Commit Graph

110 Commits

Author SHA1 Message Date
Sebastian Hartte be4fdfed85 Merge remote-tracking branch 'origin/master' into fabric-1.16
# Conflicts:
#	src/main/java/appeng/block/spatial/SpatialPylonBlock.java
#	src/main/java/appeng/client/render/spatial/SpatialPylonBakedModel.java
#	src/main/java/appeng/core/AppEng.java
#	src/main/java/appeng/hooks/TickHandler.java
#	src/main/java/appeng/me/cluster/MBCalculator.java
#	src/main/java/appeng/me/cluster/implementations/CraftingCPUCluster.java
#	src/main/java/appeng/me/cluster/implementations/QuantumCluster.java
#	src/main/java/appeng/me/cluster/implementations/SpatialPylonCluster.java
#	src/main/java/appeng/me/helpers/AENetworkProxy.java
#	src/main/java/appeng/tile/networking/CableBusBlockEntity.java
#	src/main/java/appeng/tile/networking/DenseEnergyCellBlockEntity.java
#	src/main/java/appeng/tile/qnb/QuantumBridgeBlockEntity.java
#	src/main/java/appeng/tile/spatial/SpatialPylonBlockEntity.java
#	src/main/java/appeng/util/Platform.java
2020-07-19 01:05:14 +02:00
shartte 5b3c4aef79 When blocks adjacent to multiblock-capable blocks are updated, (#4474)
do not always recalculate existing multiblocks. Only do so,
if the adjacent block is either part of the multiblock's bounding
box, or if the adjacent block would be a valid part of the multiblock.
2020-07-18 18:18:24 +02:00
yueh 4a289470e2 Added a priority to IAEPowerStorage (#4473)
Added a priority to IAEPowerStorage
2020-07-18 18:06:05 +02:00
Sebastian Hartte 1e20cd8c08 Merge remote-tracking branch 'origin/master' into fabric-1.16
# Conflicts:
#	build.gradle
#	gradle.properties
#	src/api/java/appeng/api/config/Upgrades.java
#	src/api/java/appeng/api/recipes/ResolverResult.java
#	src/main/java/appeng/block/AEBaseBlockItemChargeable.java
#	src/main/java/appeng/block/crafting/CraftingStorageItem.java
#	src/main/java/appeng/block/misc/ChargerBlock.java
#	src/main/java/appeng/block/networking/CableBusBlock.java
#	src/main/java/appeng/block/storage/ChestBlock.java
#	src/main/java/appeng/block/storage/DriveSlotCellType.java
#	src/main/java/appeng/capabilities/Capabilities.java
#	src/main/java/appeng/client/me/ItemRepo.java
#	src/main/java/appeng/client/render/cablebus/FacadeBuilder.java
#	src/main/java/appeng/client/render/effects/ChargedOreFX.java
#	src/main/java/appeng/client/render/effects/CraftingFx.java
#	src/main/java/appeng/client/render/effects/EnergyFx.java
#	src/main/java/appeng/client/render/effects/LightningArcFX.java
#	src/main/java/appeng/client/render/effects/LightningFX.java
#	src/main/java/appeng/client/render/effects/MatterCannonFX.java
#	src/main/java/appeng/client/render/effects/VibrantFX.java
#	src/main/java/appeng/client/render/spatial/SpatialPylonRendering.java
#	src/main/java/appeng/client/render/tesr/DriveLedTileEntityRenderer.java
#	src/main/java/appeng/container/AEBaseContainer.java
#	src/main/java/appeng/container/implementations/CellWorkbenchContainer.java
#	src/main/java/appeng/container/implementations/MolecularAssemblerContainer.java
#	src/main/java/appeng/container/implementations/PatternTermContainer.java
#	src/main/java/appeng/container/implementations/QuartzKnifeContainer.java
#	src/main/java/appeng/core/AEConfig.java
#	src/main/java/appeng/core/AEItemGroup.java
#	src/main/java/appeng/core/Api.java
#	src/main/java/appeng/core/AppEng.java
#	src/main/java/appeng/core/Registration.java
#	src/main/java/appeng/core/api/definitions/ApiBlocks.java
#	src/main/java/appeng/core/api/definitions/ApiParts.java
#	src/main/java/appeng/core/features/registries/MovableTileRegistry.java
#	src/main/java/appeng/core/features/registries/P2PTunnelRegistry.java
#	src/main/java/appeng/core/features/registries/WirelessRegistry.java
#	src/main/java/appeng/core/features/registries/WorldGenRegistry.java
#	src/main/java/appeng/core/features/registries/cell/BasicItemCellGuiHandler.java
#	src/main/java/appeng/core/sync/BasePacketHandler.java
#	src/main/java/appeng/core/sync/packets/ClickPacket.java
#	src/main/java/appeng/core/sync/packets/PatternSlotPacket.java
#	src/main/java/appeng/crafting/CraftingTreeProcess.java
#	src/main/java/appeng/debug/ReplicatorCardItem.java
#	src/main/java/appeng/entity/ChargedQuartzEntity.java
#	src/main/java/appeng/entity/SingularityEntity.java
#	src/main/java/appeng/entity/TinyTNTPrimedEntity.java
#	src/main/java/appeng/fluids/helper/DualityFluidInterface.java
#	src/main/java/appeng/fluids/helper/FluidCellConfig.java
#	src/main/java/appeng/fluids/parts/FluidFormationPlanePart.java
#	src/main/java/appeng/fluids/parts/FluidHandlerAdapter.java
#	src/main/java/appeng/forge/data/providers/IAE2DataProvider.java
#	src/main/java/appeng/forge/data/providers/recipes/SlabStairRecipes.java
#	src/main/java/appeng/helpers/CraftingPatternDetails.java
#	src/main/java/appeng/helpers/DualityInterface.java
#	src/main/java/appeng/helpers/WirelessTerminalGuiObject.java
#	src/main/java/appeng/hooks/IBlockTool.java
#	src/main/java/appeng/hooks/TickHandler.java
#	src/main/java/appeng/integration/modules/jei/CondenserCategory.java
#	src/main/java/appeng/integration/modules/jei/JEIPlugin.java
#	src/main/java/appeng/items/misc/EncodedPatternItem.java
#	src/main/java/appeng/items/parts/FacadeItem.java
#	src/main/java/appeng/items/parts/PartItem.java
#	src/main/java/appeng/items/storage/AbstractStorageCell.java
#	src/main/java/appeng/items/storage/CreativeStorageCellItem.java
#	src/main/java/appeng/items/tools/powered/ColorApplicatorItem.java
#	src/main/java/appeng/items/tools/powered/EntropyManipulatorItem.java
#	src/main/java/appeng/items/tools/powered/MatterCannonItem.java
#	src/main/java/appeng/items/tools/powered/WirelessTerminalItem.java
#	src/main/java/appeng/me/cluster/implementations/CraftingCPUCluster.java
#	src/main/java/appeng/me/storage/MEMonitorIFluidHandler.java
#	src/main/java/appeng/parts/PartPlacement.java
#	src/main/java/appeng/parts/automation/FormationPlanePart.java
#	src/main/java/appeng/parts/p2p/FluidP2PTunnelPart.java
#	src/main/java/appeng/parts/reporting/PatternTerminalPart.java
#	src/main/java/appeng/spatial/CachedPlane.java
#	src/main/java/appeng/spatial/StorageChunkGenerator.java
#	src/main/java/appeng/spatial/StorageHelper.java
#	src/main/java/appeng/tile/crafting/CraftingBlockEntity.java
#	src/main/java/appeng/tile/crafting/CraftingStorageBlockEntity.java
#	src/main/java/appeng/tile/crafting/MolecularAssemblerBlockEntity.java
#	src/main/java/appeng/tile/inventory/AppEngInternalAEInventory.java
#	src/main/java/appeng/tile/misc/ChargerBlockEntity.java
#	src/main/java/appeng/tile/misc/CondenserBlockEntity.java
#	src/main/java/appeng/tile/misc/InscriberBlockEntity.java
#	src/main/java/appeng/tile/misc/InscriberRecipes.java
#	src/main/java/appeng/tile/qnb/QuantumBridgeBlockEntity.java
#	src/main/java/appeng/tile/storage/ChestBlockEntity.java
#	src/main/java/appeng/tile/storage/DriveBlockEntity.java
#	src/main/java/appeng/util/Platform.java
#	src/main/java/team/chisel/ctm/api/IFacade.java
#	src/main/resources/assets/appliedenergistics2/models/block/chest/base.json
#	src/unported/java/appeng/client/render/FacadeItemModel.java
#	src/unported/java/appeng/client/render/model/DriveBakedModel.java
#	src/unported/java/appeng/client/render/model/DriveModel.java
#	src/unported/java/appeng/core/PluginLoader.java
2020-07-18 01:45:43 +02:00
yueh 9bb23bcac8 Refactored crafting patterns (#4458)
* Deduplicate crafting patterns internals

This should save a bit memory for duplicate patterns as well as speed up
loading new patterns on reloading chunks.

* Encode recipe id in pattern
* Use the recipe id directly for looking it up
* Slightly refactored how patterns encode whether they are crafting patterns or not.
* Renamed PatternHelper.
* Added APIs to encode patterns. (#4463)
* Removed ICraftingPatternItem.
* Renamed isCrafting to isCraftable

Co-authored-by: shartte <shartte@users.noreply.github.com>
2020-07-12 16:21:30 +02:00
yueh 0d43ca15be Removed AEApi
Moved all internal access to the internal `Api` class using a new static
getter.
2020-07-11 19:40:34 +02:00
Sebastian Hartte 1478e4c378 Lots more moved 2020-07-04 21:03:30 +02:00
Sebastian Hartte 2642ced86b Moving to source sets 2020-07-01 23:36:51 +02:00
Sebastian Hartte 007c7ceb56 Moved more parts of ME over 2020-07-01 01:04:53 +02:00
Sebastian Hartte 8d8d3dd2d7 Minor refactoring.
Replaced use of reflection with use of functional factory interface (API change).
2020-06-30 18:58:30 +02:00
Sebastian Hartte d17f8cec92 Removed unused fields. 2020-06-30 18:39:34 +02:00
Sebastian Hartte d0acc9ccf1 Removed reliance of TickTracker on implementation detail to generate additional crash information. 2020-06-30 18:34:36 +02:00
Sebastian Hartte 3337eb9ae3 Merge remote-tracking branch 'origin/master' into fabric-1.16
# Conflicts:
#	build.gradle
#	core/src/main/java/appeng/block/AEBaseBlock.java
#	core/src/main/java/appeng/block/misc/TinyTNTBlock.java
#	core/src/main/java/appeng/entity/TinyTNTPrimedRenderer.java
#	core/src/main/java/appeng/fluids/util/AEFluidStack.java
#	src/main/java/appeng/core/AEConfig.java
#	src/main/java/appeng/core/api/definitions/ApiItems.java
#	src/main/java/appeng/debug/EnergyGeneratorBlockEntity.java
#	src/main/java/appeng/entity/TinyTNTPrimedEntity.java
#	src/main/java/appeng/tile/storage/DriveBlockEntity.java
2020-06-29 21:35:34 +02:00
Sebastian Hartte 0d63f560d3 More moves and compilation fixes 2020-06-29 02:15:31 +02:00
yueh 55d7ac82e5 Removed no channels pathing.
Also use default values for features without a config option
2020-06-28 19:19:05 +02:00
Sebastian Hartte b79cd732b2 Fabric port in progress 2020-06-27 23:25:38 +02:00
yueh cb62d3a706 Refactored how cell state is exposed (#4422)
Replaced fuzzy ints with a well defined enum
Moved API related cell interfaces to a new subpackage
Introduced a new client helper method to register a cell texture for a storage channel
Added a method to obtain the storage channel for a drive or chest slot
Added a new cell state for cells with stored items but neither types nor completely full
2020-06-22 22:18:41 +02:00
Sebastian Hartte 26bb08ddb5 Post-Rename Formatting Fixes 2020-06-22 13:25:38 +02:00
Sebastian Hartte b4471b1abb The Great Renamening of 2020 2020-06-22 13:21:23 +02:00
yueh 5225ea426b pick 97420a31d The big reformat of 2020 2020-06-16 21:45:35 +02:00
yueh 3cb9695026 Increase network energy buffer to 800 AE 2020-06-14 14:25:30 +02:00
yueh ae69ad6d8a Fixes #4388: Ensure correct ticking priority order (#4410) 2020-06-11 20:21:17 +02:00
yueh 23b6e195ac Revert using internal API 2020-06-07 17:21:20 +02:00
Sebastian Hartte c411a800f6 Work on server data and registries. 2020-06-05 19:03:29 +02:00
Eutro 58afa6539f Add data generation. (#4399)
Recipe and other Data Generators
2020-06-02 23:13:49 +02:00
covers1624 3f5c299d09 More compile things 2020-06-02 15:12:30 +09:30
Sebastian Hartte fc300745cd Container-Stuff 2020-06-02 02:33:05 +02:00
Sebastian Hartte 5cdeff01be Custom Model Loader 2020-06-01 04:02:37 +02:00
Sebastian Hartte ec3b464655 Some additional fixes from other branch. 2020-05-31 16:13:07 +02:00
yueh 16d6d55d7f 1.15 port 2020-05-18 14:02:45 +02:00
yueh a847a01d8a Feature #3832: Made onRequestChange() less ambiguous (#3833) 2018-12-23 22:41:52 +01:00
yueh fdcba13369 Power off a network in case it losses its local buffer. (#3703)
This better indicates power issue with dynamic consumption like
extracting/inserting items into a network. E.g. the terminals will
shutdown, no light/channel/etc indicators.

Due to the networks trying to extract from the largest possible energy
storage first, the network buffer will be used as last option after
energy cells or controllers.

Potentially needs evaluation in case of adhoc networks with a high
transfer rate locally. Increasing the local buffer might be an idea or
have it scale with the amount of local gridnodes. As long as it does not
invalidates energy cells.
2018-09-02 14:00:15 +02:00
yueh a2091d10fe Code cleanup
Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
yueh 2894a7caa0 Replaces all custom number comparisons with java provided ones. (#3434) 2018-05-27 21:33:59 +02:00
yueh 044e639827 Updated Grid API (#3399)
* Updated Grid API

Added Nonull/Nullable/Nonnegative where applicable.
Deprecated unused methods
Changed concrete classes with interfaces (HashMap -> Map)
IGridTickable will no longer accept null as TickingRequest. Do not
implement it, if it should not tick.

* Renamed parameter to match conventions
2018-05-27 21:16:01 +02:00
yueh d7b97fa7b8 Replaced LinkedList with ArrayList or ArrayDeque when applicable. (#3392) 2018-05-27 21:15:50 +02:00
yueh eed4776c6f Fixes #3389: Prevent inventory cache from becoming unmatched. (#3390)
Use slightly faster ArrayDeqeue instead of LinkedList.
Check boolean fields before more complex datatypes
2018-02-17 19:10:09 +01:00
yueh b1472c58d0 Fixes #3363: Energy providers/requesters incorrectly removed on simulate (#3364) 2018-01-29 15:30:56 +01:00
yueh 8c5842aca9 Fixes #3315: Slightly more permissive checks for autocrafting (#3319)
* Fixes #3315: Slightly more permissive checks for autocrafting

Also fixes a bug in the fallback for looking up patterns to only use
ItemStack.EMPTY.
2018-01-14 13:43:31 +01:00
yueh e243c8e9a2 Adds a debug generator for ForgeEnergy. (#3259)
* Adds a debug generator for ForgeEnergy.

This adds a simple debug block to test external energy injection via
ForgeEnergy and not rely solely on creative cells.

The energy has two functions. The first is acting as an infinite
ForgEnergy battery, this is unused by AE2 itself as nothing pulls
energy.
The second one is injecting energy every tick into any adjacent block
accepting ForgeEnergy.
The base generation is 8 per tick, but this is increased by the power of
adjacent TileEnergyGenerators.
2017-12-21 17:29:39 +01:00
fscan cc9b33b473 Implement Advancements (#3160)
Improvements welcome.
2017-10-20 23:54:18 +02:00
fscan 4f07b63b13 API cleanups (#3155)
* Remove obsolete api and fix some warning
* Move MEMonitorHandler to internal code and fix some warnings
* Rename exceptions to conform to naming scheme
2017-10-14 14:15:28 +02:00
yueh 6e81f698c0 Refactored StorageChannel enum into an interface (#3138)
This replaces the static enum with a more dynamic interface providing
factory methods for handling network storage.
2017-10-08 17:59:30 +02:00
fscan 1e15b23506 Rework AEItemStack (#3091)
* Use itemstack as itemdef
* HIGH_TAG/LOW_TAG should be compared both directions
* Remove getTagCompound
* Make Itemlist implementation independent
* Cache item id for performance reasons
* Add preconditions to saveguard against external meddling
* Chache itemDamage
* Remove IAEStackSearchKey for now, rename getDisplayStack
2017-09-30 17:18:30 +02:00
yueh 1c05dd5834 Further improvments for the energygrid. (#3107)
* Further improvments for the enerygrid.

Simplified quartz fiber.
Removed different Actionable code paths and replaced with a unified
approach.
Dropped lastProvider/Requester, it simply iterates over all, but still
drops them when necessary.
2017-09-29 20:32:20 +02:00
yueh 970630a90d Refactored the BaseActionSource (#3063)
* Refactored the BaseActionSource

It now uses an interface `IActionSource` instead of a concrete class and further
subclasses. 

Instead of relying on a specific class for a certain action type, it now
uses methods with Optional as return values to determine a player or
machine issuing an action. Refer to the JavaDocs for the exact behaviour.

* `IActionHost` no longer extends `IGridHost`

It never used the additional functionality and if needed the `IGridNode`
will also provide a reference to the corresponding `IGridHost`.

Due to most crafting related GUIs being hardcoded to `IGridHost`, 
they no longer work when `IActionHost` is not extending it. Actually
`IActionHost` is the better solution for it, as it prevents us from looking
the grid up via the `IGridHost` and potentially finding a wrong grid.

* Interfaces now only lock the currently worked slot.

This allows `DualityInterface#onChangeInventory` to update slots of the same interface, should they be the source for a requested item and therefore updating their working set accordingly to queue further crafting requests for unfulfilled stack requirements.
2017-09-12 11:39:00 +02:00
yueh 955fcac92a Correctly handle the grid power storage during onJoin/onSplit. 2017-09-03 13:40:30 +02:00
yueh 98b9380494 Fixes machines not extracting power from the local grid.
There is currently no difference between an external grid and the local
machines trying to extract power from the grid. Thus preventing any
external grid from stealing power also does prevent machines from
extracting, if there is no other provider available.

Also a small change to use a priorityqueue with the lowest percentage
stored first. This can better utilize the upper limit by reaching it
faster and exiting earlier.
2017-08-27 15:01:07 +02:00
yueh 1513ba3f6a Performance improvements for the energygrid (#3051)
* Performance improvements for the energygrid

Reworked the old recursive approach to a queue based loop.
Extract will try to prefer the next grid with the hightest amount of
stored energy.
Inject will try to prefer the grid with the lowest percentage stored.
Other operations are first come, first serve.

* Added a local buffer storage to EnergyGrid

This replaces the old not really working buffer with a special
IAEPowerStorage acting as buffer/proxy for the local energy demand as
well as temporary overflow should something provide more energy than
requested.

Currently it set to hold a maximum of 200 AE (+ optional overflow until
consumed). It will only be used locally, no other grid can use it to
avoid starving the neighbor grids before finding a energy cell.

* Fixes IExternalPowerSink

All implementations currently depend on the network demand being a valid
source, which might not be true.

Further it can cause the sink to iterate the network twice (demand and
inject) and both again for simulate and modulate.

Also it did not return the actual leftover amount instead of relying on
the demand matching it.

* Minor fixes related to removing nodes from a grid.

The grid did remove IStackWatcherHost not IEnergyWatcherHost, this was
fine for AE2 as only level emitters use it and they implement both.
But not for potential addons.

Also they would potentually not being removed as the are indexed by the
gridnodes not the machine.

Fixes #1004
2017-08-24 11:06:31 +02:00
yueh b72fce97db Removes random energy P2P behaviour (#2986)
Energy P2P now try to evenly distribute over all outputs (to a certain
limit)
Fixes some NPE regarding the caches.

Closes #2969
2017-07-29 15:38:29 +02:00