixes #1474: Prevents crafting of disabled recipes and deletes invalid parts 2015-09-30 12:20:12 +02:00
thatsIch a95b9962b9 make it runnable 2015-06-17 19:39:18 +02:00
AlgorithmX2 38afde724b Most of the 1.8 Port. 2015-06-15 19:44:59 -05:00
yueh b6b76d145b Organize imports 2015-05-09 13:06:09 +02:00
thatsIch 64ed05a1b4 Puts everywhere brackets 2015-04-29 18:38:24 +02:00
thatsIch 8087a43df5 Fixes #1186: Storage Cells drop upgrades upon disassembling 2015-04-23 22:54:10 +02:00
thatsIch e2d0e5d424 Dont use instance reference for static references 2015-04-05 15:59:23 +02:00
thatsIch d34c988c88 Basic reformat, hit once, hope never again 2015-04-03 15:07:13 +02:00
thatsIch 9986ffc458 Fixes #675 No disabled feature should log spam or crash anymore.
Deprecates the old usage of the AEItemDefinitions via the direct method access of

* blocks()
* parts()
* items()
* materials()

and thus use the new re-direct via definitions().

All definitions are now initialized, no matter what. But SubItems, Items and Blocks are not registered, if by chance are disabled.
2015-03-28 16:21:37 +01:00
thatsIch c1a7a35192 Renamed Integration class to upper case 2015-03-24 13:17:01 +01:00
yueh b18addbf37 remove trailing whitespaces 2015-02-03 12:04:13 +01:00
yueh 9b7b0fc0fb Organize imports 2014-12-29 21:59:05 +01:00
yueh f471513bd0 Changed access to use this qualifier 2014-12-29 15:13:47 +01:00
thatsIch 2243c5a188 Refactoring
Type-safety

Minor performance improvements
2014-12-02 22:55:39 +01:00
TheJulianJES 0e74e980e3 Fixed 3D on powerd items
Organized Wireless Terminal

Organized Portable Cell

Fixed something
2014-11-26 20:21:17 +01:00
thatsIch 56aad10ffe Added skystone, skystone block, skystone brick, skystone small brick, certus quartz, certus quartz pillar, chiseled certus quartz and fluix stars
To integrate these into the current system, some changes to the background had to be done, especially to the feature handler. It now uses an interface to work against which you can implement to get your own feature handler instead modifying the base one and add several special cases code
2014-11-18 16:47:30 +01:00
thatsIch 7505f9b66a Added copyright to all java files 2014-11-14 12:03:00 +01:00
thatsIch 4e1b93b842 Use type safe base method to add information to the tooltip 2014-11-04 15:31:55 +01:00
thatsIch ea33c116ab Fixed #209 - Inverted damage bar 2014-10-01 10:03:52 +02:00
thatsIch 66a09ecbca Replace getDisplayDamage with getDurabilityForDisplay 2014-09-30 15:33:07 +02:00
Chris f9b9729fb5 Merge pull request #157 from thatsIch/Spelling
Spelling
2014-09-28 10:09:39 -07:00
thatsIch 76b147fd5b Improved readability of variables
Hopefully improved semantics of variables

Fixed typos

Added hyphenations
2014-09-28 12:21:34 +02:00
thatsIch 1e71e86acc Removes unnecessary semicolons 2014-09-28 12:08:47 +02:00
AlgorithmX2 386d18a059 Relocate Source to proper directory. 2014-09-23 19:26:27 -05:00