Commit Graph

292 Commits

Author SHA1 Message Date
Salomão 7796c6d4b6 rebuild skipslotlist if the the inventory grows or shrinks 2021-02-22 14:33:06 -03:00
Salomão e2e6f6e83f Skip un-extractable slots. 2021-02-21 23:08:16 -03:00
Salomão d25a8a53a2 fix IItemRepository insert and extraction 2021-02-21 02:24:50 -03:00
Salomão 42f0d37c44 Merge branch 'IItemRepository' into AE2-Omnifactory 2021-02-18 23:26:49 -03:00
Salomão 088a1827be implement IItemRepository 2021-02-18 18:33:06 -03:00
Salomão 7834028459 Rebuild itemlist only once per tick
re-enabled level-emitters update
2021-02-15 15:41:48 -03:00
Salomão fc119070b2 Actually copy level emitters set values 2021-01-15 17:41:40 -03:00
Salomão 82e3a95f11 fix memory card not saving fluids an level emitters 2021-01-12 18:24:05 -03:00
Salomão e6998913e1 remove forced level emitters update
remove unneeded itemStack creation.
2021-01-04 14:18:07 -03:00
Salomão 932141cc9e backport b7ca98d1e24e5797a8e42ca861ae4187ab5839ec 2020-11-23 00:45:49 -03:00
Salomão 8a165bea09 ease punishment a bit 2020-10-28 19:50:57 -03:00
Salomão f707f95373 Revert "undo penalties"
This reverts commit d6499c16b0.
2020-10-28 19:49:23 -03:00
Salomão d6499c16b0 undo penalties 2020-10-28 16:59:51 -03:00
Salomão 203522316c more tweaks testing 2020-10-25 18:57:42 -03:00
Salomão 00e19d67a2 Tune punishment 2020-10-23 21:39:36 -03:00
Salomão 169f6393d1 move penalty up the chain 2020-10-22 11:24:16 -03:00
yueh 1fc1d5517d Fixes #4213: Prevent NPE when inserting via conversion monitor (#4265) 2020-01-26 13:36:06 +01:00
yueh 8a4c9b58e6 Fixes #3911: Incorrectly used string format. (#4007) 2019-04-21 22:30:21 +02:00
yueh a38ebf7c4d Fixes #3886: Initialise sleeping import bus in pulse mode. (#3887) 2018-12-26 23:28:17 +01:00
yueh 416c7d2683 Input P2P tunnels can now be assigned a new frequency. (#3765)
Shift right clicking an existing tunnel only allowed to copied the
stored frequency.

When shift right clicking now and the stored frequency being the same as
already stored one, it will now create a new one and save it to the memory
card. In other words doubling clicking will reset now, otherwise the old
behaviour is still kept.
2018-10-21 11:17:01 +02:00
yueh 038ca23523 Fixes #3688: Invalidate Storage Bus cache immediately upon missing TE. (#3737) 2018-09-28 17:36:58 +02:00
covers1624 7ba2893635 New facade system (#3702)
Completely new system to render facades.

It will now support many more cases compared to the old system.
For example connected textures are now possible, as well as multilayer models and so on.
2018-09-02 13:26:20 +02:00
yueh a2091d10fe Code cleanup
Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
yueh 66c365d11f Code Formatting 2018-08-30 20:31:27 +02:00
fscan d439fb2915 Fix fluid parts item models (#3676) 2018-08-29 19:09:04 +02:00
fscan 8a72ebca89 check if actually added before removing (#3639)
Fixes #3634
2018-08-01 00:17:10 +02:00
fscan 9e252df8d9 Fix dupe bug with shulker box (#3633)
Fixes #3632
2018-08-01 00:13:58 +02:00
yueh 67584083c6 Fixes #3630: Formation planes not respecting the entity limit. (#3631) 2018-08-01 00:13:20 +02:00
yueh fe4db2eb98 Added a color code to the memory card. (#3609)
Can be used to encode the stored content as a 4x2 grid of AEColors
Currently used to indicate the P2P frequency.
2018-07-14 19:42:56 +02:00
fscan 2891014cf6 P2P tunnel frequency color indicators (#3610) 2018-07-14 17:05:07 +02:00
fscan e809c688df Performance improvements for saveChanges() and ICellInventory (#3586)
API break!
Fixes #3553
2018-07-14 16:53:49 +02:00
fscan 71a9bb2532 Change storage/conversion monitor interaction. (#3613)
Fixes #1480
2018-07-14 16:40:20 +02:00
fscan e5ab9df086 Add Fluid Formation/Annihilation Planes (#3591)
Fixes #3572
2018-07-08 16:54:22 +02:00
fscan eb4caaa688 Priority GUI improvements (#3592) 2018-07-08 16:41:37 +02:00
fscan 7cd8b72bb7 Add fluid level emitter (#3588)
Fixes #3571
2018-07-04 19:56:47 +02:00
yueh 2c6e50d48a Added fluid models (#3543) 2018-06-17 21:17:40 +02:00
Brock d16677224a Initial Fluid Integration (#3510)
* Added Fluid Storage Cells

* Added Fluid Import Bus

* Added Fluid Export Bus

* Added Fluid Storage Bus

* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
2018-06-11 19:55:33 +02:00
yueh 3c4a0cae11 Reworked cable connections (#3334)
* Reworked cable connections

Added enums for cable variants and sizes.
Rules for connections between a cable and another cable or grid member
are much more simple without any exceptions for certain combinations.
1/ Connections are rendered as the lowest type between cores.
2/ Each type uses are core for clear separation.
3/ The core will always be on the cable with the higher order.
2018-05-27 21:34:28 +02:00
yueh d7b97fa7b8 Replaced LinkedList with ArrayList or ArrayDeque when applicable. (#3392) 2018-05-27 21:15:50 +02:00
yueh 84c065ff28 Fixes #3394: Use cache to avoid using removed IItemHandler (#3395) 2018-03-04 14:33:45 +01:00
yueh eed4776c6f Fixes #3389: Prevent inventory cache from becoming unmatched. (#3390)
Use slightly faster ArrayDeqeue instead of LinkedList.
Check boolean fields before more complex datatypes
2018-02-17 19:10:09 +01:00
fscan cbfc88c87f Fix light sync (#3304)
* Sync light opacity changes to client
* While at it, also fix Light P2P
* Use int for opacity, dont store it in NBT
2018-01-14 13:44:12 +01:00
yueh 483049f555 Fixes #3293: Only update light level if the panel-facing block changes. (#3302) 2017-12-31 13:11:26 +01:00
yueh e0bf7223e0 Refactors grid connections (#3219)
Extracted all checks and subsequent updates to a factory method from the constructor.
Reordered checks to check for nulls before anything else.
Also existing connections before security breaks.
Fixes TileController#checkController() using the wrong position.
Added debug logging for failed connections.
Improved logging.
Inversed boolean so false no longer means security check passed.
Only issue a security break on SecurityConnectionException.
2017-11-12 18:13:59 +01:00
fscan ba9af94228 Fix StorageBus not updating item count correctly (#3218)
* Queue tick instead of ticking immediatley
2017-11-12 18:12:56 +01:00
fscan a126112a2d Rework ImportBus (#3206)
Fixes #3201
2017-11-11 19:59:11 +01:00
yueh 3cf48b2291 Remove channels per side from non smart cable states. (#3192)
These are unnecessary for these cable types and their rendering, but are
actually causing the cache to add duplicate models.
2017-11-04 13:24:57 +01:00
yueh c1fa77df51 Fixes #3189: Formation plane unable to place special items. (#3190) 2017-10-31 16:12:08 +01:00
fscan cc9b33b473 Implement Advancements (#3160)
Improvements welcome.
2017-10-20 23:54:18 +02:00
Florian Scandella 41711e50b9 Check for null in UpgradeInventory#saveChanges. Fixes #3159 2017-10-14 23:53:34 +02:00