Salomão
b2a660ec9b
formating fixes
2020-10-28 17:50:40 -03:00
Salomão
d6499c16b0
undo penalties
2020-10-28 16:59:51 -03:00
Salomão
203522316c
more tweaks testing
2020-10-25 18:57:42 -03:00
Salomão
719ea5090b
move gtce blocking code out of generic item adaptor
...
fixes crash with ae2 fluid crafting
2020-10-25 01:04:48 -03:00
Salomão
00e19d67a2
Tune punishment
2020-10-23 21:39:36 -03:00
Salomão
169f6393d1
move penalty up the chain
2020-10-22 11:24:16 -03:00
Salomão
12bf337238
Re-do Blocking mode logic
2020-10-21 15:44:43 -03:00
Salomão
660e17d167
Merge remote-tracking branch 'talchas/on-upstream' into AE2-Omnifactory
2020-10-20 23:52:11 -03:00
Salomão
81df58afa5
dont try to re-request craft immediately, if we cant craft it now
2020-10-20 23:01:09 -03:00
Salomão
535289e694
Change interface behavior
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skip complete configured stacks
postpone crafting job start
2020-10-20 14:30:08 -03:00
yueh
d730503378
Fixes #4388 : Ensure correct ticking priority order ( #4393 )
2020-05-27 16:13:20 +02:00
yueh
f3349b0a2d
Fixes #4372 : Limit validated itemstack to a size of 1 ( #4373 )
2020-05-07 11:49:00 +02:00
Hinara
2c0a2975de
Fix #4114 ( #4357 )
2020-04-25 18:05:14 +02:00
talchas
5ac8db41e7
option for a blocking mode that actually works
2020-02-06 18:13:31 -08:00
yueh
6ece190ac4
Fixes #4127 : Increase JEI box for grindstone recipes ( #4270 )
2020-01-30 10:06:14 +01:00
yueh
00a596ea8f
Fixes #4268 : Disabled JEI facade recipe when disabled. ( #4269 )
2020-01-30 09:35:45 +01:00
yueh
1fc1d5517d
Fixes #4213 : Prevent NPE when inserting via conversion monitor ( #4265 )
2020-01-26 13:36:06 +01:00
yueh
d5fc7a5b21
Fixes #4256 : Cache AESharedItemStack#hashCode() ( #4257 )
2020-01-16 13:22:42 +01:00
Rik Pronk
1f85d0f607
Fix CraftTweaker Grindstone second optional output ( #4250 )
...
Fixes an issue where the CraftTweaker Grindstone integration registered the second optional output as first optional output
2020-01-16 10:57:18 +01:00
talchas
dfe5b82bda
Safer implementation of CraftingGridCache updatePatterns coalescing
2019-12-31 10:57:23 -08:00
talchas
c7f8f4249e
Avoid quadratic behavior from rebuilding the entire crafting cache for
...
each interface visited. Instead rebuild it at most once per tick, like
cpu clusters.
This is particularly important when channels are disabled, since in
that case even adding a cable visits every grid node.
2019-12-31 10:57:23 -08:00
yueh
c483bd17f5
Fixes #4089 : Render cable core on straight lines of different types. ( #4103 )
2019-07-23 21:12:17 +02:00
yueh
92536fceb4
Fixes #4090 Portable cell incorrect empty itemstack handling ( #4093 )
2019-07-23 20:13:15 +02:00
yueh
ded71cb2bd
Fixes #4062 : Rounding error due to float precision. ( #4064 )
2019-06-20 10:47:28 +02:00
yueh
41a4518c5b
Fixes #4005 : Persist cell after cleanup. ( #4009 )
2019-04-21 22:30:45 +02:00
yueh
8a4c9b58e6
Fixes #3911 : Incorrectly used string format. ( #4007 )
2019-04-21 22:30:21 +02:00
yueh
46355a4e9b
Fixes #3899 : Put fluid interface into configured mode when needed. ( #3903 )
2019-01-15 12:52:12 +01:00
yueh
eb389971a3
Fixes #3901 : Ensure fluid terminal respects reported stacksizes. ( #3902 )
2019-01-15 12:52:00 +01:00
yueh
a38ebf7c4d
Fixes #3886 : Initialise sleeping import bus in pulse mode. ( #3887 )
2018-12-26 23:28:17 +01:00
yueh
dfcba264f3
Fixes #3880 : Incorrect compare with empty itemstack. ( #3882 )
2018-12-25 21:21:19 +01:00
yueh
d343ac47f5
Added CTM as actual soft dependency. ( #3881 )
2018-12-25 21:21:08 +01:00
yueh
05db930a4e
Fixes #3821 : Unconfigured level emitter now report all fluids. ( #3875 )
2018-12-24 14:44:40 +01:00
yueh
33bc0a6a3f
Fixes #3776 : Fixes dupe bug with cell upgrades. ( #3874 )
2018-12-24 14:11:45 +01:00
yueh
f2f48a8d59
Fixes #3767 : Fluid Annihilation plane too strict about leftover ( #3872 )
2018-12-23 23:33:15 +01:00
yueh
0f0af2349b
Fixes #3866 : Use blockstates to avoid the missing fluid block. ( #3869 )
2018-12-23 22:42:25 +01:00
yueh
32a4fcab77
Fixes #3768 : Damageable items with nbt and without damage could crash. ( #3867 )
2018-12-23 22:42:09 +01:00
yueh
a847a01d8a
Feature #3832 : Made onRequestChange() less ambiguous ( #3833 )
2018-12-23 22:41:52 +01:00
covers1624
524b26d2a2
Implement caching for facade item models.
2018-12-19 12:46:43 +01:00
covers1624
184b1f8efb
Guard against models providing quads with null orientations.
2018-12-19 12:46:43 +01:00
yueh
d3dd137570
Fixes #3817 : Missing 1k Crafting Storage and Monitor from Network Status ( #3818 )
2018-11-11 13:11:45 +01:00
yueh
78e1126c38
Fixes #3814 : IO Port no longer put to sleep on load when having work. ( #3816 )
2018-11-11 11:52:13 +01:00
yueh
ebe3ff045d
Fixes #3811 : Display crafting unit as themself in the network monitor. ( #3815 )
2018-11-11 11:52:03 +01:00
yueh
6291a545c3
Fixes #3793 : Limit filling fluid inventories to their max capacity. ( #3794 )
2018-10-21 11:18:02 +02:00
yueh
99fd5a9d53
Fixes #3790 : Correctly handle fluids with NBT data. ( #3791 )
2018-10-21 11:17:27 +02:00
yueh
416c7d2683
Input P2P tunnels can now be assigned a new frequency. ( #3765 )
...
Shift right clicking an existing tunnel only allowed to copied the
stored frequency.
When shift right clicking now and the stored frequency being the same as
already stored one, it will now create a new one and save it to the memory
card. In other words doubling clicking will reset now, otherwise the old
behaviour is still kept.
2018-10-21 11:17:01 +02:00
fscan
d88f550eb0
Switch to new IItemHandler ( #3669 )
2018-10-04 20:39:06 +02:00
yueh
e21c59b326
Fixes #3146 : Prevent crash when GlassState is missing. ( #3758 )
2018-10-04 19:33:10 +02:00
mezz
7a5b84c10a
Allow JEI to differentiate between different cable facades ( #3750 )
2018-10-01 11:18:38 +02:00
covers1624
800860d4e6
Fixes #3747 : Fix issues with facade breaking textures. ( #3748 )
2018-10-01 11:12:38 +02:00
yueh
7daad58607
Fixes #3742 : Do not use storableInStorageCell() to identify generic c… ( #3743 )
...
Annotated IStorageCell with Nonnull where appropriate.
2018-09-28 17:38:08 +02:00