Commit Graph

1056 Commits

Author SHA1 Message Date
yueh bee9c70497 Added 1.12.1 as accepted version. 2017-08-17 21:17:55 +02:00
yueh c4fa21c193 Removes coremod (#3038)
From now on every integration must not rely on method stripping through
a coremod or @Optional. Notable example for a very good solution is IC2.

As consequence this drops all support for RF and mods must support on of
our supported energy types. At the time of writing, ForgeEnergy and
IC2/EU.
2017-08-17 21:16:57 +02:00
Gunther De Wachter 8a7450168b Updated JEI plugin to newer API methods. 2017-08-17 20:41:20 +02:00
Gunther De Wachter 7cb641cdc8 Fix shift clicking memory card still triggering off-hand item/block usage. 2017-08-17 20:41:20 +02:00
Gunther De Wachter b5b8050c4c Added workaround for sorting items on amount with fake amount when showing crafting label 2017-08-17 20:41:20 +02:00
Gunther De Wachter e65083b045 Fixed dropping items on the ground when clicking on a crafting label with items in hand 2017-08-17 20:41:20 +02:00
yueh b61219ef88 Covered dense cables (#3030)
* Renamed all dense smart cable related things to include smart
* Added dense covered cables
* Added abstract PartDenseCable to reduce redundant code
* Added dense covered recipes

* Ensures ItemPart ordering to be consitent.

Now takes the metadata into account to preserve the ordering for colored
items instead of just the part type name and depend on the insertion
order of a hashmap.
2017-08-17 18:41:39 +02:00
yueh 4f9fd1b369 IC2 rework to avoid a coremod or @Optional (#3034)
* IC2 rework to avoid a coremod or @Optional

Updated IC2 dependency

Refactored IC2 itemcharging to use an IBackupElectricManager.
Allows charging any ae powered item by using an IBackupElectricManager
instead of having to implement IElectricItem and stripping it by some
sort.

Updated IAEItemPowerStorage to use Actionable for an easier handling
with power APIs supporting a simulation.

Refactored EU P2P to avoid method stripping
Use a modified internal BasicSinkSource instead of implementing
IEnergySource and IEnergySink directly on the tunnel.

Removed the superfluous EU P2P layers.

* Removed internalBattery due to being too complex

* Creative Energy Cell is not a chargeable item
2017-08-17 17:35:34 +02:00
yueh 630fae3f73 Fixes #3024: Crash on recipe lookup for disabled features (#3026)
* Fixes #3024: Crash on recipe lookup for disabled features

Adds a new recipe condition for a single AEFeature or a list of them.
Moved the factories to their own package, in preparation of phasing out
the old recipe handling.
2017-08-17 17:17:26 +02:00
fscan 098ee2f000 Making charged certus ore glow again (#3035) 2017-08-17 11:01:31 +02:00
fscan 04d2b06c0d Ignore MOVE_REGION when clicking on crafting slots (#3032)
Exclude crafting slots from list of slots to move on space click.

Fixes #3031
2017-08-15 15:07:42 +02:00
fscan ac48ab02fc Fix crash in clearStack (#3033) 2017-08-15 15:05:12 +02:00
fscan 9022150e38 Fill existing stacks first when adding to player inventory. (#3025) 2017-08-14 11:03:53 +02:00
fscan 95b48b9438 Registration rework (#3018)
Refactored component registration.

Fixes #3008: crank rendering
2017-08-12 15:02:50 +02:00
yueh cdd76b7b22 Added helpers for hex and color output. (#3027) 2017-08-12 14:52:31 +02:00
fscan 3e2bc0e038 Inscriber improvements and fixes (#3028) 2017-08-12 14:52:01 +02:00
yueh eec3e59eea Add missing annotations 2017-08-11 21:44:30 +02:00
yueh e39855b48f Use qualified method and field access 2017-08-11 21:43:47 +02:00
yueh cdcab7d91c Organise Imports 2017-08-11 21:42:26 +02:00
yueh 27ad2c2b96 Code format 2017-08-11 21:41:51 +02:00
yueh 542a2e5d5a Fixes NPE due to using wrong field. 2017-08-11 21:33:57 +02:00
fscan 3b58f5e8da fix me io port (#3019) 2017-08-09 10:39:07 +02:00
fscan 092afad4a5 Correctly detect redstone updates on all sides. (#3017) 2017-08-09 10:30:44 +02:00
Gunther De Wachter 6aa810d62a Re-add a missing piece of IC2 integration code.
This should fix a bunch of IC2 spam in the console and allow items to be charged in IC2 blocks.
2017-08-07 10:15:26 +02:00
Gunther De Wachter 41d98f9944 Fixed ME Chest visually not updating its cell state 2017-08-05 11:43:57 +02:00
Gunther De Wachter 1b198979fd Fixed export bus never speeding up. 2017-08-05 10:45:13 +02:00
tyra 8d5cc916e0 Adds improved tooltip to invalid encodedPattern (#2992)
* Adds improved tooltip to invalid encodedPattern

This also fixes that encodedPattern might be shown as valid,
even though one or more input or output item is missing.
2017-08-04 21:17:35 +02:00
Gunther De Wachter 5abb8bf886 Removed call to super in Crafting Terminal initialisation code. Fixes #2988 2017-08-04 20:28:11 +02:00
Gunther De Wachter 0bed78a144 Re-enabled JEI search integration in terminals. 2017-08-03 22:00:42 +02:00
fscan 30940e91ea InterfaceTerminal: Put into to cursor, not player hand (#2996) 2017-07-31 17:16:56 +02:00
fscan 0f9ac5fdda Fix Inscriber and Molecular Assembler (#2995)
* Fix inscriber
* Allow GUI extraction for Molecular Assembler
2017-07-31 16:06:39 +02:00
fscan 5e001d86cb Move model loading to the correct event. Fixes #2991 (#2994)
* Use the correct event for loading models.
* Introduce IModelRegistry to wrap the ModelLoader
2017-07-31 15:51:53 +02:00
fscan b13a338948 Fix/Remove storage/import/export bus IItemHandler caching (#2987)
* Fix storage/import/export bus IItemHandler caching
2017-07-31 15:51:01 +02:00
yueh 454404b0c1 Changed ItemGen to use IItemHandler 2017-07-30 20:17:23 +02:00
yueh bb1e191666 Changed IPart#onNeighborChanged() to add vanilla arguments (#2985)
Allows more precise checks to limit an update to the facing side.
2017-07-29 15:45:18 +02:00
yueh b72fce97db Removes random energy P2P behaviour (#2986)
Energy P2P now try to evenly distribute over all outputs (to a certain
limit)
Fixes some NPE regarding the caches.

Closes #2969
2017-07-29 15:38:29 +02:00
yueh bcc4a732ed Started P2P rework (#2966)
* First iteration of P2P rework

Changed frequency to short instead of long.
Added a per grid RNG to request a new frequency, hopefully without many collisons.
Added a helper to convert between a frequency and 4 colours
2017-07-28 22:06:19 +02:00
fscan 52d28fabe3 Use IItemHandler instead of IInventory internally (#2971)
* Use IItemHandler instead of IInventory internally
2017-07-28 22:04:32 +02:00
Gunther De Wachter c077840988 Fixed formation plane crashing when placing a block down. 2017-07-26 07:39:59 +02:00
Gunther De Wachter fa8427dcbd Fixed ItemStack initialisation in ContainerCellWorkbench. 2017-07-23 20:50:30 +02:00
Gunther De Wachter 7eb09fc4db Fixed Container Workbench (and other UI's) giving access to slots that shouldn't be there. 2017-07-23 20:39:01 +02:00
Gunther De Wachter ac528d09ae Fixed empty list when toggling to "Craftable" view in a terminal. 2017-07-23 17:41:05 +02:00
fscan c97165cc63 Fix NPE in MEMonitorIInventory.onTick (#2972) 2017-07-22 21:24:19 +02:00
yueh a4c468b9cf Updated caps to be manually disabled via config
Moved the cap injection to a method, allows them to be configurable.
This is not possible for Forge Energy as it is injected before even the
configuration are lodaed, thus violating their own capability contract
to use the method injection to explicitly make it configurable.

Updated the ratio key for forge energy to "ForgeEnergy" without a space
2017-07-22 13:29:14 +02:00
tyra f70e97046f Fixes PatternTerminal crafting issue (#2964) 2017-07-22 01:12:07 +02:00
tyra 3a053d9ebe Fixes PatternTerminal clearing crafting slot on tried crafting (#2963) 2017-07-22 01:11:42 +02:00
tyra f0baea3be8 Fixes a ItemStack deletion issue in the grindstone (#2962)
Fixes the Grinder eating the item in case of an input ItemStack with size equal to one.
2017-07-21 23:03:13 +02:00
yueh a24ed38e90 Added missing Override annotations 2017-07-20 21:28:16 +02:00
yueh 15582fd1df Always use qualified access for fields and methods 2017-07-20 21:27:22 +02:00
yueh f9cad0758d Always use {} for control statements 2017-07-20 21:24:58 +02:00