Commit Graph

104 Commits

Author SHA1 Message Date
AlgorithmX2 c45d7f1b71 Added Network Tool Facade Transparency Option. 2014-08-02 23:53:34 -05:00
AlgorithmX2 8672e97bd3 Update Terminal RenderItem to use new durability bar. 2014-08-01 23:35:36 -05:00
AlgorithmX2 89ddf4d623 Cleanup 2014-07-31 20:59:10 -05:00
AlgorithmX2 f0320fef76 Added Feature: #0690 - Texture for Colour Applicator 2014-07-31 20:45:25 -05:00
AlgorithmX2 9ae5477b90 Don't tell directions unless the compass is in the players inventory. 2014-07-28 21:51:11 -05:00
AlgorithmX2 0fd9ea6689 Color Applicator can now use Dyes as well as Paint Balls, this is less efficient however. 2014-07-28 01:24:32 -05:00
AlgorithmX2 e936b53fdf Fixed Facade Code for colored items, this fixes mekanisms plastic blocks, sadly no luck with XU. 2014-07-27 00:49:56 -05:00
AlgorithmX2 ab78f940db Optimized Imports. 2014-07-25 21:52:21 -05:00
AlgorithmX2 3f29590fad Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00
AlgorithmX2 f355fc1643 Initial Paint Ball Implementation. 2014-07-20 03:53:05 -05:00
AlgorithmX2 dcb1f84776 The arc kind works might as well keep it around. 2014-07-17 20:16:53 -05:00
AlgorithmX2 683a5ee765 Added Feature: #0633 - [Aesthetical] Recoloring of specific blocks 2014-07-16 23:44:02 -05:00
AlgorithmX2 88d500eac2 Fixed Bug: #0642 - Unicode Font too small for item counts in terminals 2014-07-15 21:18:02 -05:00
AlgorithmX2 862c89e1f0 Added Light Detector 2014-07-15 20:26:04 -05:00
AlgorithmX2 cd95eb49ff Fixed minor rendering glitch. 2014-07-12 22:23:58 -05:00
AlgorithmX2 9068c58ce4 Fixed breaking animation for Crafting CPUs. 2014-07-11 20:28:10 -05:00
AlgorithmX2 50764f6ebe May or may not be relevant. 2014-07-11 20:27:58 -05:00
AlgorithmX2 6a805d1359 Simplied Light Caching fixed for blocked faces. 2014-07-11 20:27:37 -05:00
AlgorithmX2 7242dfeb08 Fixed Crafting CPU Render.
Finished Crafting Confirm Screen
Added logic to prevent crafting in cpus with too little storage.
2014-07-10 23:46:51 -05:00
AlgorithmX2 d5989750b4 Fully Implemented Crafting CPU Monitors 2014-07-10 00:44:01 -05:00
AlgorithmX2 0e676f5171 GameProfile API Sync. 2014-07-09 15:07:53 -05:00
AlgorithmX2 16ef731c00 Interface Terminal
Fixed bug with Assembler Packet Crashing the server.
2014-07-09 03:17:11 -05:00
AlgorithmX2 f3344f28c0 Added Animation for MAssembler 2014-07-06 21:04:58 -05:00
AlgorithmX2 a0c15025b7 Fixed a possible NPE in the cable rendering logic. 2014-07-02 00:05:46 -05:00
AlgorithmX2 db8fa143ed Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-06-27 18:50:53 -05:00
AlgorithmX2 8ffc032f07 Fixed http://ae2.ae-mod.info/Tracker/0467/ 2014-06-27 13:48:48 -05:00
AlgorithmX2 fdf3272fe0 Added Molecular Assembler Render. 2014-06-23 22:55:16 -05:00
AlgorithmX2 734663f521 Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-06-11 00:44:00 -05:00
AlgorithmX2 bbfa43dd92 Breaking and Damaging Particles for cables now work properly.
Breaking Animation now works on Cables as expected.
Cable now has a bounding box where it touches parts.
2014-06-11 00:14:37 -05:00
AlgorithmX2 8183becfd4 Paint Balls. 2014-05-31 20:50:56 -05:00
AlgorithmX2 161f88e42c Added Paint Balls.
Added Color Applicator.
2014-05-26 03:26:37 -05:00
AlgorithmX2 905832ae85 Renamed ExtraTextures and added ExtraItemTextures. 2014-05-25 20:58:44 -05:00
AlgorithmX2 269bc40f0d Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-05-20 22:17:52 -05:00
AlgorithmX2 dc0c015a97 Fix NPE. 2014-05-20 22:06:48 -05:00
AlgorithmX2 b15d3af12b Crafting CPU basics. 2014-05-17 22:19:23 -05:00
AlgorithmX2 cfeebae5ac First pass at trying to make a CPU render - is basically a multiblock heat vent at this point. 2014-05-15 09:34:38 -05:00
AlgorithmX2 322b0a7da7 Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-05-13 21:57:17 -05:00
AlgorithmX2 974a41eabb Solved the mystery of the broken lighting. 2014-05-13 21:56:57 -05:00
AlgorithmX2 6a8fafa58d Working Towards Crafing CPU MultiBlock 2014-05-13 21:42:14 -05:00
AlgorithmX2 d84ec9c0bf Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-05-10 17:19:26 -05:00
AlgorithmX2 570f098f81 Fixed a few more rendering/visual update glitches. 2014-05-10 13:27:48 -05:00
AlgorithmX2 3351af3d4e Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
Conflicts:
	items/materials/MaterialType.java
	util/Platform.java
2014-05-06 20:45:38 -05:00
AlgorithmX2 3080510317 Major Update for Cable Rendering.
TESRs will are no longer used if the tile contains no dynamic renders.
Added alpha pass rendering for stained glass.
Enabled Stained Glass facades.
Cables / Facades have less geometry by hiding faces on connected boxes.
Added AlphaPass Option to disable AlphaPass Cables rendering ( fixes crash with Immbis Microblocks. )
2014-05-04 19:51:05 -05:00
AlgorithmX2 4d5a6ce301 Add Stained Glass facades.
The Item Bus Renderer can now deal with Alpha Pass.
2014-05-04 15:46:38 -05:00
AlgorithmX2 eadd67a34c Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-04-24 02:14:58 -05:00
AlgorithmX2 27b9d0f4cd Energy FX is now much more light weight. 2014-04-24 02:13:52 -05:00
AlgorithmX2 589e2d60d2 Pattern slots now report the output qty as well as the item type, at all times ( not just when shift is held ) 2014-04-23 00:30:29 -05:00
AlgorithmX2 94951b4209 Render output of pattern when shift is held. 2014-04-23 00:18:44 -05:00
AlgorithmX2 85f15e7c06 Pattern Renderer ( for shift ) 2014-04-22 20:36:26 -05:00
AlgorithmX2 922ade793c Fixed Bug: #0315 - game crashes when ME controller is placed at bedrock level 2014-04-14 02:39:14 -05:00