covers1624
7ba2893635
New facade system ( #3702 )
...
Completely new system to render facades.
It will now support many more cases compared to the old system.
For example connected textures are now possible, as well as multilayer models and so on.
2018-09-02 13:26:20 +02:00
yueh
15582fd1df
Always use qualified access for fields and methods
2017-07-20 21:27:22 +02:00
yueh
621910df91
Format sourcecode
2017-07-20 21:17:10 +02:00
Gunther De Wachter
fbcf8c4705
Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things.
2017-07-06 01:57:19 +02:00
Sebastian Hartte
744ac69fb7
Fixes #2419 : Particle Textures are required, or the block damage model will crash. Also fixed an issue with textures not being propagated for UVL quads.
2016-10-03 21:34:01 +02:00
Sebastian Hartte
2de1842445
Implemented facade rendering on the cable bus.
2016-09-29 21:47:50 +02:00
yueh
93145750c0
Added missing file headers
2016-09-17 16:00:37 +02:00
Sebastian Hartte
7e027da804
Reimplemented cable and parts rendering.
2016-09-10 00:56:28 +02:00