Commit Graph

232 Commits

Author SHA1 Message Date
shartte 98733844a6 Fixes #4602: Prevent encoding invalid patterns and handle corrupted patterns a little more gracefully. (#4608) (#4629)
(cherry picked from commit 1f9707e256)
2020-08-21 19:24:47 +02:00
yueh 6fab7b91b7 Fixes 4529: Updated IPart to match new ICapabilityProvider (#4534) (#4536) 2020-08-01 21:57:26 +02:00
yueh 662dbca3e1 Fixes #4508: Correctly construct the sparse lists. (#4511)
* Fixes #4508: Correctly construct the sparse lists.

Also renamed all uncondensed getters to sparse and all condensed to the simple ones.

* Apply suggestions from code review

Co-authored-by: shartte <shartte@users.noreply.github.com>

* Streamlined collapsing the sparse lists

* Extracted helper to condense stacks

* Sort lists desc by stack size

Co-authored-by: shartte <shartte@users.noreply.github.com>
2020-07-27 11:21:06 +02:00
yueh 755ac12b8a Fix SortedSet using compare for equals (#4479)
Fix SortedSet using compare for equals
2020-07-19 11:43:20 +02:00
yueh 4a289470e2 Added a priority to IAEPowerStorage (#4473)
Added a priority to IAEPowerStorage
2020-07-18 18:06:05 +02:00
yueh 9bb23bcac8 Refactored crafting patterns (#4458)
* Deduplicate crafting patterns internals

This should save a bit memory for duplicate patterns as well as speed up
loading new patterns on reloading chunks.

* Encode recipe id in pattern
* Use the recipe id directly for looking it up
* Slightly refactored how patterns encode whether they are crafting patterns or not.
* Renamed PatternHelper.
* Added APIs to encode patterns. (#4463)
* Removed ICraftingPatternItem.
* Renamed isCrafting to isCraftable

Co-authored-by: shartte <shartte@users.noreply.github.com>
2020-07-12 16:21:30 +02:00
yueh 06735f5c39 Rewrite drive model to support custom cell models (#4459)
* Rewrite driver model to support custom cell models

Each cell can now register a mapping Item -> ResourceLocation for a
custom cell model. Fallback will always be a 1k item cell.
2020-07-11 23:07:20 +02:00
yueh 0d43ca15be Removed AEApi
Moved all internal access to the internal `Api` class using a new static
getter.
2020-07-11 19:40:34 +02:00
yueh d18eabe1fc Restored the old PluginLoader as AddonLoader
Introduce a new `IAEAddon` interface, which has to be implemented and
annotated wit `@AEAddon` to obtain access to our public API.
2020-07-11 18:40:51 +02:00
yueh d9d491d51c Removed deprecated API parts (#4457) 2020-07-10 19:35:29 +02:00
yueh 9a5bd114a4 Updated IStorageCell docs to mention int limitations. 2020-07-10 16:04:30 +02:00
Sebastian Hartte 30cc8c8abc Changed Javadoc for Upgrade tooltip group 2020-07-07 20:43:56 +02:00
yueh 1eaddef694 Fixes #4453: Avoid using clientside methods serverside. 2020-07-07 18:13:32 +02:00
yueh 235fc2e81f Removed superfluous IAEStack methods 2020-07-07 12:12:48 +02:00
yueh 4b3a232add Fix formatting 2020-07-03 20:07:51 +02:00
Sebastian Hartte b8aa810a5f Add equals(ItemStack) to IAEItemStack contract. 2020-07-03 14:32:48 +02:00
shartte 1a7bac1fcc Merge pull request #4438 from AppliedEnergistics/drive-state-sync
Refactored drive state sync
2020-07-02 12:18:40 +02:00
yueh 77b544ce4f Refactored drive state sync
Removed blinking state for now
2020-07-01 14:22:07 +02:00
Sebastian Hartte c67dba2f13 Removed reliance on PartType from code outside of Bootstrapping,
and restored ability to group different supported items on
Upgrade Card tooltips.
2020-07-01 00:56:17 +02:00
Sebastian Hartte 8d8d3dd2d7 Minor refactoring.
Replaced use of reflection with use of functional factory interface (API change).
2020-06-30 18:58:30 +02:00
Sebastian Hartte d0acc9ccf1 Removed reliance of TickTracker on implementation detail to generate additional crash information. 2020-06-30 18:34:36 +02:00
yueh d7a09f70ef Removed features from config which are no longer possible (#4431) 2020-06-25 20:51:51 +02:00
yueh cb62d3a706 Refactored how cell state is exposed (#4422)
Replaced fuzzy ints with a well defined enum
Moved API related cell interfaces to a new subpackage
Introduced a new client helper method to register a cell texture for a storage channel
Added a method to obtain the storage channel for a drive or chest slot
Added a new cell state for cells with stored items but neither types nor completely full
2020-06-22 22:18:41 +02:00
Sebastian Hartte f32289d881 A not-perfect cache for the VoxelShape to improve performance. 2020-06-22 16:50:51 +02:00
Sebastian Hartte b4471b1abb The Great Renamening of 2020 2020-06-22 13:21:23 +02:00
Sebastian Hartte 45dd8930d3 FIXME removals 2020-06-22 11:35:52 +02:00
Sebastian Hartte c4b5100283 Removal of lots of fixmes.
Removed InvTweaks sort order (mod indicates it wont update, suggested replacement cpw sorting mod only sorts by count and reg-id).
Reactivated dissassemble special recipe.
Removed leftovers from cable bus non-tesr tile.
Added JEI facade recipes back in.
Removed superflous datagen for quartz tools.
2020-06-22 02:32:19 +02:00
Sebastian Hartte 5367315fd3 Fixed Facades Creative Tab.
Moved Facades Whitelist to Tag.
Moved Facades TileEntity config over to an AE feature.
2020-06-22 00:52:38 +02:00
Sebastian Hartte 00e794f03f Remove unused stuff 2020-06-21 23:00:07 +02:00
Sebastian Hartte e1131bd1e2 Rewrote matter cannon ammo registry to be tag based. 2020-06-21 22:48:42 +02:00
Sebastian Hartte 6d76bb989c Meteorite Worldgen 2020-06-21 13:38:13 +02:00
Sebastian Hartte 300e26a372 Improved oregen test command and moved it to the unsupported dev tools feature. 2020-06-20 20:25:52 +02:00
Sebastian Hartte 434386a7ff Added test command for testing ore gen.
Started reimplementing quartz ore gen ontop of vanilla mechanics.
Fixes several sidedness issues.
Added recipe serialization for server->client sync.
2020-06-20 18:04:20 +02:00
yueh fe215f0a91 Code Cleanup 2020-06-19 16:09:06 +02:00
yueh c6af3d9a70 Removed special comparison, which was not used since 1.7.10 or longer (#4418) 2020-06-18 19:20:06 +02:00
yueh 5225ea426b pick 97420a31d The big reformat of 2020 2020-06-16 21:45:35 +02:00
Sebastian Hartte d9f039e1f4 Removed CRAFTING_MANAGER_FALLBACK since the CraftingManager will now always be used and fix a client-side error that prevented encoded pattern recipes from being recognized as valid. 2020-06-16 17:39:27 +02:00
Sebastian Hartte d50dcc31fa Working on drive design.
Several particle crash fixes.
2020-06-15 22:20:29 +02:00
Sebastian Hartte d43e8d19dd Implements opening containers from items with and without a block context. 2020-06-14 21:23:55 +02:00
Sebastian Hartte fd7ed5bbf0 GUI Refactoring and consolidation 2020-06-14 18:00:02 +02:00
Sebastian Hartte 9599a31893 Removed Inscriber Recipe Registry
Fixed Inscriber TESR rendering and added a small easing function
2020-06-14 11:27:24 +02:00
Sebastian Hartte 8e1d90a873 Removed unused recipe registry. 2020-06-14 00:57:20 +02:00
Sebastian Hartte a4b16c21a3 Spatial Sky Renderer fixed
Changed Tooltips for Spatial Cells
Updated forge + mcp
2020-06-13 15:51:04 +02:00
Sebastian Hartte 832d517e98 Spatial Dimension Changes 2020-06-13 12:28:56 +02:00
Sebastian Hartte 94226f3219 Working spatial dimensions teleport. 2020-06-13 01:11:31 +02:00
yueh e83429e1bb Updated ids to better match vanilla conventions (#4412)
Also changed related textures, models and recipes.
2020-06-12 19:05:29 +02:00
Eutro 65482357f7 Meteor world gen (#4409)
Start doing meteor world gen things
2020-06-12 11:36:45 +02:00
Sebastian Hartte ecbcc56997 Added grinder and inscriber recipes. Improved JEI integration. 2020-06-11 00:40:14 +02:00
Sebastian Hartte bd16641638 Fixed formation planes. 2020-06-10 00:25:44 +02:00
Sebastian Hartte e1b66a2a1c Renamed items, added back waila. 2020-06-09 18:19:09 +02:00