Salomão
44c7a46315
fix advancements not triggering
2021-04-02 08:29:32 -03:00
Salomão
2fdc16d3a8
Merge remote-tracking branch 'ALongStringOfNumbers/recipeConditions' into AE2-Omnifactory
2021-03-30 21:58:46 -03:00
ALongStringOfNumbers
e910af7734
Fix advancements to check if their parent item is enabled to prevent more logging
2021-03-30 15:36:25 -07:00
Salomão
1a11462ddd
can now drag encoded patterns on the interface terminal
2021-03-29 01:53:59 -03:00
Salomão
77d615559f
Add proper button and tooltips to interface terminal
2021-03-28 16:20:37 -03:00
ALongStringOfNumbers
6878bfa4b0
Fix parts
2021-03-27 01:26:29 -07:00
ALongStringOfNumbers
f1d50eca1a
More minor fixes
2021-03-26 22:10:24 -07:00
ALongStringOfNumbers
4ee32dd0b0
Fix some recipes not showing up due to bad conditions
2021-03-26 21:48:03 -07:00
ALongStringOfNumbers
66e589324a
Make recipes and advancements conditional
...
Fix crash when fluix was disabled
2021-03-26 19:12:49 -07:00
Salomão
22cf913708
highlight interfaces from interface terminal.
2021-02-28 21:32:11 -03:00
Salomão
a65b3d2ceb
fix interface terminal GUI
2021-02-24 13:24:04 -03:00
Salomão
7c5ff5322a
Fix JEI transfer fix. Typo correction.
2021-02-16 16:47:22 -03:00
Salomão
97ae7e1f14
encoded patterns now stack up to 64
2021-02-08 22:14:37 -03:00
Salomão
1b7f11a12e
buttons work and set quantities properly
2020-11-12 23:27:56 -03:00
Salomão
d97996070a
x2 button on the right place
2020-11-12 18:40:10 -03:00
Chan, Danny
df2a7c1858
Add "cullface" into charged_quartz_ore.json ( #4108 )
2019-08-07 10:08:05 +02:00
InterPlay
5436e6bf08
Added support for fluids in pt-BR lang file ( #3904 )
2019-04-21 13:20:57 +02:00
E. Kim
06cca13087
Update ko_kr.lang ( #3674 )
2018-11-17 10:31:29 +01:00
徐晨曦
8e735e72ff
Update zh_cn.lang ( #3570 )
2018-11-17 10:31:01 +01:00
yueh
416c7d2683
Input P2P tunnels can now be assigned a new frequency. ( #3765 )
...
Shift right clicking an existing tunnel only allowed to copied the
stored frequency.
When shift right clicking now and the stored frequency being the same as
already stored one, it will now create a new one and save it to the memory
card. In other words doubling clicking will reset now, otherwise the old
behaviour is still kept.
2018-10-21 11:17:01 +02:00
yueh
0c88d1e7ee
Fixes #3746 : Revert OreDict use for cable anchors. Blame Forge for crashes. ( #3764 )
2018-10-06 00:02:41 +02:00
yueh
ac81418684
Changed some fluid recipes to match their item variant. ( #3744 )
2018-09-28 18:25:05 +02:00
yueh
37d8833b95
Fixes #3708 : Move knifes/wrenches to oredict as constants are unreliable ( #3729 )
2018-09-22 20:14:28 +02:00
covers1624
7ba2893635
New facade system ( #3702 )
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Completely new system to render facades.
It will now support many more cases compared to the old system.
For example connected textures are now possible, as well as multilayer models and so on.
2018-09-02 13:26:20 +02:00
fscan
d439fb2915
Fix fluid parts item models ( #3676 )
2018-08-29 19:09:04 +02:00
fscan
73f471e685
Make search box toggle key configurable ( #3650 )
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Fixes #3641
2018-08-01 00:20:17 +02:00
yueh
fe4db2eb98
Added a color code to the memory card. ( #3609 )
...
Can be used to encode the stored content as a 4x2 grid of AEColors
Currently used to indicate the P2P frequency.
2018-07-14 19:42:56 +02:00
fscan
2891014cf6
P2P tunnel frequency color indicators ( #3610 )
2018-07-14 17:05:07 +02:00
fscan
883d9ba49b
Add alternative spelling of aluminium ( #3573 )
2018-07-08 20:27:12 +02:00
yueh
fe8d824526
Updated plane textures ( #3598 )
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New Fluid Annihilation/Formation Plane textures.
Updated Annihilation Plane texture for a more noticable animation.
2018-07-08 18:21:16 +02:00
fscan
e5ab9df086
Add Fluid Formation/Annihilation Planes ( #3591 )
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Fixes #3572
2018-07-08 16:54:22 +02:00
fscan
7cd8b72bb7
Add fluid level emitter ( #3588 )
...
Fixes #3571
2018-07-04 19:56:47 +02:00
yueh
dcf7de9000
Updated fluid interface GUI and other fluid related textures. ( #3567 )
2018-06-27 20:28:43 +02:00
fscan
c2d18ce013
Added ME Fluid Interface ( #3564 )
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* Fixed fluid storage bus json recipe
* Added part version and recipes
* Added rudimentary gui
2018-06-27 20:04:30 +02:00
fscan
841bc6e356
Rework custom recipe system ( #3232 )
2018-06-24 17:20:29 +02:00
Florian Scandella
77e11c7a24
fix fluid part names in json recipe
2018-06-21 23:18:33 +02:00
yueh
2c6e50d48a
Added fluid models ( #3543 )
2018-06-17 21:17:40 +02:00
yueh
89de98f71e
Changed fluid cells to better match the item ones. ( #3539 )
2018-06-17 21:15:49 +02:00
Brock
d16677224a
Initial Fluid Integration ( #3510 )
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* Added Fluid Storage Cells
* Added Fluid Import Bus
* Added Fluid Export Bus
* Added Fluid Storage Bus
* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
2018-06-11 19:55:33 +02:00
yueh
ac209053b9
Fixes #3345 : Added missing sky stone brick recipes. ( #3357 )
2018-01-28 13:31:07 +01:00
Foxgreat
dce1aa37eb
Update ru_RU.lang ( #3336 )
2018-01-28 12:52:53 +01:00
sfs131010
0b6831e4d7
Update zh_TW.lang ( #3337 )
2018-01-28 12:52:25 +01:00
yueh
f0e45c7a3c
Fixes #3288 : Fixes various item rotations when held in 3rd person. ( #3330 )
2018-01-14 14:36:04 +01:00
yueh
e243c8e9a2
Adds a debug generator for ForgeEnergy. ( #3259 )
...
* Adds a debug generator for ForgeEnergy.
This adds a simple debug block to test external energy injection via
ForgeEnergy and not rely solely on creative cells.
The energy has two functions. The first is acting as an infinite
ForgEnergy battery, this is unused by AE2 itself as nothing pulls
energy.
The second one is injecting energy every tick into any adjacent block
accepting ForgeEnergy.
The base generation is 8 per tick, but this is increased by the power of
adjacent TileEnergyGenerators.
2017-12-21 17:29:39 +01:00
fscan
5fa2c0ab27
Deprecate AE2 recipe system. ( #3247 )
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* Deprecate aerecipes to indicate that they are going away soon.
2017-11-26 15:45:34 +01:00
fscan
3063bd887c
Revert DamageableRecipe changes ( #3246 )
...
Forge fixed this after all. This is no longer needed.
2017-11-26 15:44:56 +01:00
fscan
90c17c09a8
Add custom recipe for damageable Ingredients ( #3230 )
2017-11-17 16:20:53 +01:00
yueh
74b9610b45
JSON resource cleanup ( #3178 )
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Unified formatting
Added missing new lines at end of file
Removed superfluous spaces
Removed channel texture from dense covered cables.
2017-10-26 12:47:08 +02:00
Flithor
b82df25c75
Update zh_cn.lang ( #3137 )
2017-10-21 00:47:07 +02:00
fscan
cc9b33b473
Implement Advancements ( #3160 )
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Improvements welcome.
2017-10-20 23:54:18 +02:00