fscan
ad1eff2adb
Condensor improvements ( #3636 )
2018-08-01 00:15:30 +02:00
fscan
9e252df8d9
Fix dupe bug with shulker box ( #3633 )
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Fixes #3632
2018-08-01 00:13:58 +02:00
yueh
67584083c6
Fixes #3630 : Formation planes not respecting the entity limit. ( #3631 )
2018-08-01 00:13:20 +02:00
fscan
c1c7e94cf6
Generic ICellInventoryHandler ( #3624 )
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Allows addons who register a custom IStorageChannel to use the IStorageCell interface without registering a cell handler. Also adds some helpers (poweredInsert/poweredExtract).
This breaks API!
2018-07-22 19:20:47 +02:00
fscan
85dec35366
Fix buckets in vibration chamber ( #3626 )
2018-07-20 21:51:05 +02:00
yueh
d5372a5ff6
Added fingerprint
2018-07-14 21:48:52 +02:00
fscan
c8eb792d38
Move some blocks to their own feature category and add some comments ( #3618 )
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Start of a bigger cleanup happening in 1.13 to fix the worst issues.
2018-07-14 21:25:06 +02:00
fscan
f4ef7edf86
InventoryTweak sorting support ( #3603 )
2018-07-14 21:07:00 +02:00
fscan
67c733b418
Cutting knife fixes ( #3619 )
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Fixes #3226
2018-07-14 21:03:27 +02:00
yueh
fe4db2eb98
Added a color code to the memory card. ( #3609 )
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Can be used to encode the stored content as a 4x2 grid of AEColors
Currently used to indicate the P2P frequency.
2018-07-14 19:42:56 +02:00
fscan
2891014cf6
P2P tunnel frequency color indicators ( #3610 )
2018-07-14 17:05:07 +02:00
fscan
e809c688df
Performance improvements for saveChanges() and ICellInventory ( #3586 )
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API break!
Fixes #3553
2018-07-14 16:53:49 +02:00
fscan
71a9bb2532
Change storage/conversion monitor interaction. ( #3613 )
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Fixes #1480
2018-07-14 16:40:20 +02:00
fscan
3363acb7db
Follow forges registration guidelines for entities and oredict. Remove ore camouflage ( #3605 )
2018-07-14 16:37:50 +02:00
fscan
8f6f35b9cf
Cache current task in Inscriber, reduce amount of GL calls in TESR ( #3604 )
2018-07-14 16:35:56 +02:00
fscan
ff75f34333
Fix shift-double click behavior ( #3606 )
2018-07-14 16:33:48 +02:00
fscan
e2c0129037
Restore behaviour of ESCAPE always closing the GUI ( #3601 )
2018-07-14 16:32:21 +02:00
Brock
7fe7f4b1c2
Fixed unnecessary cell saving when cell is full ( #3611 )
2018-07-14 16:30:33 +02:00
fscan
d2250b115f
Fix poweredExtract/Insert and add simulate mode ( #3597 )
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Fixes #3595
2018-07-08 18:16:29 +02:00
fscan
e5ab9df086
Add Fluid Formation/Annihilation Planes ( #3591 )
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Fixes #3572
2018-07-08 16:54:22 +02:00
yueh
96af371882
Switches from trove to fastutil. ( #3584 )
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This is mainly to prepare for forge potentially stop shipping trove.
2018-07-08 16:49:06 +02:00
fscan
bde76d1fb1
Search box improvements ( #3576 )
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* When the search box has the focus, tell forge to not send any other events.
* Toggle search box focus with TAB.
2018-07-08 16:48:24 +02:00
fscan
eb4caaa688
Priority GUI improvements ( #3592 )
2018-07-08 16:41:37 +02:00
fscan
3ba04b3831
Format fluid tooltip in buckets ( #3580 )
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Fixes #3560
2018-07-04 19:58:19 +02:00
fscan
7cd8b72bb7
Add fluid level emitter ( #3588 )
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Fixes #3571
2018-07-04 19:56:47 +02:00
fscan
2182b6e37c
Add fluid GUI to me chest, fixed some warnings while at it. ( #3579 )
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Fixes #3555
2018-07-04 19:14:34 +02:00
fscan
5d26b98ab8
Fluid cleanup and performance improvements ( #3581 )
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Use custom gui widget with custom synchronization for rendering fake fluid slots.
2018-07-04 19:12:12 +02:00
fscan
979531afb7
Fix SpatialIO entity teleport ( #3569 )
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Fixes #3484
2018-06-28 22:26:34 +02:00
yueh
dcf7de9000
Updated fluid interface GUI and other fluid related textures. ( #3567 )
2018-06-27 20:28:43 +02:00
yueh
87999dbf27
Moved FluidList to fluid package ( #3568 )
2018-06-27 20:28:29 +02:00
fscan
c2d18ce013
Added ME Fluid Interface ( #3564 )
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* Fixed fluid storage bus json recipe
* Added part version and recipes
* Added rudimentary gui
2018-06-27 20:04:30 +02:00
yueh
046a27bf4c
Fixes #3560 : Render the fluid stacksize for ME fluid slots. ( #3562 )
2018-06-24 17:22:07 +02:00
fscan
841bc6e356
Rework custom recipe system ( #3232 )
2018-06-24 17:20:29 +02:00
Florian Scandella
d635a87f01
Fluid import/export bus fixes.
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* use correct side for capability.
* don't to to sleep if there is nothing to extract.
2018-06-22 21:34:33 +02:00
yueh
51481d3e30
Fixes #3556 : Only extract insertable fluid amount. ( #3558 )
2018-06-22 21:30:31 +02:00
Florian Scandella
3056bb6ffb
Fixes #3535 , Fixes #3486 : Fixes crash when either quartz types are disabled and prevent cascading worldgen.
2018-06-20 23:17:48 +02:00
Florian Scandella
edc0cef2bb
Fixes #3449 : Fix CellInventory to not mess with the item definition
2018-06-20 23:13:07 +02:00
Florian Scandella
4bd2797f5e
Fixes #3459 : Just open the inventory if raytrace misses.
2018-06-20 23:13:41 +02:00
Florian Scandella
f37dfd0a24
Fixes #3548 : Fix AEBaseTile to respect overridden markDirty implementations.
2018-06-20 23:13:07 +02:00
Florian Scandella
937ea00e9d
Fixes #3478 : Changes the way xp drops from Certus Ore blocks
2018-06-20 23:03:05 +02:00
fscan
b431d5d681
Fixes DriveBakedModel to not crash when SLOT_STATE is null ( #3545 )
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Uses a null object in case the TE is not available for whichever reason.
2018-06-19 23:23:59 +02:00
fscan
0ef854ca4b
Fixes interface shift-clicking to generate correct onChangeInventory events ( #3544 )
2018-06-19 23:23:38 +02:00
yueh
2c6e50d48a
Added fluid models ( #3543 )
2018-06-17 21:17:40 +02:00
Brock
dcd94b1cfa
Fixes issue with Fluid Channel not being sent changes. ( #3504 )
2018-06-17 21:16:44 +02:00
Brock
d16677224a
Initial Fluid Integration ( #3510 )
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* Added Fluid Storage Cells
* Added Fluid Import Bus
* Added Fluid Export Bus
* Added Fluid Storage Bus
* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
2018-06-11 19:55:33 +02:00
yueh
89bebc4385
Fixes #3490 : Use cached recipe before reaching out to CraftingManager ( #3525 )
2018-06-02 11:06:19 +02:00
yueh
987ea8d39d
Fixes #3476 : Correctly handle an empty top namepress. ( #3521 )
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Also some further changes like avoiding to match a recipe without any
input.
2018-06-02 11:06:04 +02:00
Kyle VanderBeek
f4212a86c3
Fixes #3520 : Correct order for sort by mod and general code cleanup ( #3517 )
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Comparable/Comparator implementation now use fast Java built-ins for
primitive types rather than hand-coded versions. Also DRY some code
and simplify logic.
This maintains the "biggest stack first" notion of "ascending", but
also fixes the inconsistent/accidental reversal of sort by mod (the
mod name should sort the same direction as the item name).
2018-06-02 11:05:44 +02:00
yueh
3c4a0cae11
Reworked cable connections ( #3334 )
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* Reworked cable connections
Added enums for cable variants and sizes.
Rules for connections between a cable and another cable or grid member
are much more simple without any exceptions for certain combinations.
1/ Connections are rendered as the lowest type between cores.
2/ Each type uses are core for clear separation.
3/ The core will always be on the cable with the higher order.
2018-05-27 21:34:28 +02:00
yueh
2894a7caa0
Replaces all custom number comparisons with java provided ones. ( #3434 )
2018-05-27 21:33:59 +02:00