Sebastian Hartte
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adfc2577ed
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Connected Glass
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2020-06-01 13:13:18 +02:00 |
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Sebastian Hartte
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5cdeff01be
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Custom Model Loader
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2020-06-01 04:02:37 +02:00 |
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Sebastian Hartte
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077ff17078
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More stuff ingame and showing up.
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2020-06-01 01:01:32 +02:00 |
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yueh
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16d6d55d7f
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1.15 port
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2020-05-18 14:02:45 +02:00 |
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yueh
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e21c59b326
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Fixes #3146: Prevent crash when GlassState is missing. (#3758)
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2018-10-04 19:33:10 +02:00 |
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yueh
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15582fd1df
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Always use qualified access for fields and methods
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2017-07-20 21:27:22 +02:00 |
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yueh
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621910df91
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Format sourcecode
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2017-07-20 21:17:10 +02:00 |
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Gunther De Wachter
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fbcf8c4705
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Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things.
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2017-07-06 01:57:19 +02:00 |
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Gunther De Wachter
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890eef1803
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Update MCP Mappings to stable_32
Some mapping updates are just straight up weird. 20170516 -> isBlockSolid, 20170517 -> causesDownwardCurrent
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2017-07-03 06:54:45 +02:00 |
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yueh
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ed9e6dd21c
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Port to 1.11
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2016-12-21 20:38:36 +01:00 |
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Sebastian Hartte
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c6b9926d7f
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Restored glass model that implements the uv shift.
Added a way to register built-in models to support this.
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2016-08-26 12:42:21 +02:00 |
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elix-x
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0c4cb295f3
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Reverted glass blocks that used ibaked
Reverted glass blocks that used ibaked.
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2016-08-20 11:54:07 +02:00 |
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elix-x
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b31e5f5356
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Merge remote-tracking branch 'origin/1.10-rv3-rendering' into 1.10-rv3-rendering
# Conflicts:
# src/main/java/appeng/decorative/solid/BlockQuartzGlass.java
# src/main/resources/assets/appliedenergistics2/blockstates/QuartzGlassBlock.json
# Changed naming convention.
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2016-08-19 12:49:25 +02:00 |
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shartte
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115f73de2e
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Implemented Glass Blocks (#51)
* Implemented connected texture glass blocks (different approach from 1.7).
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2016-08-16 16:04:31 +02:00 |
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